runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a cursed staff of cold (61, 8, D) an uncursed staff of poison (61, 16, D) an uncursed amulet of guardian spirit (61, 26, D) an uncursed ring of see invisible (62, 0, D) a +0 trident (62, 1, D) a +2 rapier of speed (62, 2, D) a +0 trident a merfolk corpse (62, 3, D) a +0 trident a merfolk corpse (62, 5, D) a throwing net (62, 8, D) a +5 vorpal fustibalus (62, 9, D) a +2 plate armour of fire resistance (62, 11, D) an iguana corpse (62, 12, D) a yak corpse (62, 16, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (62, 17, D) a +2 mace of holy wrath an adder corpse (62, 26, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (62, 27, D) an uncursed staff of death (63, 0, D) a +0 trident (63, 2, D) a +0 eveningstar of holy wrath a merfolk corpse (63, 8, D) a condenser vane (63, 16, D) a +3 hand crossbow of freezing (63, 17, D) the +0 rapier of Haihio Lici {distort, rC+ Will+ Int-4} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It protects you from cold. It affects your willpower, your defense against some magical effects. a water moccasin corpse (still there?) (63, 30, D) a +3 mace of holy wrath (63, 33, D) 2 arrows (64, 17, D) an uncursed staff of poison (64, 18, D) a +0 club a +2 glaive of protection a +0 robe a naga corpse a naga corpse (64, 26, D) a +4 giant spiked club (64, 27, D) a +4 plate armour of poison resistance (65, 26, D) an uncursed ring of magical power (67, 0, D) an uncursed staff of fire (68, 1, D) an ugly thing corpse (70, 8, D) a book of the Tempests (70, 11, D) a draconian corpse (70, 12, D) a +0 dagger (71, 8, D) the cursed +1 halberd "Eber Wiaf" {vorpal, rN++ Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It greatly protects you from negative energy. It has a curse placed upon it. (71, 9, D) a cursed -1 trident (71, 12, D) a +1 vampiric dagger (71, 16, D) +1 gold dragon scales (71, 19, D) an adder corpse (71, 27, D) a +0 shortbow an uncursed staff of fire 13 arrows a wind drake corpse (71, 31, D) a +0 trident the +1 swamp dragon scales "Sixuf" {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (72, 9, D) a +1 vorpal arbalest (72, 26, D) a +1 hand crossbow of freezing (72, 27, D) a +0 shortbow 27 arrows a +0 trident (72, 30, D) a +5 vorpal trident a merfolk corpse (72, 33, D) 4 arrows (73, 1, D) a +4 dagger of venom (73, 16, D) a cursed ring of attention (73, 17, D) a +0 spear (73, 21, D) a +2 mace of protection (73, 26, D) the +7 plate armour "Edul" {rC+} It protects you from cold. (73, 27, D) a +2 leather armour of fire resistance (74, 21, D) a +0 short sword of draining (75, 17, D) an adder corpse