runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +8 falchion "Onkomion" {slice, +Blink MR+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you blink. (49, 37, D) a +3 amulet of reflection (50, 36, D) a Grand Grimoire (50, 37, D) a potion of might (51, 36, D) the +6 whip of Ludwuok {slash, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (51, 37, D) a cursed -3 ring of strength (52, 36, D) a book of Burglary (52, 37, D) the +2 morningstar of Truncation {drain, +Fly rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you fly. (53, 36, D) +2 steam dragon scales (53, 37, D) a +2 halberd of protection (54, 36, D) an uncursed staff of power (59, 36, D) a +1 buckler of protection (59, 37, D) a +2 shortbow (60, 36, D) 4 scrolls of enchant weapon (60, 37, D) an uncursed staff of fire (61, 8, D) the cursed +2 trident "Zibug" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (61, 12, D) a +0 dagger a +0 dagger (61, 17, D) a +0 trident the +0 leather armour of Coffytamn {Regen+} It increases your rate of regeneration. a +0 trident a merfolk corpse (61, 26, D) a +8 giant spiked club (61, 28, D) a +1 dire flail of crushing (61, 32, D) a +1 battleaxe of chopping (61, 36, D) a fan of gales (61, 37, D) an uncursed staff of wizardry (62, 0, D) a +5 amulet of reflection (62, 1, D) a +2 broad axe of flaming (62, 8, D) a +2 robe of positive energy (62, 9, D) the +0 chain mail "Galuac" {rCorr} It provides partial protection from all sources of acid and corrosion. (62, 12, D) a +0 club a draconian corpse (skeletalised by now) (62, 16, D) a +1 broad axe of venom 8 silver boomerangs (62, 17, D) a +0 trident (62, 18, D) a hippogriff corpse (62, 26, D) the +12 scimitar "Zyhanyus" {freeze, -Tele rPois rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (62, 27, D) a +3 ring mail of fire resistance (62, 36, D) an uncursed staff of energy (62, 37, D) an uncursed staff of earth (63, 0, D) the +5 scimitar of Fuocoon {freeze, +Fly MR- Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +0 trident (63, 17, D) a +2 quarterstaff of holy wrath (63, 18, D) a +1 long sword of slicing 6 boomerangs (63, 26, D) an arrow a +3 amulet of reflection (63, 27, D) a +0 short sword a +0 leather armour an arrow (63, 33, D) 2 arrows (63, 36, D) a +4 glaive of flaming (63, 37, D) a book of Dreams (64, 9, D) a +0 dagger (64, 16, D) a +0 great sword of holy wrath a +0 shortbow 28 arrows (64, 17, D) a +2 mace of holy wrath (64, 27, D) a +0 longbow a +0 short sword 10 arrows a +2 leather armour of cold resistance an elf skeleton (64, 28, D) a +0 long sword (65, 18, D) a hippogriff skeleton (66, 27, D) a +0 shortbow (unseen) (66, 28, D) a +3 battleaxe of chopping (67, 0, D) the cursed +0 great sword of Death {distort, Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It has a curse placed upon it. (67, 1, D) a +0 dagger (68, 1, D) a +0 ring mail (69, 1, D) a +0 chain mail (69, 36, D) the +8 mace of Cowardice {freeze, *Rage rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. (70, 8, D) a +0 giant club a +1 shortbow of flaming (70, 36, D) the +2 robe "Fucucy" {*Contam Regen+ Str+8 Slay-6} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It causes magical contamination when unequipped. It increases your rate of regeneration. (70, 37, D) an uncursed staff of energy (70, 39, D) a hippogriff skeleton (70, 41, D) a hippogriff skeleton (71, 8, D) a +0 giant spiked club a +2 vampiric falchion (71, 10, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 11, D) a +0 troll leather armour (71, 16, D) a +5 scimitar of freezing (71, 17, D) an uncursed amulet of harm (71, 26, D) a +0 arbalest 20 bolts a +1 great mace of protection (71, 27, D) an uncursed staff of energy (71, 36, D) a lightning rod (4/4) (71, 37, D) a +2 hunting sling of freezing (71, 39, D) a hippogriff corpse (71, 42, D) a +0 trident (72, 8, D) a +0 giant spiked club a +0 giant club a +4 antimagic halberd (72, 9, D) 3 potions of berserk rage (72, 16, D) a +1 hand crossbow of flaming (72, 17, D) an uncursed staff of earth (72, 26, D) a +3 flail of holy wrath (72, 28, D) a +2 great sword of holy wrath a +0 chain mail (72, 31, D) a +1 battleaxe of freezing a frost giant skeleton (72, 32, D) a +4 war axe of venom a +0 chain mail a human skeleton (72, 36, D) a fan of gales (72, 37, D) a cursed staff of conjuration (72, 38, D) 2 large rocks (still there?) an arrow (still there?) (72, 39, D) a hippogriff corpse (73, 16, D) a +0 flail of venom (73, 27, D) a +0 battleaxe (73, 36, D) a +6 hand crossbow (73, 37, D) a +0 shortbow 22 arrows a +2 robe of cold resistance (73, 39, D) a hippogriff corpse