runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) an uncursed ring of flight (34, 28, D) the Papyrus of the Damaging Entourage Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Call Canine Familiar Summoning 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Fireball Conjuration/Fire 5 yes e - Irradiate Conjuration/Transmutation 5 no (35, 0, D) a +6 ring of intelligence (35, 14, D) the +5 fustibalus of Discretion {vorpal, rElec Int+5 Dex+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. (35, 15, D) a +1 vampiric glaive (35, 28, D) a +2 glaive of freezing (35, 29, D) a +1 robe of magic resistance (36, 1, D) an uncursed staff of air (36, 14, D) a +4 morningstar of protection (36, 15, D) a cursed staff of air (36, 28, D) a +2 antimagic spear (36, 29, D) a phantom mirror (37, 0, D) a +1 ring mail of fire resistance (37, 1, D) an uncursed amulet of reflection (37, 28, D) a scroll of brand weapon (37, 29, D) the +1 leather armour "Xesofo" {Int+5} It affects your intelligence (+5). (38, 0, D) an uncursed staff of conjuration (38, 1, D) a scroll of brand weapon (38, 14, D) an uncursed ring of stealth (38, 28, D) a +3 scale mail of poison resistance (38, 29, D) a scroll of fog (39, 0, D) a +5 hand crossbow of freezing (39, 1, D) a cursed ring of attention (still there?) a yak corpse (still there?) (39, 15, D) a +3 scimitar of holy wrath (39, 19, D) a guardian serpent corpse (39, 28, D) a +1 chain mail of cold resistance (39, 29, D) a lightning rod (4/4) (40, 0, D) an uncursed ring of stealth a black mamba corpse (40, 1, D) a box of beasts (40, 5, D) a cane toad corpse (40, 14, D) a +0 club (40, 28, D) the ring "Zegox" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (40, 29, D) a book of the Sky (41, 0, D) the cursed +2 scimitar of Qiamo {vorpal, *Drain rPois Int+8 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (41, 1, D) a scroll of brand weapon (41, 3, D) a water moccasin corpse (41, 14, D) an uncursed staff of death (41, 15, D) a cursed -4 ring of strength (still there?) an adder corpse (still there?) (41, 17, D) a +0 dire flail (41, 18, D) a +2 short sword of speed a cursed +0 tower shield a naga corpse (41, 28, D) a book of Unlife (41, 29, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (41, 34, D) a large rock (41, 38, D) a large rock (42, 0, D) an uncursed staff of air (42, 3, D) a cane toad corpse (42, 5, D) a water moccasin corpse (42, 14, D) a +3 leather armour of magic resistance (42, 15, D) a +0 flail (42, 16, D) a +0 mace (still there?) a naga corpse (still there?) (42, 17, D) a +3 dagger of protection (still there?) a naga corpse (still there?) (42, 19, D) a naga corpse (42, 28, D) a +1 vorpal scimitar (42, 29, D) a +3 vorpal long sword (43, 14, D) a tin of tremorstones (2/2) (43, 15, D) a +2 robe of the Archmagi (43, 16, D) a +4 spear of freezing (43, 18, D) a +0 dire flail a +0 scimitar a +0 robe (43, 28, D) an uncursed amulet of magic regeneration (43, 29, D) a box of beasts (43, 36, D) an iron dragon corpse (44, 28, D) a +3 quarterstaff of speed (44, 37, D) 2 large rocks (45, 38, D) a large rock (49, 0, D) the +4 short sword "Imeneer" {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (49, 1, D) an uncursed staff of cold (49, 36, D) an uncursed amulet of faith (49, 37, D) a lightning rod (4/4) (50, 0, D) the +6 ring mail "Zuchy" {rF+ Str+2 Slay-5} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. (50, 1, D) a +5 shortbow of flaming (50, 13, D) a book of Callings (50, 15, D) a +0 battleaxe (still there?) +2 ice dragon scales (still there?) (50, 24, D) a +2 tower shield of reflection (50, 25, D) a cursed staff of cold (50, 37, D) a +4 chain mail of magic resistance (51, 0, D) a +2 vampiric dagger (51, 12, D) a +0 plate armour (51, 13, D) a condenser vane (51, 16, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 24, D) a tin of tremorstones (2/2) (51, 36, D) a +2 dagger of speed (52, 0, D) a +0 great mace of protection (52, 1, D) a +4 hand crossbow of freezing (52, 12, D) a +0 long sword (52, 13, D) the ring "Seom" {+Fly rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It lets you fly. (52, 14, D) a +0 vampiric rapier (still there?) a +0 arbalest (still there?) 