runewalsh the Dungeon (0, 50, D) a +3 giant club (0, 52, D) a +0 short sword (1, 32, D) a +4 ring of slaying (1, 33, D) the +1 falchion of Feskucan {protect, *Contam rElec MR+} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (1, 34, D) a phantom mirror (1, 52, D) a phantom mirror (2, 14, D) a +3 scale mail of fire resistance (2, 15, D) a condenser vane (2, 16, D) a +6 ring of dexterity (2, 32, D) a book of Dreams (2, 33, D) a +8 fustibalus (2, 34, D) a +6 ring of intelligence (2, 50, D) a +0 leather armour (2, 51, D) a lightning rod (4/4) (2, 52, D) a +0 short sword (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) an uncursed staff of cold (3, 16, D) the +10 quarterstaff "Zalocae" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a phantom mirror (3, 32, D) a tin of tremorstones (2/2) (3, 33, D) a +2 dire flail of protection (3, 34, D) a +6 ring of intelligence (3, 50, D) a tin of tremorstones (2/2) (3, 51, D) an uncursed staff of death (3, 52, D) a condenser vane (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the +0 cloak of the Sky {Int+2} It affects your intelligence (+2). (4, 15, D) a +1 mace of protection (4, 16, D) a phantom mirror (4, 32, D) a +1 plate armour of magic resistance (4, 33, D) a phantom mirror (4, 34, D) a +2 spectral quarterstaff (4, 51, D) a +0 rapier (4, 52, D) a +0 dagger (5, 14, D) a +0 long sword (5, 15, D) an uncursed staff of conjuration (5, 16, D) a +0 short sword (5, 18, D) a +1 vampiric lajatang (unseen) (5, 19, D) a +0 long sword (5, 32, D) a +0 pair of boots of running (5, 33, D) a +6 rapier of protection (5, 34, D) the +9 plate armour of Pride {Str+3 SInv Stlth+} It affects your strength (+3). It lets you see invisible. It makes you more stealthy. (5, 37, D) a water moccasin corpse (skeletalised by now) (5, 38, D) a yak corpse (skeletalised by now) (5, 39, D) a water moccasin corpse (skeletalised by now) (5, 50, D) an uncursed staff of poison (5, 51, D) a +2 pair of boots of running (5, 52, D) the Tome of the Ensnaring Frostbite Spells Type Level Known a - Confusing Touch Hexes 3 yes b - Tukima's Dance Hexes 3 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Ice Form Ice/Transmutation 4 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (5, 53, D) a +1 great sword of holy wrath (6, 14, D) a +0 short sword (6, 15, D) a manual of Bows (6, 16, D) an uncursed staff of fire (6, 18, D) a +0 long sword (still there?) 4 potions of heal wounds (still there?) (6, 19, D) the +7 lajatang "Uleasim" {elec, +Blink Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. It makes you more stealthy. (6, 32, D) the +8 storm dragon scales of the Planets {rElec rPois rC+} It protects you from cold. It insulates you from electricity. It protects you from poison. (6, 33, D) an uncursed staff of conjuration (6, 34, D) an uncursed ring of poison resistance (6, 36, D) a hydra corpse (skeletalised by now) (6, 37, D) a polar bear corpse (skeletalised by now) (6, 51, D) a +0 short sword (6, 52, D) a book of the Warp (6, 59, D) a +0 short sword (7, -1, D) an uncursed ring of flight (7, 14, D) a +0 short sword (7, 15, D) a +3 dagger (7, 16, D) a +6 ring of strength a +1 rapier of protection an uncursed staff of conjuration (7, 19, D) a +0 long sword (still there?) the +6 short sword "Amiaty" {flame, rElec rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. a +0 ring mail (still there?) (7, 20, D) a +2 battleaxe of freezing (7, 21, D) a +2 long sword of holy wrath (7, 32, D) a +2 arbalest of flaming (7, 33, D) a +2 shortbow of freezing (7, 34, D) a +0 battleaxe of freezing (7, 36, D) a cane toad corpse (skeletalised by now) (7, 37, D) a death yak corpse (skeletalised by now) (7, 38, D) a komodo dragon corpse (skeletalised by now) (7, 40, D) a black mamba corpse (skeletalised by now) (7, 41, D) a cane toad corpse (skeletalised by now) (7, 52, D) a +2 longbow of freezing (still there?) 35 arrows (still there?) a +4 scale mail of magic resistance (still there?) the ring "Duohosos" {Ice Str+2 Int+3} (still there?) [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. a tin of tremorstones (2/2) (still there?) (7, 54, D) a +0 longbow (still there?) 37 arrows (still there?) a +0 leather armour (still there?) (8, 14, D) a book of Changes (8, 15, D) the cursed +1 morningstar of Pestilence {flame, Fragile +Fly rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. a phial of floods (8, 16, D) an uncursed staff of air (8, 17, D) a +2 vampiric battleaxe (8, 18, D) a +0 longbow 45 arrows a +0 leather armour (8, 19, D) a +0 longbow an uncursed staff of fire 14 arrows (8, 20, D) a +0 rapier a +0 rapier a +0 leather armour (8, 21, D) a +0 vorpal battleaxe (8, 22, D) 2 arrows (8, 26, D) an arrow (8, 32, D) an uncursed amulet of guardian spirit (8, 33, D) a +6 scythe of freezing (8, 34, D) a box of beasts (8, 37, D) a cane toad corpse (skeletalised by now) (8, 38, D) a hydra corpse (skeletalised by now) (8, 41, D) a hydra corpse (skeletalised by now) (8, 50, D) a lightning rod (4/4) (8, 52, D) a phantom mirror (8, 54, D) a +1 short sword of electrocution (still there?) a +0 leather armour (still there?) (8, 