runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (21, 1, D) a book of the Warp (22, 1, D) a +2 dagger of draining (23, 0, D) a phial of floods (23, 1, D) a +4 morningstar of venom (24, 0, D) a phial of floods (24, 1, D) an uncursed ring of poison resistance (25, 0, D) the ring "Iphonn" {rF+ Dex+7} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. (25, 1, D) a phantom mirror (26, 0, D) a +3 plate armour of fire resistance (26, 1, D) a +0 war axe of flaming (26, 2, D) a +1 demon whip of venom (27, 0, D) an uncursed staff of death (27, 1, D) a +2 demon trident of draining (still there?) an uncursed staff of earth (still there?) (28, 0, D) a +1 dagger of pain (28, 1, D) an uncursed staff of cold (28, 2, D) a +0 demon whip (29, 0, D) an uncursed amulet of faith (29, 1, D) a +2 vorpal shortbow (31, 3, D) a +0 glaive (still there?) a cursed +0 chain mail (still there?) (34, 28, D) the cursed +3 long sword of Purpose {drain, Int+2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (35, 0, D) a +2 pair of boots of running (35, 14, D) the +7 fustibalus of the Chickpea {venom, rElec MR- Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (35, 15, D) a book of Maledictions (35, 28, D) a cursed staff of cold (35, 29, D) an uncursed staff of cold (36, 0, D) a +0 dagger (36, 1, D) the Tome of Sinister Fire Spells Type Level Known a - Vampiric Draining Necromancy 3 yes b - Fireball Conjuration/Fire 5 yes c - Ignition Fire 8 yes (36, 14, D) a scarf of resistance (36, 15, D) a book of Geomancy (36, 29, D) 4 scrolls of enchant weapon (37, 0, D) a box of beasts (37, 9, D) a +0 dagger (37, 14, D) a cursed staff of poison (still there?) a ball python corpse (still there?) (37, 15, D) a book of Geomancy (37, 28, D) a +2 vampiric lajatang (37, 29, D) a scroll of brand weapon (38, 0, D) the +1 pair of boots of Saarph {rC+} It protects you from cold. (38, 1, D) a +0 short sword (38, 14, D) an uncursed staff of death (38, 15, D) a +2 troll leather armour (38, 28, D) an uncursed ring of stealth (38, 29, D) a +3 ring mail of cold resistance (39, 1, D) the +4 pair of gloves of Impermeability {rPois rF+} It protects you from fire. It protects you from poison. (39, 14, D) an uncursed staff of air (39, 15, D) the +2 scale mail of Honour {rN+ Regen+ Int+5 Dex-4} It affects your intelligence (+5). It affects your dexterity (-4). It protects you from negative energy. It increases your rate of regeneration. (39, 18, D) an adder corpse (39, 19, D) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (still there?) (39, 21, D) a blink frog corpse (39, 29, D) an uncursed amulet of regeneration (40, 0, D) the +8 spear "Dineh" {freeze, rElec rF- rN+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (40, 6, D) a +0 long sword (still there?) a +0 ring mail (still there?) (40, 14, D) a +6 ring of intelligence (40, 15, D) an uncursed staff of earth (40, 16, D) a guardian serpent corpse (40, 18, D) a ball python corpse (40, 19, D) a +0 spear a +0 robe a naga corpse (40, 20, D) a +0 short sword (40, 28, D) an uncursed ring of flight (40, 29, D) a +2 broad axe of electrocution (40, 33, D) an adder corpse (41, 0, D) a +0 leather armour (41, 7, D) a +0 rapier (still there?) a +0 rapier (still there?) a +2 chain mail of cold resistance (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (41, 8, D) an uncursed staff of poison the cursed +2 flail "Siabuc" {vorpal, +Rage Int+3 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-4). It lets you go berserk. It has a curse placed upon it. (41, 15, D) the +1 pair of gloves "Lutehy" {rC- Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. (41, 16, D) a ball python corpse (41, 19, D) a +0 flail a +0 robe a naga corpse (41, 20, D) a guardian serpent corpse a water moccasin corpse (41, 28, D) a tin of tremorstones (2/2) (41, 29, D) the +2 mace of the Crypt {antimagic, rElec Int+6 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It affects your dexterity (-4). It insulates you from electricity. (42, 0, D) a +2 great sword of holy wrath (42, 4, D) a +0 long sword (42, 5, D) an uncursed ring of flight a +0 shortbow a +0 dagger 16 arrows a +0 leather armour a +0 short sword an elf corpse (42, 6, D) a +1 vorpal war axe (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) (42, 7, D) an arrow (42, 14, D) a tin of tremorstones (2/2) (42, 15, D) a +6 trident of venom (42, 20, D) a +0 scimitar (still there?) a +0 whip (still there?) a +2 robe of fire resistance (still there?) a guardian serpent corpse (still there?) (42, 28, D) a +0 robe (42, 29, D) the ring of the Garden {rElec rCorr Dex-5 Slay+2} [ring of resist corrosion] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (43, 