7 bolts (still there?) the +2 robe of Lesser Demons {rElec rN+ Stlth+} (still there?) It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. a yaktaur corpse (still there?) (52, 17, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (52, 24, D) a +2 vorpal great mace (52, 25, D) a +1 cloak of poison resistance (52, 36, D) a phial of floods (52, 37, D) a +2 dagger of venom (53, 0, D) a phantom mirror (53, 1, D) a +3 leather armour of magic resistance (53, 12, D) a cursed staff of cold (53, 13, D) a tin of tremorstones (2/2) (53, 17, D) a +0 great mace (still there?) a +0 chain mail (still there?) (53, 25, D) a +0 hand axe (still there?) a +0 robe (still there?) the cursed +0 mace of Optism {pain, Str+3 Dex+6} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+6). It has a curse placed upon it. (53, 26, D) a +3 flail of freezing (still there?) a +0 robe (still there?) (53, 36, D) a +0 vorpal broad axe (53, 37, D) a +6 ring of dexterity (54, 13, D) a +2 robe of fire resistance (54, 14, D) a +0 great sword (still there?) a +0 chain mail (still there?) the ring "Zojoer Cuar" {rElec rPois rF- Dex+4 Slay+2} (still there?) [ring of poison resistance] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (54, 15, D) a +0 great mace (still there?) a +0 plate armour (still there?) a human corpse (still there?) (54, 16, D) a +3 long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (still there?) (54, 17, D) a +1 long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +6 vorpal broad axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (54, 24, D) a book of Changes (55, 1, D) a +4 long sword of holy wrath (still there?) a +0 tower shield (still there?) an uncursed staff of conjuration (still there?) (55, 12, D) a +2 vorpal hand axe (55, 13, D) a phial of floods (55, 17, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (55, 24, D) the +10 scimitar of Tender Mercy {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (57, 44, D) a +6 ring of dexterity (58, 36, D) a +0 spear (still there?) 5 silver javelins (still there?) a +0 leather armour (still there?) (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed staff of poison (60, 36, D) a phial of floods (60, 37, D) a cursed -1 trident (still there?) a throwing net (still there?) an uncursed staff of conjuration (still there?) (60, 38, D) a water nymph corpse (skeletalised by now) (60, 44, D) an arrow (61, 16, D) a +1 scale mail of cold resistance (61, 26, D) a +2 mace of protection (61, 37, D) a lightning rod (4/4) (61, 40, D) a snapping turtle corpse (skeletalised by now) (62, 0, D) a +2 mace of protection (62, 1, D) +0 fire dragon scales (62, 16, D) a scroll of brand weapon (62, 17, D) a +0 flail (still there?) a +1 robe of magic resistance (still there?) (62, 18, D) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?) (62, 29, D) a +1 dagger of pain (62, 36, D) a box of beasts (62, 37, D) 4 scrolls of enchant weapon (62, 43, D) 5 silver javelins (63, 0, D) a +2 vorpal war axe (63, 8, D) a +0 leather armour of cold resistance (63, 17, D) a +0 long sword a +0 chain mail an uncursed staff of conjuration (63, 19, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) an uncursed staff of poison (63, 36, D) an uncursed staff of death (63, 37, D) a +0 longbow (still there?) a +0 club (still there?) 17 arrows (still there?) a +3 falchion of electrocution (still there?) (64, 17, D) a +1 trident of freezing (64, 18, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) a +2 trident of venom (65, 26, D) a +5 great sword of protection (68, 0, D) a +1 battleaxe of flaming (69, 36, D) a +1 spear of pain (70, 8, D) an uncursed staff of earth (70, 9, D) the ring of Joykode {Fire rElec rPois rN+ Str-5} [ring of fire] It enhances your fire magic. It affects your strength (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (70, 27, D) a ball python corpse (skeletalised by now) (71, 9, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +1 flail of holy wrath (still there?) an adder corpse (skeletalised by now) (still there?) (71, 21, D) an adder corpse (skeletalised by now) (71, 26, D) a +4 plate armour of poison resistance (71, 27, D) the cursed +1 hand axe of Gafamax {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. It has a curse placed upon it. (71, 36, D) an uncursed staff of poison (71, 37, D) the Disquisition on Lightness and Cold Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Summon Lightning Spire Summoning/Air 4 yes e - Metabolic Englaciation Hexes/Ice 5 no f - Conjure Ball Lightning Conjuration/Air 6 yes (72, 8, D) a scroll of brand weapon (72, 9, D) a +2 helmet of intelligence (72, 17, D) a +0 war axe a phantom mirror (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) a +0 club (still there?) an uncursed staff of cold (still there?) a naga corpse (skeletalised by now) (still there?) a ball python corpse (skeletalised by now) (still there?) (72, 36, D) a +2 short sword of venom (72, 37, D) the cursed +1 robe of Inviolability {*Drain rN+ Dex+7} It affects your dexterity (+7). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (73, 1, D) a +0 flail (still there?) a +2 trident of protection (still there?) (73, 17, D) a +1 rapier of electrocution (73, 28, D) a water moccasin corpse (skeletalised by now) (73, 36, D) an uncursed staff of poison (73, 37, D) a +3 plate armour of poison resistance (74, 2, D) a +0 mace