58, D) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a +0 leather armour (still there?) the +8 mace of Ismev {vorpal, rElec} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. (9, 15, D) a +1 long sword of protection a +0 long sword (9, 17, D) a +3 vampiric spear a +0 scale mail (9, 18, D) a +3 long sword (9, 19, D) a cursed -2 short sword (9, 22, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (9, 32, D) a +1 flail of protection (9, 33, D) a +0 demon blade of venom (9, 34, D) an uncursed staff of earth (9, 37, D) a wyvern corpse (skeletalised by now) (9, 38, D) a black mamba corpse (skeletalised by now) (9, 39, D) a cane toad corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (9, 50, D) a +0 long sword (9, 52, D) an uncursed amulet of guardian spirit (9, 55, D) an arrow (9, 57, D) a +0 longbow 35 arrows a +0 leather armour (9, 58, D) a +0 shortbow a +0 long sword 19 arrows a +0 leather armour a +1 vampiric glaive an elf corpse (skeletalised by now) (9, 59, D) a +0 long sword a +0 leather armour a +0 shortbow an uncursed staff of cold 12 arrows a +0 ring mail a +0 dagger an uncursed ring of stealth a +3 scimitar of freezing a +0 leather armour a +1 spear of freezing a +0 scale mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 60, D) a cursed -2 dagger a +0 leather armour an elf corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +0 long sword (10, 15, D) a +0 long sword (10, 16, D) a +2 ring mail of cold resistance (10, 17, D) a +0 long sword (10, 18, D) a +0 longbow 37 arrows a +0 leather armour (10, 32, D) 3 scrolls of brand weapon (10, 33, D) a Necronomicon (10, 34, D) the +7 quarterstaff "Xepn" {speed, Fragile rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It will be destroyed if unequipped. (10, 40, D) a wyvern corpse (skeletalised by now) (10, 50, D) the +4 halberd of Collusion {vorpal, *Rage rElec rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (10, 52, D) an uncursed ring of fire (10, 55, D) a +4 vorpal mace (10, 56, D) a +0 longbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) (10, 57, D) a +0 longbow (still there?) 27 arrows (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +3 chain mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (10, 58, D) a +0 dagger (still there?) a +0 leather armour (still there?) a cursed +0 rapier (still there?) a cursed +0 rapier (still there?) a +7 plate armour of ponderousness (still there?) a +1 scimitar of holy wrath (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (10, 59, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) 2 arrows (still there?) an elf corpse (skeletalised by now) (still there?) (10, 60, D) a +0 short sword 2 arrows a +0 long sword of protection an elf corpse (skeletalised by now) (10, 61, D) an arrow (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 dagger (11, 15, D) the cursed ring "Qoxkec" {EV-4 Slay+3} [ring of evasion] It affects your evasion (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (11, 16, D) a +0 short sword a phial of floods (11, 32, D) a lightning rod (4/4) (11, 33, D) an uncursed staff of conjuration (11, 34, D) the +5 flail of a ziggurat {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (11, 39, D) an elephant corpse (skeletalised by now) (11, 40, D) a lindwurm corpse (skeletalised by now) (11, 50, D) a +0 short sword (11, 51, D) the +12 morningstar "Gaucvoc" {vorpal, rElec rF- MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (11, 52, D) a tin of tremorstones (2/2) (11, 57, D) a +1 mace of holy wrath (still there?) a +0 longbow (still there?) 47 arrows (still there?) a +0 leather armour (still there?) (11, 58, D) 4 arrows (11, 59, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an arrow (still there?) (11, 60, D) an arrow (12, 15, D) a +1 quarterstaff of draining (12, 16, D) an uncursed staff of death (12, 18, D) a +4 antimagic morningstar (still there?) a +0 leather armour (still there?) (12, 32, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (12, 33, D) the +7 trident of Heask {vamp, rElec Str-3 Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It affects your intelligence (+5). It insulates you from electricity. (12, 34, D) a scroll of brand weapon (12, 50, D) a box of beasts (12, 51, D) a +0 scimitar (12, 52, D) a +0 longbow (still there?) a +2 vorpal war axe (still there?) 13 arrows (still there?) a condenser vane (still there?) (12, 53, D) a cursed -2 short sword (12, 54, D) a +2 dire flail of holy wrath (12, 56, D) a +0 longbow (still there?) 38 arrows (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) an uncursed ring of see invisible (still there?) a +2 spear of flaming (still there?) (12, 57, D) a +2 mace of holy wrath (12, 58, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (13, 34, D) a +1 shortbow of freezing (13, 50, D) the amulet "Luch" {Inacc rPois rF- Int+9 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+9). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. (13, 51, D) a +0 leather armour (13, 52, D) a +0 long sword (13, 57, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 72 arrows (still there?) a cursed +0 leather armour (still there?) (14, 50, D) +0 swamp dragon scales (14, 51, D) a +5 fustibalus of freezing (14, 52, D) a +0 short sword (15, 52, D) a +4 war axe of venom (18, 48, D) a +0 rapier (18, 49, D) a condenser vane (18, 50, D) a +2 pair of boots of rampaging (19, 0, D) a +1 robe of magic resistance (19, 1, D) a +4 flail of holy wrath (19, 17, D) +2 fire dragon scales (19, 32, D) a lightning rod (4/4) (19, 33, D) an uncursed staff of earth (19, 48, D) a tin of tremorstones (2/2) (19, 50, D) a +0 short sword (20, 0, D) a book of Annihilations (20, 1, D) a +3 scale mail of fire resistance (20, 17, D) the cursed +0 ring mail of Kleptomania {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 32, D) the ring of Cypsuhoa {*Drain rElec rPois Stlth+} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (20, 33, D) a +0 rapier (20, 36, D) a cursed -3 trident (still there?) an uncursed ring of protection from magic (still there?) (20, 48, D) a +0 long sword (20, 50, D) a box of beasts (21, 0, D) a +0 chain mail of cold resistance (21, 1, D) the Handbook of Blistering Weightlessness Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Fireball Conjuration/Fire 5 yes (21, 17, D) a Young Poisoner's Handbook (21, 25, D) a large rock (21, 27, D) a large rock (21, 32, D) a +0 leather armour (21, 33, D) the +5 scythe of the Cup {venom, Str+5 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+3). (21, 34, D) a condenser vane (21, 35, D) a cursed -1 spear (still there?) the ring of Miracles {+Fly rF- rN+ Dex+6 Stlth+} (still there?) [ring of positive energy] It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. It makes you more stealthy. (21, 37, D) a +0 spear (21, 44, D) 5 silver javelins (21, 48, D) a +0 long sword (21, 49, D) an uncursed staff of conjuration (21, 50, D) a box of beasts (22, 0, D) an uncursed staff of conjuration (22, 1, D) a phial of floods (22, 16, D) a +0 halberd (22, 17, D) a phantom mirror (22, 20, D) the +2 great sword of Vesax {vamp, +Inv rElec rN+ Dex-2} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. a +0 arbalest (still there?) 18 bolts (still there?) (22, 23, D) a +0 dire flail a +0 plate armour (22, 24, D) a +0 battleaxe a +2 chain mail of fire resistance a +3 war axe a +0 plate armour an uncursed amulet of regeneration (22, 32, D) a +3 falchion of pain (22, 37, D) a +0 vorpal spear (still there?) 4 silver javelins (still there?) a +0 leather armour (still there?) (22, 40, D) a +0 rapier (still there?) a +0 robe (still there?) (22, 41, D) 4 javelins (22, 48, D) a tin of tremorstones (2/2) (22, 49, D) an uncursed staff of fire (22, 50, D) a +0 long sword (23, 0, D) the ring "Boanysm" {MR+ Int+2 Stlth+} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +4 ring of evasion (23, 1, D) a +0 whip of electrocution (23, 17, D) an uncursed amulet of the acrobat (23, 18, D) a +0 war axe (23, 24, D) a +0 arbalest 20 bolts (23, 25, D) a +2 vorpal great mace a +0 chain mail (23, 33, D) a +0 trident (23, 34, D) a book of Changes (23, 37, D) a +1 trident of protection (still there?) a +0 robe (still there?) a +2 trident of distortion (still there?) a +2 leather armour of fire resistance (still there?) a +1 trident of flaming (still there?) a +0 robe (still there?) (23, 48, D) an uncursed staff of earth (23, 49, D) a +3 morningstar of venom (23, 50, D) the +5 lajatang of the Magi {vorpal, *Rage rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. (24, 0, D) a tin of tremorstones (2/2) (24, 1, D) a +2 leather armour of cold resistance (24, 17, D) a lightning rod (4/4) (24, 18, D) a +1 shortbow of flaming (24, 22, D) a +3 great sword (still there?) a +0 plate armour (still there?) (24, 24, D) 2 bolts 4 large rocks (24, 32, D) a phial of floods (24, 33, D) an uncursed staff of fire (24, 34, D) a +1 spear of flaming a +4 shortbow of freezing 17 javelins a +0 leather armour a +3 flail of distortion (24, 37, D) a +4 spear of venom 8 javelins a +0 leather armour of cold resistance (24, 38, D) a cursed +0 rapier a +0 robe (24, 39, D) a +0 rapier of draining a +0 robe (24, 40, D) a +0 antimagic flail (still there?) a +0 robe (still there?) (24, 44, D) 4 javelins (24, 48, D) a +0 scimitar (24, 49, D) a box of beasts (24, 50, D) a condenser vane (24, 53, D) a +0 long sword (still there?) an uncursed amulet of the acrobat (still there?) an elf corpse (skeletalised by now) (still there?) (25, 0, D) an uncursed staff of earth (25, 1, D) a condenser vane (25, 17, D) a lightning rod (4/4) (25, 18, D) a +2 scimitar of venom (still there?) a +0 arbalest (still there?) 20 bolts (still there?) a +0 long sword (still there?) (25, 20, D) a +3 battleaxe of freezing (still there?) a +0 arbalest (still there?) 29 bolts (still there?) (25, 21, D) a +5 trident of freezing (still there?) a +0 plate armour (still there?) (25, 22, D) a +0 spectral quarterstaff (still there?) a +0 plate armour (still there?) (25, 23, D) 2 large rocks (25, 25, D) 2 large rocks (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) (25, 33, D) a +0 trident 5 boomerangs the cursed +0 kite shield of Pehev {rF+ Str+4 Int-2 Slay+2} It affects your strength (+4). