runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) 4 scrolls of enchant weapon (49, 37, D) an uncursed staff of air (50, 36, D) a +2 vampiric battleaxe (50, 37, D) a tin of tremorstones (2/2) (51, 36, D) a +0 helmet of see invisible (51, 37, D) an uncursed ring of stealth (52, 36, D) +2 acid dragon scales (52, 37, D) an uncursed staff of death (53, 36, D) the ring "Dazucoam" {+Fly Will+ MP-9 Str+3 Dex+5} [ring of flight] It affects your strength (+3). It affects your dexterity (+5). It affects your willpower, your defense against some magical effects. It affects your magic capacity (-9). It lets you fly. (53, 37, D) a +2 vorpal trident (54, 36, D) an uncursed staff of poison (59, 37, D) a tin of tremorstones (2/2) (60, 36, D) a +0 long sword (60, 37, D) a phial of floods (60, 40, D) a +0 dagger a +0 robe a +1 buckler of fire resistance (61, 16, D) an uncursed staff of death (61, 26, D) a +1 hand crossbow of freezing (61, 36, D) an uncursed staff of death (61, 37, D) a book of Flames (61, 39, D) a +0 dire flail a +0 chain mail an orc corpse (61, 40, D) a +2 bardiche a +0 plate armour an orc corpse (62, 0, D) a +3 scale mail of fire resistance (62, 8, D) the -4 kite shield of Ethics {*Slow Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It may slow you when you take damage. (62, 10, D) a +0 trident a +0 club an orc corpse (62, 17, D) a +2 vorpal hunting sling (62, 19, D) a +0 scythe a +0 robe (62, 27, D) a phial of floods (62, 36, D) the +1 hunting sling of Terra Cotta {freeze, rElec rPois rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. (62, 37, D) a +2 plate armour of poison resistance (62, 40, D) a +4 glaive a +0 chain mail (62, 41, D) a +0 flail an orc corpse (63, 0, D) an uncursed staff of cold (63, 8, D) a +1 spectral quarterstaff (63, 9, D) a +0 club (63, 10, D) a cursed -2 flail an orc corpse (63, 15, D) an uncursed ring of poison resistance (63, 16, D) an uncursed staff of death (63, 18, D) a +0 dagger a +0 robe the elf corpse of Dowan (63, 19, D) a +0 dire flail a +0 robe the orc corpse of Blork the orc (63, 21, D) a +0 short sword the +12 shortbow of Supply {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a cursed +0 scale mail a +1 vorpal flail a +0 ring mail the elf corpse of Duvessa (63, 27, D) a +0 arbalest of freezing (63, 36, D) a +3 scale mail of poison resistance (63, 37, D) the +1 ring mail of Love and Death {Regen+ Int+3 Dex+7} It affects your intelligence (+3). It affects your dexterity (+7). It increases your rate of regeneration. (63, 38, D) a +0 scimitar a +0 chain mail (63, 40, D) a +0 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (63, 41, D) a +2 morningstar of protection a +0 chain mail a +0 short sword a +0 chain mail an orc corpse (64, 16, D) an uncursed staff of fire (64, 17, D) an uncursed staff of cold (64, 20, D) a +3 quarterstaff of chaos a +1 cloak of willpower a cursed +0 robe the human corpse of Jessica (64, 26, D) a +1 robe of resistance (67, 0, D) a +2 mace of protection (68, 0, D) an uncursed staff of earth (69, 36, D) a +4 war axe of freezing (70, 8, D) a +2 longbow of flaming (70, 36, D) the +0 pair of gloves "Lawutamu" {Rampage rCorr Dex+4} It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. (71, 8, D) an uncursed amulet of guardian spirit (71, 16, D) an uncursed amulet of guardian spirit (71, 17, D) an uncursed ring of stealth (71, 26, D) a +0 shortbow of flaming (71, 27, D) a +1 war axe of pain (71, 36, D) an uncursed staff of air (71, 37, D) a phantom mirror (72, 8, D) an uncursed staff of death (72, 17, D) a +1 scale mail of fire resistance (72, 18, D) a shapeshifter corpse (72, 19, D) a shapeshifter corpse (72, 26, D) a +1 chain mail of willpower (72, 27, D) a scroll of brand weapon (72, 36, D) a +0 halberd of venom (73, 1, D) a jackal corpse (73, 17, D) a +1 vorpal battleaxe (73, 26, D) a phantom mirror (73, 31, D) a +0 demon trident (73, 37, D) a +2 barding of stealth (75, 1, D) a jackal corpse