runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your willpower, your defense against some magical effects. It lets you see invisible. (50, 36, D) a +3 scale mail of willpower (50, 37, D) a +0 dagger (50, 40, D) a +1 vorpal spear (still there?) a +0 cloak (still there?) a wand of disintegration (14) (still there?) 14 gold pieces (still there?) (51, 36, D) a +2 pair of boots of rampaging (51, 37, D) a +2 dagger of speed (51, 39, D) the troll corpse of Purgy (51, 40, D) a +4 bardiche of protection (still there?) a +0 robe (still there?) a potion of brilliance (still there?) the orc corpse of Nergalle (still there?) (51, 44, D) a large rock (52, 37, D) a +2 trident of flaming (52, 41, D) a +6 ring of strength (still there?) the human corpse of Kirke (still there?) (53, 36, D) a tin of tremorstones (2/2) (54, 36, D) a +2 glaive of flaming (59, 36, D) an uncursed staff of poison (59, 37, D) the +4 whip "Wochiats" {vamp, rF- Will- Dex+9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+9). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. It lets you see invisible. (61, 0, D) a +3 vampiric long sword (61, 8, D) an uncursed staff of death (61, 16, D) a +1 robe (61, 29, D) +0 steam dragon scales +0 acid dragon scales a steam dragon corpse an acid dragon corpse an acid dragon corpse (61, 30, D) +0 acid dragon scales an acid dragon corpse (61, 36, D) a phantom mirror (61, 37, D) a +2 robe of willpower (62, 0, D) a +1 battleaxe of electrocution (62, 1, D) a +3 leather armour of fire resistance (62, 8, D) +1 pearl dragon scales (62, 11, D) a jackal corpse (62, 16, D) an uncursed ring of ice (62, 27, D) the cursed +0 ring mail "Uzosa" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (62, 36, D) a +2 ring mail of poison resistance (62, 37, D) a +2 vorpal war axe (63, 0, D) a book of Changes (63, 8, D) a +2 plate armour of fire resistance (63, 16, D) a +2 vampiric short sword (63, 17, D) a manual of Crossbows (63, 26, D) an uncursed staff of conjuration (63, 29, D) a swamp drake corpse (63, 37, D) an uncursed staff of fire (64, 17, D) the +8 rapier "Ivoo" {protect, *Drain rPois MP+9 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (64, 26, D) an uncursed staff of cold (64, 27, D) the +11 long sword of Gozag's Generosity {flame, +Inv rF- MP+9 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you turn invisible. It makes you more stealthy. (65, 26, D) an uncursed staff of conjuration (67, 0, D) the +7 flail of Prudence {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). a +0 flail (68, 1, D) a +0 flail a +0 ring mail an orc corpse (68, 3, D) a +0 hand axe a +0 leather armour (69, 0, D) a cursed staff of conjuration (70, 8, D) an uncursed staff of death (70, 9, D) a +3 double sword of pain (70, 11, D) a necrophage corpse (70, 36, D) a +0 trident a +0 plate armour a +0 war axe a phial of floods an orc corpse (70, 37, D) a +3 chain mail of fire resistance (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +4 vorpal spear (71, 37, D) a +0 whip a +0 leather armour a +1 vorpal quarterstaff (72, 9, D) the cursed +3 hunting sling "Nymuotua" {freeze, rPois Will+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (72, 17, D) a cursed amulet of inaccuracy (72, 20, D) a +0 trident a throwing net (72, 23, D) 2 arrows (72, 26, D) a lightning rod (4/4) (72, 36, D) the +12 short sword of Regicide {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). (72, 37, D) a +0 club an orc corpse (72, 38, D) a +0 mace (73, 1, D) a +1 morningstar of protection (73, 17, D) a +2 leather armour of cold resistance (73, 20, D) a +0 trident a +0 trident a merfolk corpse a merfolk corpse (73, 22, D) an arrow (73, 23, D) an arrow (73, 26, D) a +3 falchion of protection (73, 36, D) a condenser vane (73, 37, D) a condenser vane (73, 38, D) a +0 dagger a +0 robe an orc corpse (74, 2, D) a +0 trident an orc corpse (skeletalised by now) (74, 18, D) a +0 trident 5 boomerangs (74, 19, D) a +0 shortbow 14 arrows a centaur corpse (74, 37, D) a +0 scale mail an orc corpse (74, 39, D) a +0 war axe (still there?) a +0 plate armour (still there?) (75, 2, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (75, 39, D) a +0 dagger of pain (still there?) a +0 robe (still there?) an orc corpse (still there?)