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It has a curse placed upon it. a tin of tremorstones (2/2) (25, 37, D) a +2 spear of venom (still there?) 14 silver javelins (still there?) a +0 leather armour (still there?) (25, 41, D) 2 silver javelins (25, 48, D) a book of Power (25, 49, D) a +6 vorpal falchion (25, 50, D) a +2 ring mail of fire resistance (25, 51, D) a +2 vorpal war axe (still there?) an elf corpse (skeletalised by now) (still there?) (25, 54, D) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (26, 0, D) a book of Annihilations (26, 1, D) a phial of floods (26, 2, D) a +5 long sword of flaming a +0 plate armour (26, 4, D) a +2 scythe (26, 17, D) a tin of tremorstones (2/2) (26, 21, D) a +3 long sword (still there?) a +0 plate armour (still there?) (26, 22, D) a +2 long sword of freezing (still there?) a +0 plate armour (still there?) (26, 23, D) +0 shadow dragon scales (still there?) 3 large rocks (still there?) (26, 25, D) a large rock (26, 32, D) the cursed +0 chain mail of Toothy Knowledge {rPois Str+2} It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (26, 33, D) a +0 leather armour (26, 41, D) 5 silver javelins (26, 44, D) a silver javelin (26, 48, D) the cursed +1 spear "runewalsh's Bane" {venom, rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 ring mail a +2 scale mail of cold resistance an elf corpse (skeletalised by now) (26, 49, D) a +1 pair of boots of stealth (26, 50, D) a +2 scale mail of positive energy a shapeshifter corpse (26, 51, D) a +0 halberd of protection (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) (26, 54, D) a +0 short sword (still there?) a +0 ring mail (still there?) (27, 0, D) the +4 long sword of Drought {freeze, +Inv rC+ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (-9). It lets you turn invisible. (27, 1, D) a phial of floods (27, 2, D) a +0 trident (27, 4, D) a +7 scythe of venom (27, 5, D) a +3 battleaxe a +0 robe (27, 7, D) a +0 hand axe (still there?) a +0 robe (still there?) (27, 16, D) an uncursed staff of poison (27, 32, D) a +0 short sword of speed (27, 34, D) a +0 falchion of holy wrath (27, 48, D) a +0 short sword (27, 49, D) a +0 long sword (27, 50, D) a +3 morningstar of protection a +0 leather armour an uncursed staff of poison (27, 51, D) a +4 falchion of holy wrath (still there?) a +0 leather armour (still there?) the +4 rapier of Riff {vorpal, rF- MR+ Str+2 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 shortbow (still there?) 22 arrows (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (27, 52, D) a +0 short sword of venom (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +5 dire flail of draining (still there?) a +0 longbow (still there?) 64 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (28, 0, D) a +7 long sword of protection (28, 1, D) a condenser vane (28, 5, D) a +2 demon whip of venom (28, 17, D) a +2 shortbow of flaming (28, 32, D) (unseen) (28, 48, D) a +0 short sword (28, 49, D) the Almanac of the Bewitching Traveller Spells Type Level Known a - Apportation Translocation 1 yes b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Summon Mana Viper Hexes/Summoning 5 no (28, 50, D) a book of Cantrips (28, 51, D) a +1 short sword of speed a +0 ring mail (28, 52, D) a cursed -2 short sword a +0 scale mail (28, 53, D) a +2 glaive of flaming (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 42 arrows (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) (28, 54, D) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (29, 0, D) a box of beasts (29, 1, D) the +7 scale mail "Sothuek" {Dex+4} It affects your dexterity (+4). (29, 16, D) a lightning rod (4/4) (29, 17, D) a +3 chain mail of cold resistance (29, 33, D) an uncursed staff of cold (29, 48, D) a cursed staff of air (29, 49, D) the Almanac of the Glacier Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Ozocubu's Armour Ice 3 yes d - Hailstorm Conjuration/Ice 4 yes e - Ice Form Ice/Transmutation 4 yes f - Freezing Cloud Conjuration/Ice/Air 6 yes (29, 50, D) a +2 long sword of electrocution a +0 leather armour a +2 pair of gloves of dexterity (29, 52, D) a cursed -1 long sword (still there?) the ring "Ideadang" {rN+ Str+4} (still there?) [ring of positive energy] It affects your strength (+4). It protects you from negative energy. a +5 short sword of venom (still there?) a +3 shortbow (still there?) 23 arrows (still there?) a +3 halberd of flaming (still there?) a +0 ring mail (still there?) a +3 long sword of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (29, 53, D) a +0 longbow 42 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (29, 54, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (30, 49, D) the ring of Hyarphua {rElec rN+ MP-9 Str+4} [ring of positive energy] It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (30, 50, D) a +0 short sword (30, 51, D) a +0 scimitar (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (30, 52, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 dagger of venom (still there?) a +0 buckler (still there?) a +0 rapier (still there?) a +3 rapier of protection (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (30, 53, D) 4 arrows (30, 54, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +3 scimitar of holy wrath (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (30, 55, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (30, 56, D) an arrow (31, 48, D) a phial of floods (31, 49, D) a +0 long sword (31, 50, D) a Grand Grimoire (31, 53, D) a +0 long sword (still there?) 