runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) the cursed +0 plate armour of Refuge {rC+ rN+ Str-4 Stlth+} It affects your strength (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (60, 36, D) an uncursed staff of air (61, 0, D) a lightning rod (2/4) (61, 8, D) a cursed amulet of inaccuracy (61, 11, D) a +0 trident of distortion a +0 robe a spriggan corpse (61, 16, D) a +3 ring mail of cold resistance (61, 36, D) an uncursed staff of cold (61, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 1, D) a +0 crystal plate armour (62, 9, D) a +0 rapier (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 vorpal flail (62, 17, D) an uncursed staff of earth (62, 21, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (62, 26, D) the +7 hand crossbow "Ziar" {elec, MP+9 Str+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your magic capacity (+9). It lets you see invisible. (62, 36, D) the Incunabulum of the Torrid Frostbite Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Inner Flame Hexes/Fire 3 no c - Sticky Flame Conjuration/Fire 4 no d - Ice Form Ice/Transmutation 4 yes e - Ignition Fire 8 no (62, 37, D) a +1 rapier of speed (63, 0, D) an uncursed staff of conjuration (63, 8, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (63, 17, D) the +0 pair of gloves of Lifelessness {Rampage rCorr} It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. (63, 20, D) a +0 rapier a cursed +0 robe a +0 buckler (63, 21, D) a +0 spear a spriggan corpse (63, 26, D) an uncursed staff of cold (63, 27, D) an uncursed staff of air (63, 36, D) a book of Maledictions (63, 37, D) an uncursed ring of flight (63, 44, D) a sling bullet (64, 16, D) a cursed staff of death (64, 26, D) a +1 plate armour of cold resistance (64, 27, D) the +1 leather armour "Siclecle" {+Blink Stlth+} It lets you blink. It makes you more stealthy. (65, 26, D) a phantom mirror (65, 29, D) a hell hound corpse (67, 0, D) the +9 short sword "Xehysoon" {freeze, rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. (67, 1, D) a necrophage corpse (68, 0, D) an uncursed staff of poison (69, 0, D) a phial of floods (69, 1, D) a necrophage corpse (69, 36, D) an uncursed amulet of guardian spirit (70, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (70, 9, D) a +2 falchion of protection (70, 10, D) a wolf corpse (70, 36, D) a +3 scale mail of magic resistance (70, 37, D) a +2 crystal plate armour (71, 8, D) a +0 halberd of venom (71, 9, D) a yak corpse (71, 11, D) a yak corpse (71, 16, D) a +2 longbow of freezing (71, 18, D) a komodo dragon corpse (71, 19, D) a wolf corpse (71, 26, D) an uncursed staff of poison (71, 27, D) a +2 halberd of flaming (71, 37, D) an uncursed staff of death (72, 8, D) a +0 dagger of speed (72, 9, D) a +0 pair of gloves of dexterity (72, 16, D) a +2 leather armour of poison resistance (72, 17, D) the +9 war axe of Causality {protect, *Corrode Int+3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It lets you see invisible. It may corrode you when you take damage. (72, 18, D) a jackal corpse (72, 20, D) an iguana corpse (72, 26, D) a +1 war axe of venom (72, 37, D) a box of beasts (inert) (72, 41, D) a hell hound corpse a hell hound corpse (73, 1, D) an uncursed staff of cold (73, 16, D) a +3 ring mail of poison resistance (73, 17, D) an uncursed staff of fire (73, 26, D) +2 gold dragon scales (73, 27, D) a +0 ring mail of cold resistance (73, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration.