runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an uncursed staff of death (49, 36, D) a +2 trident of protection a redback corpse (49, 37, D) an uncursed ring of fire (49, 38, D) a jumping spider corpse (49, 39, D) an orb spider corpse (50, 24, D) an uncursed staff of fire (50, 25, D) a +2 long sword of electrocution (50, 36, D) a +2 vampiric battleaxe (50, 37, D) a +3 ring mail of positive energy (50, 42, D) a +1 long sword of distortion (still there?) an entropy weaver corpse (still there?) (51, 24, D) a +6 ring of strength (51, 25, D) a book of Spatial Translocations (51, 36, D) an uncursed staff of conjuration (51, 37, D) an uncursed ring of protection from cold (still there?) a tarantella corpse (still there?) (52, 24, D) a +1 vampiric lajatang (52, 25, D) a +1 leather armour of fire resistance (52, 38, D) a hornet corpse (53, 24, D) the ring "Neosiupn" {rPois EV+4 Str+4} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It protects you from poison. (53, 25, D) an uncursed ring of flight (53, 36, D) a +2 scale mail of poison resistance (53, 37, D) the +5 short sword of Shame {venom, *Slow rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It may slow you when you take damage. (54, 24, D) an uncursed staff of cold (54, 25, D) the +3 plate armour of the Tanner {rC- MR+++ Slay+4 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (55, 24, D) a +1 great mace of protection (59, 36, D) a +1 vorpal hand crossbow (59, 37, D) a +2 robe of cold resistance (61, 8, D) a phantom mirror (61, 16, D) a tin of tremorstones (3/3) (61, 26, D) a +1 short sword of venom (61, 36, D) an uncursed ring of protection from magic (61, 37, D) an uncursed staff of air (62, 0, D) a +2 robe (62, 1, D) a +0 trident of protection (62, 3, D) a +0 trident a merfolk corpse (62, 4, D) a +0 trident a +0 trident a merfolk corpse a merfolk corpse (62, 5, D) a throwing net (62, 8, D) a +1 chain mail of cold resistance (62, 16, D) the +6 bardiche "Ferenwebb" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (62, 17, D) an uncursed staff of earth (62, 26, D) a +1 broad axe of electrocution (62, 27, D) an uncursed staff of poison (62, 36, D) the +3 battleaxe of Hyumea {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. (62, 37, D) a +2 fustibalus of freezing (63, 0, D) an uncursed staff of earth (63, 3, D) a +0 trident 6 boomerangs (63, 26, D) a +3 falchion of holy wrath (63, 27, D) a +2 cloak of preservation (63, 36, D) the +0 robe "Byatutea" {rElec MR+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 37, D) the amulet "Zobut" {Reflect rElec SH+5} [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It affects your SH (+5). (64, 17, D) a +1 broad axe of electrocution (64, 26, D) an uncursed ring of stealth (65, 26, D) a +1 scale mail of cold resistance (67, 0, D) the +2 morningstar of False Accusations {vorpal, +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. (68, 0, D) an uncursed staff of conjuration (69, 0, D) an uncursed staff of earth (69, 36, D) a +1 hand axe of holy wrath (69, 39, D) a basilisk corpse (70, 9, D) a swamp drake corpse (70, 36, D) a +2 vorpal quarterstaff (70, 37, D) a +2 dagger of distortion (71, 16, D) a +3 mace of holy wrath (71, 17, D) the +6 hunting sling "Nukuithru" {flame, +Blink rF+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It lets you blink. (71, 26, D) a +2 vampiric rapier (71, 27, D) a +2 vampiric glaive (71, 39, D) a yak corpse (71, 42, D) a cane toad corpse a bullfrog corpse (72, 9, D) a +0 leather armour of cold resistance (72, 16, D) the +5 dagger "Dragonbane" {vorpal, rF+ Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. (72, 26, D) a +1 helmet of see invisible (72, 27, D) an uncursed staff of cold (72, 37, D) a scroll of brand weapon (72, 41, D) a basilisk corpse (73, 1, D) a phantom mirror (73, 16, D) the +3 mace of Tiosaefo {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (73, 26, D) an uncursed ring of flight (73, 36, D) an uncursed staff of fire (73, 37, D) a book of Changes (73, 40, D) a black mamba corpse (74, 3, D) a +0 scimitar a +0 leather armour an elf corpse (75, 1, D) the +7 ring mail "Qitwy" {Int+4} It affects your intelligence (+4). (75, 3, D) a +0 long sword a +0 leather armour