3, D) a +0 dagger (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (43, 6, D) a +2 long sword of draining (43, 14, D) the amulet of No Interval {Spirit +Fly} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you fly. (43, 15, D) a lightning rod (4/4) (43, 18, D) an adder corpse (43, 20, D) a +0 dire flail (still there?) a +0 robe (still there?) a naga corpse (still there?) a black mamba corpse (still there?) (43, 29, D) a +1 vorpal scimitar (44, 28, D) the ring "Viollong" {rC- rN++ MP+9 Str+4} [ring of magical power] It affects your strength (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (44, 34, D) a +4 long sword of flaming a +0 hunting sling 23 stones a +0 robe a +0 buckler (44, 35, D) a +4 long sword of flaming a +0 longbow 17 arrows a +0 robe (45, 35, D) a +2 whip of holy wrath a +3 leather armour of cold resistance (45, 36, D) a stone a +4 eudemon blade of holy wrath a +0 tower shield (45, 37, D) +0 pearl dragon scales (still there?) a pearl dragon corpse (still there?) (49, 0, D) the +8 executioner's axe "Orb Guardian's Curse" {freeze, rPois rF+ Str-2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from fire. It protects you from poison. (49, 1, D) a +3 ring mail of positive energy (49, 12, D) the +2 pair of gloves of Pantheism {+Blink rPois Str-4 Dex-5} It affects your strength (-4). It affects your dexterity (-5). It protects you from poison. It lets you blink. (49, 24, D) 4 scrolls of enchant weapon (49, 37, D) a +6 ring of dexterity a +6 ring of dexterity (50, 0, D) an uncursed staff of fire (50, 2, D) a +0 robe (50, 12, D) a +2 robe of fire resistance (50, 13, D) a +2 hand crossbow of flaming (50, 25, D) the +1 robe "Igyesiot" {rPois} It protects you from poison. (50, 36, D) a +0 helmet of see invisible (51, 0, D) quicksilver dragon scales (51, 1, D) a box of beasts (51, 24, D) an uncursed staff of death (51, 36, D) a +0 long sword (51, 37, D) +0 acid dragon scales (51, 39, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (51, 41, D) a +0 glaive (still there?) the +1 trident "Eleteit" {vorpal, Fragile rPois rN+ SInv} (still there?) It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. a +0 shortbow (still there?) 23 arrows (still there?) an orc corpse (skeletalised by now) (still there?) (51, 42, D) a +0 dagger an elf corpse (skeletalised by now) (52, 1, D) a +0 long sword a +0 robe a condenser vane the orc corpse of Blork the orc (skeletalised by now) (52, 12, D) a phantom mirror (52, 13, D) a +3 scale mail of poison resistance (52, 16, D) a komodo dragon corpse (skeletalised by now) (52, 17, D) a cane toad corpse (skeletalised by now) (52, 24, D) an uncursed staff of death (52, 25, D) a lightning rod (4/4) (52, 36, D) a +2 chain mail of fire resistance (52, 37, D) a +2 spectral quarterstaff (52, 40, D) a +0 short sword a +0 leather armour (52, 42, D) an arrow (53, 0, D) a +0 dagger (53, 4, D) an uncursed staff of poison (still there?) a +0 robe (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (53, 6, D) the cursed +0 great sword of Sandy Absolution {flame, rN+ MR+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 longbow of flaming 19 arrows a +0 ring mail a +1 vampiric lajatang a +2 robe of the Archmagi (53, 12, D) a manual of Axes (53, 13, D) a +2 demon trident of flaming (53, 18, D) a polar bear corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (53, 24, D) an uncursed staff of conjuration (53, 25, D) an uncursed staff of death (53, 29, D) a +1 great sword of flaming (53, 31, D) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (53, 36, D) a +3 scale mail of positive energy (53, 37, D) a +4 quick blade (53, 39, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 leather armour (53, 40, D) a +0 short sword (still there?) a +0 shortbow (still there?) a cursed +0 chain mail (still there?) a +0 scimitar (still there?) a +0 shortbow (still there?) 38 arrows (still there?) a +0 ring mail (still there?) (53, 41, D) a +0 long sword (54, 0, D) a +1 vorpal shortbow (54, 6, D) a +0 short sword a +0 cloak a cursed -3 giant club a +0 robe of cold resistance a +2 dagger of distortion a +0 robe the ogre corpse of Erolcha (skeletalised by now) the human corpse of Psyche (skeletalised by now) (54, 12, D) the cursed +1 leather armour of the Armoured One {Harm Dex+4} It affects your dexterity (+4). It increases damage dealt and taken. It has a curse placed upon it. (54, 13, D) a +2 robe of fire resistance (54, 15, D) a water moccasin corpse (skeletalised by now) (54, 17, D) a rime drake corpse (skeletalised by now) (still there?) a cane toad corpse (skeletalised by now) (still there?) (54, 24, D) a phial of floods (54, 25, D) 4 large rocks (still