2 arrows (still there?) a +5 vorpal flail (still there?) (32, 48, D) a +0 crystal plate armour (32, 49, D) a phial of floods (32, 50, D) a +1 falchion of freezing (32, 54, D) a cursed -3 longbow (still there?) 32 arrows (still there?) a +0 leather armour (still there?) (33, 48, D) a +0 dagger (33, 49, D) a +3 great mace of venom (33, 50, D) an uncursed amulet of regeneration (33, 58, D) 4 arrows (34, 28, D) a book of Annihilations (34, 48, D) a condenser vane (34, 49, D) an uncursed staff of fire (34, 50, D) a +6 ring of intelligence (34, 53, D) a +0 short sword (still there?) a +0 shortbow of freezing (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (35, 0, D) a book of Changes (35, 14, D) a +1 spectral quarterstaff (35, 15, D) the +8 falchion "Vameiwiff" {freeze, rF++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from fire. (35, 28, D) an uncursed staff of air (35, 29, D) a condenser vane (36, 0, D) an uncursed staff of cold (36, 1, D) a box of beasts (36, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (36, 15, D) a +2 robe of magic resistance (36, 29, D) a +4 vorpal broad axe (37, 1, D) an uncursed ring of poison resistance (37, 2, D) a +0 dagger a +0 robe (37, 4, D) a +0 long sword of holy wrath a cursed -1 chain mail (37, 14, D) an uncursed amulet of magic regeneration (37, 15, D) a box of beasts (37, 28, D) the +2 hunting sling of Extremism {venom, +Inv Str+4 Int+3} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+3). It lets you turn invisible. (38, 0, D) a +0 vampiric hand axe (38, 1, D) a +2 short sword of electrocution (38, 4, D) a +0 great mace a cursed +0 plate armour (38, 5, D) a +0 broad axe (still there?) a cursed +0 plate armour (still there?) a +3 battleaxe (still there?) a +0 plate armour (still there?) (38, 14, D) a +0 hand crossbow of flaming (38, 15, D) an uncursed staff of cold (38, 28, D) a +3 vampiric rapier (38, 29, D) a lightning rod (4/4) (38, 31, D) (unseen) (38, 49, D) a +6 ring of strength (38, 50, D) a condenser vane (39, 0, D) a +2 hunting sling of freezing (39, 1, D) a tin of tremorstones (2/2) (39, 4, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (39, 14, D) a phantom mirror (39, 15, D) a +2 glaive of flaming (39, 28, D) a +3 chain mail of positive energy (39, 49, D) a scroll of brand weapon (39, 50, D) a box of beasts (40, 0, D) a phantom mirror (40, 1, D) a +0 spectral quarterstaff (40, 2, D) a +0 glaive a +0 chain mail (40, 4, D) 5 large rocks (40, 6, D) a +0 great mace a +0 chain mail a +2 war axe of electrocution a +0 plate armour (40, 14, D) an uncursed staff of cold (40, 15, D) a +3 spectral quarterstaff (40, 28, D) an uncursed staff of poison (40, 29, D) a manual of Slings (40, 34, D) (unseen) (40, 35, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) (40, 48, D) an uncursed staff of death (40, 49, D) an uncursed staff of death (40, 50, D) an uncursed ring of protection from magic (41, 0, D) a +1 mace of protection (41, 1, D) an uncursed staff of cold (41, 3, D) a +0 flail (still there?) a +0 plate armour (still there?) (41, 14, D) a +0 mace of holy wrath (41, 15, D) the amulet of the Tempest {Inacc +Blink rC- SInv Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It lets you see invisible. It lets you blink. It makes you more stealthy. (41, 17, D) a +4 scimitar of flaming (still there?) a cursed -2 shortbow (still there?) 29 arrows (still there?) a +0 robe (still there?) (41, 28, D) a +0 pair of boots of running (41, 29, D) a condenser vane (41, 33, D) a +1 demon whip of venom (still there?) a +0 animal skin (still there?) (41, 48, D) a cursed staff of poison (41, 49, D) the +5 hand crossbow of Zin's Hatred {flame, rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. (42, 0, D) an uncursed staff of poison (42, 1, D) a +0 war axe of electrocution (42, 14, D) a box of beasts (42, 28, D) an uncursed staff of poison (42, 33, D) a +0 quarterstaff (still there?) a +0 robe (still there?) an uncursed amulet of regeneration (still there?) (42, 34, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (42, 48, D) a book of Transfigurations (42, 49, D) a scarf of resistance (42, 50, D) a book of the Warp (43, 14, D) a +2 antimagic halberd (43, 15, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) an uncursed amulet of faith (still there?) an uncursed ring of fire (still there?) (43, 17, D) +0 pearl dragon scales (unseen) (43, 28, D) a +0 flail (43, 29, D) a +3 scale mail of poison resistance (43, 48, D) the amulet of Micess {Inacc rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. (43, 49, D) a cursed staff of poison (43, 50, D) a +0 crystal plate armour (44, 28, D) a tin of tremorstones (2/2) (44, 48, D) the ring of Gin and Tonic {+Fly rElec rPois} [ring of flight] It insulates you from electricity. It protects you from poison. It