runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 32, D) a +0 antimagic rapier (unseen) (49, 24, D) an uncursed ring of magical power (49, 37, D) a +0 dagger (49, 38, D) a cursed staff of cold (49, 43, D) a +2 quarterstaff of protection a +0 scale mail a +0 dagger (50, 24, D) a book of the Dragon (50, 25, D) a ration (50, 30, D) a +0 antimagic hand axe (unseen) (50, 36, D) a +3 ring of intelligence (50, 43, D) a shapeshifter corpse (51, 24, D) Vuxafyun's Catalogue of Augmentations and Bewitchment Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Ring of Flames Charms/Fire 7 (51, 25, D) a +4 hand axe of chopping (51, 36, D) a +0 long sword (51, 41, D) a +1 morningstar of venom an elf skeleton (51, 42, D) a +2 short sword of speed (52, 24, D) an uncursed staff of power (52, 25, D) a +4 whip of freezing (52, 36, D) a +0 short sword (52, 42, D) a +2 glaive of flaming (53, 24, D) a +2 arbalest of freezing (53, 25, D) a +0 shortbow of freezing (53, 26, D) a yak corpse (53, 37, D) a +1 broad axe of electrocution (53, 41, D) a +0 long sword a scroll of brand weapon (54, 24, D) a manual of Armour (54, 25, D) the ring "Ydoyrov" {rN+ MR+ rCorr} [ring of resist corrosion] It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (54, 36, D) a +3 scale mail of positive energy (55, 24, D) a crystal ball of energy (55, 26, D) a +0 robe (unseen) (58, 43, D) an inedible chunk of flesh (58, 44, D) a death drake corpse (59, 37, D) a +4 quarterstaff of protection (60, 2, D) a +0 dire flail a white draconian corpse (skeletalised by now) (60, 9, D) a +0 trident (61, 0, D) a +2 arbalest of flaming (61, 16, D) a +1 morningstar of protection (61, 26, D) a +0 pair of gloves of archery (61, 36, D) an uncursed staff of earth (61, 42, D) +0 fire dragon scales (unseen) (61, 43, D) a rime drake corpse (62, -1, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 0, D) a manual of Axes (62, 1, D) a +2 robe of fire resistance (62, 4, D) a +0 dire flail (62, 8, D) a +0 dagger a +3 quarterstaff of crushing (62, 17, D) a cursed staff of death (62, 26, D) a book of Power (62, 27, D) an uncursed staff of summoning (62, 36, D) an uncursed staff of summoning (62, 44, D) a rime drake corpse (63, 8, D) a +0 flail a cursed +0 leather armour a +3 hand axe of electrocution (63, 16, D) an uncursed staff of poison (63, 17, D) a +4 short sword (still there?) a cursed -2 ring of strength (still there?) (63, 28, D) a raiju skeleton (63, 36, D) an uncursed staff of poison (63, 37, D) a +2 flail of draining (63, 41, D) an inedible chunk of flesh (64, 17, D) a phial of floods (64, 27, D) a +1 trident of protection (64, 37, D) a swamp dragon corpse (64, 42, D) an inedible chunk of flesh (65, 26, D) a phial of floods (67, 0, D) 2 scrolls of brand weapon (68, 0, D) an uncursed staff of summoning (68, 8, D) a wolf corpse (skeletalised by now) (69, 0, D) an uncursed staff of poison (69, 36, D) the +8 dagger "Imonot" {freeze, rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. (70, 8, D) an uncursed staff of poison (70, 9, D) an uncursed staff of energy (70, 36, D) a water moccasin corpse (70, 37, D) a +4 vampiric spear (71, 11, D) a cursed -2 dagger a +0 robe (71, 16, D) the cursed +3 trident "Mitz" {pierce, rElec rN+ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (71, 17, D) a +3 scale mail of poison resistance (71, 26, D) a +0 leather armour of magic resistance (71, 27, D) an uncursed staff of wizardry (71, 36, D) the +4 hand crossbow of Fatigue {velocity, rN+ MR+ Str+7} Any bolt fired from it inflicts extra damage. It affects your strength (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 37, D) a +4 longbow of freezing (71, 38, D) a black mamba corpse (72, 17, D) a +2 broad axe of pain (72, 37, D) the +8 hand crossbow of Diet Blood {venom, Str+3 Dex+4} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+4). (72, 38, D) a ball python skeleton (73, 1, D) the +0 pair of boots "Niaddozo" {rElec rC- rN++ MR+} It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (73, 16, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (73, 17, D) a +3 chain mail of magic resistance (73, 27, D) a fan of gales (73, 36, D) a +1 mace of crushing (74, 3, D) a +0 giant club (75, 1, D) a +0 hand axe of venom