there?) the Papyrus of Ice and Transformation (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Wereblood Transmutation 2 yes c - Frozen Ramparts Ice 3 no d - Ozocubu's Armour Ice 3 no e - Petrify Transmutation/Earth 4 yes f - Dragon Form Transmutation 7 yes a cyclops corpse (skeletalised by now) (still there?) (54, 28, D) 4 large rocks (still there?) a +0 giant club (still there?) (54, 29, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (54, 30, D) 4 large rocks (54, 36, D) a +0 rapier (55, 0, D) a lightning rod (4/4) (55, 1, D) a box of beasts (55, 6, D) a +4 vorpal great mace a +0 ring mail (55, 12, D) a book of Necromancy (55, 17, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (55, 24, D) a +0 dagger of venom (55, 28, D) a +0 giant club (still there?) a +0 great mace (still there?) (55, 29, D) a +1 great sword of flaming (still there?) a +0 giant club (still there?) a fire giant corpse (skeletalised by now) (still there?) (56, 17, D) a wyvern corpse (skeletalised by now) (59, 36, D) a +0 chain mail of cold resistance (60, 36, D) a book of Changes (60, 37, D) a lightning rod (4/4) (61, 0, D) a +2 pair of boots of stealth (61, 16, D) an uncursed ring of poison resistance (61, 37, D) a +0 giant spiked club (still there?) the +8 quarterstaff of Asos Apru {chaos, Fragile rPois Str+6} (still there?) Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It protects you from poison. It will be destroyed if unequipped. (61, 41, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 0, D) the +2 arbalest "Hydrabane" {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (62, 1, D) an uncursed staff of conjuration (62, 9, D) a phantom mirror (62, 16, D) quicksilver dragon scales (62, 17, D) a phial of floods (62, 26, D) a +0 vorpal longbow (62, 27, D) an uncursed staff of poison (62, 36, D) a phantom mirror (62, 41, D) a +0 mace (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (63, 16, D) a phial of floods (63, 17, D) the +2 cloak of Deckejuorr {rF+ MR++ Int-5} It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. (63, 26, D) a condenser vane (63, 27, D) a phantom mirror (63, 36, D) a +3 long sword of draining (63, 37, D) a +1 spectral quarterstaff (63, 39, D) a +0 morningstar (still there?) a +4 chain mail (still there?) a +0 halberd (still there?) 4 boomerangs of dispersal (still there?) a +0 chain mail (still there?) (63, 41, D) a large rock (still there?) a cursed -2 giant club (still there?) a stone giant corpse (skeletalised by now) (still there?) (63, 44, D) a large rock (64, 16, D) a +2 robe of magic resistance (64, 17, D) an uncursed staff of conjuration (64, 26, D) a +3 falchion of venom (64, 27, D) an uncursed staff of poison (64, 39, D) a +0 giant club (65, 26, D) a +2 war axe of flaming (67, 0, D) a +4 hand crossbow of freezing (68, 0, D) a +2 pair of gloves of strength (68, 3, D) a +0 rapier a +0 robe a +0 buckler (69, 36, D) a book of Transfigurations (69, 43, D) a black mamba corpse (skeletalised by now) (70, 8, D) the +7 trident of the Thoughtful Nights {protect, Str+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It lets you see invisible. (70, 9, D) a lightning rod (4/4) (70, 37, D) a +1 scale mail of magic resistance (70, 39, D) a +0 dire flail a +0 robe (70, 40, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (71, 8, D) a +1 dagger of speed (71, 16, D) an uncursed staff of earth (71, 20, D) a +0 trident (still there?) 7 boomerangs (still there?) (71, 26, D) a +0 glaive a +0 chain mail (71, 27, D) a +0 leather armour a cursed ring of attention (71, 36, D) a +1 scimitar of holy wrath (71, 37, D) a book of Transfigurations (71, 42, D) a water moccasin corpse (skeletalised by now) (71, 43, D) a black mamba corpse (skeletalised by now) (72, 8, D) the +5 trident of Neall {vorpal, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. (72, 9, D) a +3 hand axe of electrocution (72, 16, D) the cursed +0 scale mail "Useadicw" {rElec} It insulates you from electricity. It has a curse placed upon it. (72, 17, D) an uncursed staff of fire (72, 19, D) a +0 trident 4 large rocks (72, 20, D) 5 large rocks (72, 21, D) a +1 trident of venom (72, 25, D) a scroll of brand weapon (72, 26, D) a +0 antimagic morningstar (72, 27, D) a +0 dagger a +0 robe an uncursed staff of earth (72, 36, D) a +3 leather armour of fire resistance (72, 37, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (73, 16, D) a tin of tremorstones (2/2) (73, 17, D) an uncursed staff of death (73, 26, D) a +1 dagger of venom a +0 robe a +2 morningstar of protection (73, 27, D) a +0 dagger a +2 leather armour of positive energy (73, 36, D) an uncursed staff of cold (73, 37, D) a +7 quick blade