lets you fly. (44, 49, D) an uncursed ring of protection from fire (44, 50, D) a Young Poisoner's Handbook (44, 51, D) the +3 hunting sling of Dim Light {venom, *Drain +Fly Dex+8} It poisons the ammo it fires. It affects your dexterity (+8). It lets you fly. It causes draining when unequipped. (45, 48, D) a lightning rod (4/4) (45, 49, D) a +1 scale mail of poison resistance (45, 50, D) a cursed staff of conjuration (45, 51, D) a scroll of brand weapon (45, 55, D) a +1 falchion of holy wrath (still there?) an uncursed amulet of regeneration (still there?) a glowing shapeshifter corpse (still there?) (45, 56, D) a glowing shapeshifter corpse (46, 48, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (46, 49, D) a lightning rod (4/4) (46, 50, D) a phantom mirror (46, 51, D) an uncursed ring of wizardry (46, 53, D) a shapeshifter corpse (46, 56, D) a glowing shapeshifter corpse (47, 48, D) a +0 scale mail of poison resistance (47, 50, D) an uncursed ring of protection from cold (47, 51, D) the +11 trident of Sulphur {vorpal, rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. (47, 53, D) a glowing shapeshifter corpse (47, 55, D) a shapeshifter corpse (47, 57, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (48, 48, D) the +3 leather armour of Grim Leaves {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (48, 49, D) a +2 scale mail of fire resistance (48, 50, D) a +4 war axe of venom (48, 51, D) a book of Cantrips (48, 55, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (48, 57, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (49, 0, D) a lightning rod (4/4) (49, 36, D) an uncursed staff of fire (49, 37, D) a +1 troll leather armour (49, 48, D) a lightning rod (4/4) (49, 49, D) a box of beasts (49, 50, D) the ring "Lyec" {rF+ Stlth+} [ring of protection from fire] It protects you from fire. It makes you more stealthy. (49, 51, D) a shapeshifter corpse (49, 53, D) a glowing shapeshifter corpse (49, 55, D) a +6 morningstar of holy wrath (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (49, 56, D) a glowing shapeshifter corpse (49, 57, D) a glowing shapeshifter corpse (50, 0, D) the amulet "Rasan" {RegenMP *Slow rPois Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It protects you from poison. It may slow you when you take damage. a +2 pair of gloves of archery (50, 1, D) the +6 dagger "Hiwoy" {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (50, 13, D) a +2 great sword of holy wrath (50, 24, D) a phial of floods (50, 25, D) an uncursed amulet of regeneration (50, 37, D) a +1 robe of positive energy (50, 48, D) the amulet "Gumunlugopt" {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. (50, 50, D) an uncursed ring of see invisible (50, 55, D) a glowing shapeshifter corpse (51, 0, D) a +0 rapier (51, 1, D) a +1 rapier of draining (51, 12, D) a +0 arbalest of flaming (51, 13, D) a +2 robe of magic resistance (51, 24, D) a +2 spear of venom (51, 36, D) a +2 vorpal broad axe (51, 37, D) a +6 ring of dexterity (51, 48, D) a manual of Long Blades (51, 50, D) a +3 scale mail of cold resistance (51, 55, D) a glowing shapeshifter corpse (52, 0, D) a +1 hunting sling of freezing (52, 1, D) an uncursed staff of poison (52, 12, D) a tin of tremorstones (2/2) (52, 13, D) a +2 chain mail of fire resistance (52, 25, D) an uncursed staff of earth (52, 36, D) an uncursed staff of air (52, 37, D) a phantom mirror (52, 48, D) 3 scrolls of brand weapon (52, 50, D) a +2 vorpal long sword (52, 56, D) a glowing shapeshifter corpse (53, 0, D) a +0 dagger (53, 1, D) a condenser vane (53, 3, D) a +1 broad axe of flaming a +0 shortbow 12 arrows a +0 leather armour (53, 12, D) a +2 robe (53, 17, D) the +9 halberd of Sivvur {flame, rElec Str+6 Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (53, 25, D) a +0 war axe of draining (53, 36, D) a +0 hunting sling of freezing (53, 37, D) a +0 antimagic hand axe (53, 48, D) a +1 antimagic dagger (53, 49, D) a +1 leather armour of poison resistance (53, 50, D) a condenser vane (54, 0, D) a +4 hunting sling of flaming (54, 12, D) a +4 long sword of holy wrath (54, 13, D) a phial of floods (54, 24, D) a lightning rod (4/4) (54, 25, D) a +2 robe of positive energy (54, 32, D) a +0 trident (54, 36, D) an uncursed staff of poison (54, 48, D) a +3 great sword of holy wrath (54, 49, D) the cursed +2 broad axe of Sesuwkie {vorpal, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 50, D) a lightning rod (4/4) (55, 5, D) an arrow (55, 9, D) a +1 short sword of venom (still there?) an arrow (still there?) (55, 12, D) a +0 long sword (55, 13, D) a +0 shortbow of freezing (55, 24, D) a +1 troll leather armour (55, 33, D) a +3 trident (still there?) a +2 robe of the Archmagi (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) (56, 5, D) a +0 short sword (still there?) a +0 longbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (56, 6, D) an arrow a +4 vampiric war axe (56, 8, D) a cursed -2 short sword (still there?) 