runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 38, D) 3 arrows (47, 39, D) 2 arrows (47, 41, D) an arrow (47, 43, D) an arrow (48, 42, D) an arrow (49, 0, D) a lightning rod (4/4) (49, 1, D) a cursed ring of attention (49, 24, D) an uncursed staff of earth (49, 37, D) a +0 spear 19 javelins a +0 leather armour an arrow a +1 vorpal quarterstaff (49, 39, D) the +6 flail "Grim Tooth" {freeze, Int+9 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It affects your dexterity (+3). a +0 shortbow 9 arrows (49, 40, D) a large rock an arrow (49, 42, D) an arrow (49, 44, D) a large rock (50, 0, D) an uncursed staff of conjuration (50, 1, D) a manual of Short Blades (50, 12, D) a phantom mirror (50, 24, D) a +2 leather armour of fire resistance (50, 25, D) a book of Callings (50, 37, D) a +0 shortbow 26 arrows a +2 plate armour of magic resistance (50, 39, D) 4 arrows 2 large rocks (50, 43, D) a large rock an arrow (51, 0, D) Sif Muna's Reference Book on the Blaze and the Glacier Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Freeze Ice 1 no c - Frozen Ramparts Ice 3 no d - Ice Form Ice/Transmutation 4 yes e - Bolt of Magma Conjuration/Fire/Earth 5 yes f - Ozocubu's Refrigeration Ice 6 no (51, 1, D) a phial of floods (51, 3, D) a +5 flail (still there?) a +0 robe of magic resistance (still there?) (51, 12, D) the cursed +0 chain mail of a Billion Ultimatums {Str+2 Int+4 Stlth-} It affects your strength (+2). It affects your intelligence (+4). It makes you less stealthy. It has a curse placed upon it. (51, 13, D) a +2 robe of resistance (51, 14, D) a +0 antimagic spear 7 javelins a +0 leather armour (51, 21, D) a javelin (51, 24, D) a phial of floods (51, 25, D) a condenser vane (2/2) (51, 27, D) a +1 scimitar of flaming (51, 36, D) a +0 great mace of holy wrath a +0 arbalest 21 bolts a +0 shortbow 19 arrows a centaur corpse (skeletalised by now) (51, 37, D) an arrow a +0 arbalest 24 bolts an uncursed ring of flight a +2 hunting sling of freezing a yaktaur corpse (skeletalised by now) (51, 38, D) 2 large rocks an arrow (51, 39, D) 3 arrows (52, 0, D) an uncursed staff of conjuration (52, 1, D) a book of Misfortune (52, 12, D) a +1 pair of boots of flying (52, 13, D) an uncursed staff of fire (52, 24, D) a condenser vane (2/2) (52, 25, D) an uncursed staff of death (52, 36, D) 6 large rocks a +3 leather armour a cyclops corpse (skeletalised by now) (52, 37, D) 2 large rocks a +0 longbow 32 arrows a +0 leather armour an uncursed staff of conjuration a stone giant corpse (skeletalised by now) (52, 39, D) a cursed -3 longbow 35 arrows a +3 chain mail of poison resistance (53, 0, D) a +2 shortbow of flaming (53, 1, D) Bioshrau's Collected Works on Evil Slavery Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Corpse Rot Necromancy/Air 2 no c - Vampiric Draining Necromancy 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Animate Dead Necromancy 4 yes f - Summon Mana Viper Hexes/Summoning 5 no (53, 12, D) a box of beasts (3/3) (53, 13, D) a manual of Armour (53, 15, D) a harpy corpse (53, 17, D) a wind drake corpse (53, 18, D) a +0 trident (53, 24, D) a +1 scale mail of cold resistance (53, 25, D) a book of Maledictions (53, 37, D) a +1 long sword of holy wrath (53, 44, D) a javelin (54, 0, D) a phantom mirror (54, 1, D) an uncursed staff of earth (54, 12, D) a +0 leather armour (54, 17, D) a +0 trident a throwing net a scroll of brand weapon (54, 24, D) a book of Alchemy (54, 25, D) an uncursed ring of protection from magic (55, 0, D) 2 potions of might (55, 1, D) an uncursed staff of air (55, 12, D) a +1 vorpal trident (55, 13, D) a +1 dagger of electrocution (55, 16, D) a +2 spear of venom (still there?) 