runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +6 quarterstaff of holy wrath (35, 14, D) a +2 dagger of venom (35, 15, D) an uncursed staff of air (36, 0, D) a +6 ring of dexterity (36, 1, D) a book of Minor Magic (36, 14, D) a book of Callings (36, 15, D) the +0 short sword of Embarrassment {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (37, 0, D) the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (37, 1, D) a phial of floods (37, 14, D) a +5 hunting sling of freezing (37, 15, D) a lightning rod (4/4) (38, 14, D) a +1 plate armour of fire resistance (38, 15, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (39, 0, D) an uncursed staff of conjuration (39, 1, D) an uncursed staff of earth (39, 6, D) a shapeshifter corpse (39, 7, D) a shapeshifter corpse (39, 14, D) a +1 whip of pain (39, 15, D) a +2 vorpal dire flail (40, 1, D) a +2 great mace of venom (40, 6, D) a glowing shapeshifter corpse (40, 14, D) the ring "Zedust" {rF+ rC++ MR+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (40, 15, D) a +4 scale mail of fire resistance (41, 0, D) an uncursed staff of fire (41, 1, D) a +2 chain mail of poison resistance (41, 5, D) a shapeshifter corpse (41, 14, D) a book of Annihilations (41, 15, D) the Handbook of Air and Enchantment Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Portal Projectile Hexes/Translocation 3 yes d - Summon Lightning Spire Summoning/Air 4 yes (42, 0, D) the +3 short sword of Domination {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (42, 1, D) an uncursed staff of conjuration (42, 14, D) a tin of tremorstones (2/2) (42, 15, D) a +0 scale mail (43, 14, D) a Necronomicon (43, 15, D) the cursed +1 scimitar of Death's Door {vorpal, Fragile +Rage +Fly rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you fly. It lets you go berserk. It will be destroyed if unequipped. It has a curse placed upon it. (48, 14, D) a silver javelin (49, 0, D) a +0 hand axe of freezing (49, 1, D) 4 scrolls of enchant weapon (49, 12, D) a +2 robe of magic resistance (49, 37, D) a +0 kite shield a +0 war axe (49, 38, D) a +3 battleaxe of electrocution a +0 chain mail a human corpse (skeletalised by now) (50, 0, D) an uncursed staff of fire (50, 1, D) a cursed amulet of inaccuracy (50, 2, D) a wyvern corpse (50, 12, D) a +0 robe of fire resistance (50, 18, D) 2 silver javelins (50, 24, D) a +5 halberd of holy wrath (50, 25, D) a cursed amulet of inaccuracy (50, 36, D) a phial of floods (50, 37, D) a +1 antimagic battleaxe (50, 39, D) a +1 battleaxe of freezing a +0 chain mail a human corpse (skeletalised by now) (51, 0, D) a +0 halberd of venom (51, 1, D) a +0 vampiric war axe (51, 2, D) a komodo dragon corpse (51, 3, D) a cane toad corpse (51, 12, D) a +2 pair of gloves of strength (51, 13, D) a lightning rod (4/4) (51, 16, D) a +1 trident of freezing a +1 chain mail of fire resistance (51, 24, D) a +1 pair of boots of stealth (51, 25, D) a +2 chain mail of fire resistance (51, 36, D) a phantom mirror (51, 41, D) a cursed -2 great mace the +4 hunting sling of the Wilderness {freeze, *Contam rC- Int+3 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+8). It makes you vulnerable to cold. It causes magical contamination when unequipped. a +0 chain mail (52, 0, D) an uncursed staff of fire (52, 1, D) an uncursed staff of death (52, 12, D) the cursed +1 hunting sling of Rizaxy {flame, +Inv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (52, 13, D) a +3 leather armour of magic resistance (52, 16, D) a +1 rapier of draining a +0 robe a merfolk corpse (52, 17, D) a +0 rapier of draining a +0 robe a +0 rapier a +0 robe (52, 20, D) a silver javelin (52, 24, D) a +3 giant club (52, 36, D) the +0 scale mail of the Sailor {SInv} It lets you see invisible. (52, 37, D) an uncursed staff of death (52, 38, D) a +0 arbalest 15 bolts (52, 39, D) a +2 dire flail a +0 plate armour a +0 arbalest 25 bolts a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (53, 1, D) an uncursed ring of poison resistance (53, 2, D) a blink frog corpse (53, 12, D) a +1 vorpal spear (53, 13, D) the +6 hand crossbow of Caluf {flame, rN+ Int+2 Dex+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from negative energy. It lets you see invisible. (53, 16, D) a +3 mace of holy wrath 12 silver javelins a +0 leather armour a +0 shortbow 17 arrows a centaur corpse (53, 24, D) a box of beasts (53, 37, D) a +3 scimitar of flaming (53, 40, D) a +0 arbalest 22 bolts a yaktaur corpse (skeletalised by now) (53, 41, D) a +2 great sword a +0 chain mail a human