2 arrows (still there?) (56, 9, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (56, 32, D) a +2 dagger of venom a +0 robe (57, 6, D) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet of the Blind Eye {Spirit *Slow Int+4 Dex+4} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It affects your dexterity (+4). It may slow you when you take damage. a +2 vorpal battleaxe (still there?) a +0 ring mail (still there?) (57, 7, D) 3 arrows a +0 rapier a +0 leather armour a +0 short sword a +0 leather armour (57, 8, D) an arrow (58, 49, D) a +3 glaive (59, 37, D) a +1 spear of venom (59, 47, D) a +1 chain mail of cold resistance (59, 49, D) an uncursed staff of earth (60, 36, D) a +2 dagger of venom (60, 37, D) a +2 leather armour of magic resistance (60, 47, D) the Catalogue of Stolen Souls and Dislocation Spells Type Level Known a - Pain Necromancy 1 no b - Portal Projectile Hexes/Translocation 3 yes c - Lesser Beckoning Translocation 3 yes d - Dispel Undead Necromancy 4 yes e - Borgnjor's Vile Clutch Necromancy/Earth 5 yes (60, 49, D) an uncursed staff of air (61, 8, D) a +2 short sword of electrocution (61, 9, D) a +0 dagger a +0 chain mail (61, 10, D) a +0 dagger a +0 robe (61, 16, D) an uncursed staff of earth (61, 19, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (61, 36, D) an uncursed amulet of guardian spirit (61, 47, D) the +1 helmet of Quantum Leap {Harm MR- SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It increases damage dealt and taken. (61, 48, D) a book of Changes (61, 49, D) a +0 mace (62, 4, D) the +6 mace of Tololowe {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +0 robe (62, 8, D) a +2 war axe of venom (62, 9, D) an uncursed staff of poison (62, 10, D) a +0 dagger a +0 robe a +1 hand axe of draining a +0 scale mail (62, 17, D) a +0 trident of venom (62, 26, D) a tin of tremorstones (2/2) (62, 27, D) an uncursed ring of protection from cold (62, 36, D) a +5 glaive of distortion (62, 37, D) an uncursed staff of air (62, 47, D) a +1 leather armour of cold resistance (62, 48, D) a phial of floods (62, 49, D) a book of Flames (62, 57, D) a +0 trident (still there?) the ring of Vuofucu {rElec rPois Int+3} (still there?) [ring of poison resistance] It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (62, 58, D) a +0 halberd (62, 59, D) a +0 long sword (still there?) an uncursed ring of protection from cold (still there?) a purple draconian corpse (still there?) (62, 60, D) a +0 dire flail (63, 0, D) a +0 dagger (63, 8, D) an uncursed staff of earth (63, 16, D) an uncursed staff of cold (63, 17, D) a +2 flail of protection (63, 21, D) a cursed -1 spear (63, 27, D) a +3 ring mail of magic resistance (63, 36, D) a +7 battleaxe of venom (63, 37, D) an uncursed staff of cold (63, 47, D) Koetammo's Grimoire of Spatial Weightlessness Spells Type Level Known a - Apportation Translocation 1 yes b - Corpse Rot Necromancy/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Lightning Bolt Conjuration/Air 5 no e - Disjunction Translocation 8 no (63, 48, D) a book of Power (63, 49, D) an uncursed staff of air (63, 50, D) a book of Death (63, 53, D) a +0 mace (still there?) a yellow draconian corpse (still there?) (63, 54, D) a +0 hand axe (63, 57, D) a +0 halberd (still there?) 4 scrolls of enchant weapon (still there?) a black draconian corpse (still there?) (63, 58, D) a +0 flail (63, 59, D) a +3 flail (still there?) a green draconian corpse (still there?) (63, 60, D) a +0 trident (still there?) a black draconian corpse (still there?) (64, 17, D) an uncursed staff of fire (64, 19, D) a +0 spear (still there?) a +4 ring of protection (still there?) (64, 26, D) the +3 quarterstaff of Ifuanufi {venom, rN+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from negative energy. (64, 27, D) an uncursed staff of earth (64, 48, D) a +0 short sword (64, 49, D) an uncursed staff of fire (64, 50, D) the amulet "Loyh" {Inacc rPois rF+ MR+ Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (64, 56, D) a +0 mace (64, 57, D) a +0 dire flail (still there?) a +0 war axe (still there?) (64, 58, D) a +0 battleaxe (still there?) a +0 short sword (still there?) an uncursed ring of flight (still there?) a +0 morningstar (still there?) a red draconian corpse (still there?) a yellow draconian corpse (still there?) a black draconian corpse (still there?) (64, 59, D) a +0 battleaxe a +9 glaive a +0 mace a white draconian corpse a yellow draconian corpse (65, 26, D) a phial of floods (65, 47, D) a book of Annihilations (65, 48, D) a phantom mirror (65, 49, D) a +0 pair of boots of stealth (65, 50, D) the Volume of the Hills Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Petrify Transmutation/Earth 4 yes c - Starburst Conjuration/Fire 6 no d - Statue Form Transmutation/Earth 6 yes (65, 53, D) a +0 flail (still there?) the macabre finger necklace {rN+} (still there?) [amulet of nothing] It protects you from negative energy. (65, 54, D) the +3 war axe "Hydraslayer" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (65, 55, D) a +0 hand axe an uncursed ring of stealth a +0 dire flail a white draconian corpse (65, 56, D) a +3 battleaxe a +0 long sword a +0 cloak (65, 57, D) a +0 long sword a black draconian corpse (65, 58, D) a +0 dire flail a +0 short sword of protection a +0 cloak a +0 short sword (65, 59, D) a cursed +0 long sword (still there?) a +0 hand crossbow of flaming (still there?) a +0 cloak (still there?) the +12 glaive "Hejiuvvu" {pain, rPois Int+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from poison. a +0 long sword (still there?) a +0 cloak (still there?) a +0 mace (still there?) a black draconian corpse (still there?) (66, 48, D) a +1 long sword of protection (66, 49, D) a +0 mace (66, 50, D) a +0 whip of holy wrath (66, 51, D) an uncursed staff of poison (66, 53, D) a +0 dire flail a +0 dire flail a black draconian corpse (66, 54, D) a +2 hand axe of pain (66, 56, D) a +0 cloak a +0 short sword a +0 cloak a red draconian corpse (66, 57, D) a +0 mace a green draconian corpse (66, 58, D) a +0 long sword (still there?) a +0 cloak (still there?) a +2 battleaxe of electrocution (still there?) a +0 short sword of venom (still there?) a +0 cloak (still there?) a purple draconian corpse (still there?) (66, 59, D) a +1 hand axe of electrocution (67, 0, D) a +3 vorpal broad axe (67, 47, D) an uncursed staff of air (67, 49, D) a tin of tremorstones (2/2) (67, 50, D) +0 ice dragon scales (67, 55, D) a +0 trident (67, 56, D) a +0 halberd (67, 58, D) a cursed +0 short sword (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) (67, 59, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (68, 38, D) a +0 long sword (68, 43, D) an arrow (68, 47, D) a condenser vane (68, 48, D) a +0 dire flail (68, 49, D) +1 ice dragon scales (68, 50, D) an uncursed amulet of regeneration (68, 54, D) a +0 mace (still there?) a black draconian corpse (still there?) (68, 56, D) a +0 war axe (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a cursed -1 cloak (still there?) (69, 36, D) a +2 ring mail of cold resistance (69, 38, D) a +0 shortbow the +1 rapier of the Slashing Saviour {venom, *Rage +Rage Int+6 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+4). It lets you go berserk. It may make you go berserk in combat. 19 arrows a +0 leather armour (69, 41, D) an arrow (69, 43, D) an arrow (69, 47, D) an uncursed staff of fire (69, 48, D) a manual of Unarmed Combat (69, 49, D) an uncursed ring of flight (69, 50, D) a +2 ring mail of cold resistance (69, 53, D) a +0 mace (still there?) the ring "Jecruap" {Dex+2 SInv} (still there?) [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. a +0 halberd (still there?) a +6 ring of intelligence (still there?) a +0 halberd (still there?) (69, 54, D) a +0 mace (70, 9, D) a +0 scale mail of positive energy (70, 10, D) a +4 dagger a +0 robe (70, 37, D) an uncursed ring of poison resistance (70, 39, D) a cursed -3 long sword (still there?) a +0 leather armour (still there?) (70, 41, D) a +1 war axe of venom (70, 43, D) an arrow (70, 47, D) a +0 long sword of protection (70, 48, D) a +0 short sword (70, 49, D) an uncursed staff of poison (70, 53, D) a +1 war axe of flaming (70, 55, D) a cursed -3 short sword (still there?) a +0 cloak (still there?) a +0 broad axe (still there?) (70, 57, D) a +0 long sword (still there?) a +2 cloak (still there?) (71, 8, D) a +4 plate armour of cold resistance (71, 16, D) a +0 dagger (71, 17, D) an uncursed staff of earth (71, 22, D) a +2 vorpal halberd (71, 27, D) a lightning rod (4/4) (71, 36, D) a +0 dagger (71, 37, D) a +0 dagger a +0 shortbow 28 arrows a +1 leather armour of poison resistance (71, 39, D) a +0 shortbow (still there?) the +9 hand axe of Painted True Grit {flame, +Fly rPois rC+ MR-} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. 13 arrows (still there?) (71, 43, D) 2 arrows (71, 47, D) an uncursed staff of fire (71, 48, D) an uncursed staff of death (71, 49, D) +0 storm dragon scales (71, 54, D) the +9 dagger of Jozxegg {vorpal, rC+ Str+2 Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. a +0 cloak (still there?) a red draconian corpse (still there?) (72, 8, D) an uncursed ring of stealth (72, 9, D) a +2 battleaxe of freezing (72, 17, D) a +1 vorpal scimitar (72, 21, D) a +0 long sword a +0 shortbow 16 arrows a +0 scale mail (72, 23, D) 4 arrows (72, 26, D) a +0 vorpal fustibalus (72, 27, D) a book of Misfortune (72, 36, D) a +0 long sword (72, 37, D) a +0 shortbow a +0 short sword 23 arrows a +0 leather armour (72, 47, D) a +0 scimitar (72, 48, D) an uncursed staff of cold (72, 49, D) an uncursed staff of fire (73, 1, D) an uncursed staff of air (73, 16, D) a tin of tremorstones (2/2) (73, 17, D) a +0 spear of venom (73, 20, D) a +0 long sword (73, 21, D) a +0 long sword (73, 22, D) a +1 vorpal trident (73, 26, D) a condenser vane (73, 27, D) an uncursed staff of cold (73, 36, D) an uncursed staff of air (73, 37, D) a +4 hand axe of flaming a +0 leather armour (73, 49, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (74, 21, D) the cursed +0 morningstar "Ciodduh" {drain, rN+ Str+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (74, 48, D) an uncursed staff of fire (74, 49, D) a +0 ring mail of fire resistance (75, 1, D) a lightning rod (4/4) (75, 49, D) Sif Muna's Catalogue of Poison Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Spider Form Transmutation/Poison 3 yes c - Eringya's Noxious Bog Transmutation/Poison 6 no