runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a scroll of brand weapon (60, 37, D) an uncursed staff of earth (60, 43, D) the +9 executioner's axe of the Blessed Realm {drain, +Blink} (still there?) A truly terrible weapon, it drains the life of those it strikes. It lets you blink. a +0 robe (still there?) (61, 0, D) a +4 vorpal glaive (61, 8, D) a phantom mirror (61, 11, D) a +2 rapier of draining a cursed -2 robe a +0 buckler (61, 16, D) 4 scrolls of enchant weapon (61, 26, D) an uncursed staff of fire (61, 37, D) a +0 spear (61, 40, D) a +0 trident (62, 0, D) an uncursed staff of conjuration (62, 1, D) the +8 scimitar of Broken Luck {holy, *Slow +Rage rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you go berserk. It may slow you when you take damage. (62, 8, D) a +2 leather armour of cold resistance (62, 9, D) an uncursed ring of flight (62, 10, D) a wolf corpse (skeletalised by now) (62, 11, D) a black bear corpse (skeletalised by now) (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) a +7 vorpal hand axe (62, 17, D) the +9 hand crossbow "Oravuacw" {vorpal, +Inv rElec rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It lets you turn invisible. (62, 18, D) a +0 club a +0 robe (62, 27, D) an uncursed staff of conjuration (62, 37, D) a +2 dagger of flaming (63, 0, D) the +8 short sword "Spider's Demise" {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (63, 8, D) the +11 glaive "Hishakh" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (63, 16, D) a +2 leather armour of cold resistance (63, 17, D) a +3 vorpal fustibalus (63, 18, D) a +0 flail a naga corpse (63, 21, D) a water moccasin corpse (still there?) an adder corpse (still there?) (63, 26, D) a +4 quarterstaff of pain (63, 27, D) a condenser vane (1/2) (63, 31, D) a hell hound corpse (63, 37, D) a book of Unlife (64, 17, D) an uncursed staff of air (64, 19, D) a +0 whip (still there?) a naga corpse (still there?) (64, 26, D) a Young Poisoner's Handbook (64, 27, D) an uncursed staff of earth (65, 26, D) the +2 leather armour of the Known World {rF+ Regen+ Int+4} It affects your intelligence (+4). It protects you from fire. It increases your rate of regeneration. (69, 4, D) a ball python corpse (skeletalised by now) (70, 8, D) a +2 dire flail of holy wrath (70, 9, D) a hell hound corpse (skeletalised by now) (70, 37, D) the cursed +0 helmet of Dithmenos's Hope {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (71, 10, D) a hell hound corpse (skeletalised by now) (71, 17, D) a phantom mirror (71, 22, D) a +2 war axe of electrocution (71, 26, D) a +2 plate armour of poison resistance (71, 36, D) a +1 chain mail of positive energy (71, 37, D) a +3 long sword of protection (71, 40, D) a bullfrog corpse (72, 8, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +0 flail (72, 17, D) a +0 ring mail of fire resistance (72, 18, D) a +0 flail (72, 20, D) a +0 mace (still there?) an uncursed ring of positive energy (still there?) a purple draconian corpse (skeletalised by now) (still there?) (72, 21, D) the +6 long sword "Dinehef" {protect, rN+} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. a draconian corpse (skeletalised by now) (still there?) (72, 22, D) a +0 flail (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 27, D) an uncursed staff of air (72, 36, D) a +0 morningstar of flaming (72, 37, D) a +1 plate armour of fire resistance (72, 38, D) a jackal corpse (72, 41, D) a bullfrog corpse (73, 1, D) a +0 vorpal great sword (73, 16, D) a lightning rod (1/4) (73, 17, D) a +0 club (73, 22, D) a +0 dagger (still there?) a draconian corpse (skeletalised by now) (still there?) (73, 26, D) a +1 war axe of freezing (73, 36, D) an uncursed amulet of regeneration (73, 37, D) an uncursed staff of air (74, 3, D) a +0 rapier a +0 robe (75, 1, D) an uncursed ring of flight