17 silver javelins (still there?) a +2 robe of cold resistance (still there?) a merfolk corpse (still there?) a manticore corpse (still there?) (55, 18, D) a +0 trident a cursed +0 leather armour (55, 24, D) a +0 long sword (56, 16, D) a +0 vorpal spear (still there?) 7 silver javelins (still there?) a +0 leather armour (still there?) a scroll of holy word (still there?) a merfolk corpse (still there?) (56, 18, D) a +0 spear (still there?) a merfolk corpse (still there?) (56, 19, D) a sea snake corpse (56, 20, D) 2 silver javelins (56, 21, D) a silver javelin (57, 20, D) 7 javelins (57, 21, D) 2 silver javelins (59, 36, D) an uncursed staff of cold (59, 37, D) a Necronomicon (60, 36, D) a phial of floods (61, 8, D) an uncursed staff of fire (61, 36, D) an uncursed ring of fire (61, 37, D) a scarf of resistance (61, 43, D) a +1 great sword of freezing (62, 8, D) a lightning rod (4/4) (62, 9, D) the +1 robe of the Albatross {rPois rC+} It protects you from cold. It protects you from poison. (62, 16, D) an uncursed staff of conjuration (62, 17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 36, D) a +1 dagger of draining (62, 37, D) a +0 rapier of draining (63, 0, D) a manual of Polearms (63, 8, D) a +2 scale mail of poison resistance (63, 16, D) a phial of floods (63, 17, D) a +0 spear (63, 20, D) a +0 rapier a +0 robe a +0 buckler (63, 26, D) a phial of floods (63, 27, D) a phial of floods (63, 36, D) a +2 pair of boots of stealth (63, 37, D) an uncursed staff of death (64, 16, D) a book of Cantrips (64, 20, D) a +0 spear (still there?) a cursed -4 ring of strength (still there?) (64, 26, D) a +3 mace of holy wrath (64, 27, D) a phantom mirror (65, 19, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 20, D) a +2 vorpal hand axe (unseen) (68, 0, D) a +0 morningstar of holy wrath (68, 1, D) a +0 club (68, 2, D) a +0 dagger of venom a +0 robe (69, 0, D) the +8 shortbow of Domination {vorpal, rElec rF+ MP+9 Str-2} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (69, 1, D) a +0 leather armour (69, 36, D) a cursed ring of magical power (70, 8, D) a box of beasts (3/3) (70, 9, D) a +2 hand axe of electrocution (70, 36, D) a +2 plate armour of magic resistance (70, 37, D) a +2 robe (71, 16, D) a +0 falchion of holy wrath (71, 17, D) a +4 arbalest of flaming (71, 26, D) a book of Changes (71, 27, D) an uncursed staff of earth (71, 37, D) an uncursed ring of protection from magic (71, 39, D) a +0 rapier a cursed +0 robe (71, 41, D) a +0 rapier a +0 robe (72, 8, D) an uncursed staff of cold (72, 16, D) a +0 long sword of holy wrath (72, 36, D) the +5 shortbow of Earthquakes {venom, rElec Str-2 Int+5 Dex+3} It poisons the ammo it fires. It affects your strength (-2). It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. (72, 37, D) an uncursed amulet of regeneration (73, 1, D) a +1 chain mail of fire resistance (73, 27, D) the +3 mace "Aubergine" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (73, 36, D) a +2 rapier of electrocution (73, 37, D) an uncursed staff of conjuration (75, 1, D) a +4 ring mail of positive energy