corpse (skeletalised by now) (53, 42, D) a +3 spectral quarterstaff a +0 plate armour (54, 0, D) a +1 vorpal battleaxe (54, 1, D) a condenser vane (54, 13, D) a +2 scale mail of positive energy (54, 24, D) a phantom mirror (54, 25, D) a lightning rod (4/4) (54, 36, D) a lightning rod (4/4) (55, 1, D) a +2 dire flail of draining a black bear corpse (55, 12, D) a +3 chain mail of cold resistance (55, 13, D) an uncursed staff of cold (55, 24, D) a +1 ring mail of fire resistance (60, 16, D) a +0 arbalest 21 bolts (60, 22, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (60, 36, D) a +4 ring mail of magic resistance (60, 37, D) a +1 scale mail of magic resistance (61, 0, D) an uncursed staff of fire (61, 2, D) a cursed +3 long sword a +0 robe (61, 8, D) an uncursed ring of flight (61, 16, D) an uncursed ring of flight a +0 arbalest a +0 morningstar 7 bolts a +0 scale mail (61, 19, D) a +0 war axe (still there?) a +0 arbalest (still there?) 9 bolts (still there?) a +0 ring mail (still there?) (61, 22, D) a bolt (61, 23, D) a bolt (61, 26, D) a +0 hunting sling of freezing (61, 27, D) a +0 shortbow a +0 dagger 17 arrows a +0 leather armour an elf corpse (skeletalised by now) (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of earth (62, 0, D) a +1 battleaxe of electrocution (62, 1, D) a +3 arbalest of flaming (62, 9, D) the +8 short sword "Beetlebane" {protect, Int+5 Dex+2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). It affects your dexterity (+2). It lets you see invisible. (62, 17, D) a +3 short sword of speed (62, 22, D) a +0 mace (still there?) a +0 short sword (still there?) (62, 26, D) an uncursed staff of death (62, 27, D) the +6 scale mail of Sofod {MR+ rCorr Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (62, 28, D) the cursed +0 morningstar "Equcaut" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. a +0 longbow 14 arrows a +0 leather armour (62, 37, D) a +2 cloak of preservation (62, 40, D) a +0 trident a +0 robe (63, 0, D) a +1 pair of boots of stealth (63, 8, D) the cursed +3 dagger of Akoadays {pain, rPois MR+ Int+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (63, 17, D) a phial of floods (63, 23, D) a bolt (63, 26, D) the +2 robe of Vehumet's Condemnation {+Inv rCorr} It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (63, 27, D) a +0 long sword (63, 28, D) a +0 spectral quarterstaff (63, 32, D) a +1 scimitar of venom (63, 33, D) 3 arrows (63, 37, D) a condenser vane (63, 40, D) a raiju corpse (skeletalised by now) (64, 16, D) a +5 halberd of flaming (64, 17, D) a +0 rapier of venom (64, 26, D) a +2 vampiric lajatang (64, 27, D) an uncursed staff of conjuration (64, 29, D) a +0 rapier an elf corpse (skeletalised by now) (65, 18, D) a +0 arbalest 16 bolts (65, 26, D) a +0 dagger (68, 0, D) an uncursed staff of earth (69, 36, D) a +0 morningstar of distortion (69, 38, D) a +0 long sword a +0 scale mail (69, 40, D) a stone giant corpse (skeletalised by now) (70, 9, D) a +4 halberd of venom (70, 11, D) a +0 dagger a +0 robe a +0 buckler (70, 41, D) a +0 arbalest 20 bolts (71, 8, D) an uncursed staff of earth (71, 9, D) a cursed -2 dagger a +0 robe a +0 buckler (71, 16, D) a +6 ring of dexterity (71, 17, D) a condenser vane (71, 26, D) a +2 scale mail of poison resistance (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed staff of cold (71, 40, D) a +0 great sword a +0 chain mail (71, 41, D) a +0 halberd a +0 chain mail (71, 43, D) a bolt 4 large rocks (72, 8, D) the +5 ring mail "Trusted Companion" {MR++ Int-4 Dex+8} It affects your intelligence (-4). It affects your dexterity (+8). It affects your resistance to hostile enchantments. (72, 9, D) a +0 flail of draining (72, 16, D) a +3 shortbow of flaming (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +2 robe of magic resistance (72, 27, D) Sif Muna's Collected Works on the Compass Spells Type Level Known a - Lesser Beckoning Translocation 3 yes b - Malign Gateway Summoning/Translocation 7 yes c - Disjunction Translocation 8 no (72, 36, D) a phantom mirror (72, 37, D) a phial of floods (72, 38, D) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (72, 41, D) a cursed +0 long sword a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (73, 16, D) a cursed staff of cold (73, 17, D) a condenser vane (73, 26, D) a box of beasts (73, 27, D) the +10 spear of Courage {vorpal, +Inv rPois rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (73, 36, D) a phantom mirror (73, 37, D) an uncursed staff of fire (74, 3, D) a +0 flail (75, 3, D) a +0 hand axe