runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) an uncursed staff of fire (61, 18, D) a +0 scale mail an orc corpse (61, 26, D) the cursed +1 long sword of the Puffin {freeze, rElec rC++ rN+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (62, 0, D) a +1 great sword of distortion (62, 8, D) a +2 battleaxe of draining (62, 16, D) a +0 mace (62, 26, D) a +1 quarterstaff of pain (62, 27, D) a +1 pair of gloves of dexterity (63, 0, D) a box of beasts (63, 8, D) a +3 morningstar of protection (63, 16, D) an uncursed staff of death (63, 20, D) a +0 halberd a +0 chain mail (63, 27, D) a phial of floods (63, 32, D) a cursed -3 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse a spriggan corpse (63, 33, D) a +0 rapier (still there?) a +0 robe (still there?) (64, 16, D) a +0 flail (64, 18, D) a +0 hand axe of flaming (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a phial of floods (64, 27, D) the +7 mace of Hengocwyebb {flame, +Blink +Inv rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. It lets you blink. (64, 30, D) a wolf corpse (64, 32, D) a +0 quarterstaff a +0 robe (65, 20, D) a +3 flail of holy wrath an orc corpse (65, 21, D) a +2 falchion of flaming a +0 plate armour (65, 26, D) a box of beasts (65, 33, D) a +0 dagger (still there?) a +0 robe (still there?) (66, 20, D) a +0 hand axe (67, 0, D) a +5 morningstar of distortion (68, 0, D) a +2 battleaxe of freezing (69, 0, D) a +0 halberd of protection (69, 36, D) the +5 chain mail of Noteda {rC+ rN+ Int+2 Stlth-} It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. It makes you less stealthy. (69, 39, D) a +0 halberd (still there?) a +0 leather armour (still there?) (69, 40, D) a +0 scimitar (still there?) an elf corpse (still there?) (70, 8, D) a +2 flail of holy wrath (70, 13, D) a jumping spider corpse (70, 36, D) the +7 war axe of Faroquf {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (70, 37, D) a book of Maledictions (70, 40, D) a water moccasin corpse (71, 8, D) an uncursed amulet of guardian spirit (71, 11, D) a scorpion corpse (71, 12, D) a tarantella corpse a tarantella corpse (71, 16, D) the +1 ring mail of the Eagle {Stlth+} It makes you more stealthy. (71, 17, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (71, 26, D) a +2 flail of venom (71, 27, D) a +0 short sword (still there?) an uncursed staff of fire (still there?) an orc corpse (still there?) (71, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 36, D) the +2 short sword of Riciocs {freeze, +Inv Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It lets you turn invisible. (71, 37, D) a book of Hexes (71, 39, D) a +0 long sword (72, 8, D) a +0 dagger of holy wrath (72, 9, D) a +1 trident of protection (72, 16, D) a phial of floods (72, 17, D) a +2 ring mail of cold resistance (72, 21, D) a cursed -1 short sword a draconian corpse (72, 26, D) a +2 scale mail of cold resistance (72, 27, D) a +0 falchion (still there?) a +0 ring mail (still there?) an uncursed amulet of faith (still there?) an orc corpse (still there?) (72, 29, D) a +0 glaive a +0 plate armour an orc corpse (72, 36, D) a Young Poisoner's Handbook (72, 37, D) a +0 halberd of venom (73, 1, D) the +1 robe "Zaepraem" {Rampage Regen+} It increases your rate of regeneration. It bestows one free step when moving towards enemies. (73, 16, D) an uncursed staff of conjuration (73, 17, D) an uncursed staff of conjuration (73, 20, D) a +0 falchion (still there?) a +0 flail (still there?) a draconian corpse (still there?) (73, 21, D) a +0 whip (still there?) a +0 flail (still there?) a draconian corpse (still there?) (73, 26, D) a +2 falchion of protection (73, 27, D) a +6 hand crossbow of freezing (73, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 30, D) a +2 long sword of distortion a +0 chain mail (73, 36, D) a +1 vorpal flail (73, 37, D) a +0 war axe of flaming (74, 3, D) a +0 dagger a draconian corpse (74, 21, D) a +0 hand axe (75, 1, D) the +5 chain mail of Gomam {Harm rCorr Str-4} It affects your strength (-4). It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (75, 3, D) a +1 mace of holy wrath