Dungeon Crawl Stone Soup version 0.25-a0-35-g747a2b3c0c (webtiles) character file. Game seed: 15928512306614733109, levelgen mode: deterministic 1 runewalsh the Magician (level 1, 0/11 HPs) Began as an Octopode Wizard on Oct 19, 2019. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (88 turns). runewalsh the Magician (Octopode Wizard) Turns: 88, Time: 00:00:28 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 3/4 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . w - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons w - a +0 short sword (weapon) Armour a - a +0 hat (worn) Scrolls b - a scroll of remove curse {unknown} Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You closely miss the bat. Your grab misses the bat. The bat is moderately wounded. The bat closely misses you. The goblin barely misses you. The leopard gecko misses you. Unknown command. You miss the leopard gecko. You grab the leopard gecko. You constrict the leopard gecko. The goblin completely misses you. The leopard gecko misses you. Unknown command. You barely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. You constrict the leopard gecko. The bat barely misses you. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The leopard gecko barely misses you. The goblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the bat. You grab the bat. You constrict the leopard gecko. You constrict the bat. The bat hits you. You die... # ############ # #......^...# ## #..........# .# ####....(.....# .#####.(.......b@l.# .......##.$......g.# .......##..........###### ......................... .......##........!....... .........#.##......(..... #####.............%...... #####..........#.##...... .................. ...... You could see a leopard gecko, a goblin and a bat. Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 88 | D:1 | Slain by a bat Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_rooms Action || total -------------------------++------- Melee: Short sword || 9 Constrict || 3 Cast: Magic Dart || 7 Armor: Skin || 3 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------