runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed ring of protection from fire (49, 37, D) the cursed +1 flail of the Forgotten Tales {antimagic, rPois rF+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (50, 36, D) a manual of Fighting (50, 37, D) a phantom mirror (51, 36, D) an uncursed ring of stealth (51, 37, D) a box of beasts (52, 36, D) an uncursed staff of earth (52, 37, D) a +1 falchion of holy wrath (53, 36, D) the +2 scimitar of the Thoughtful Tusks {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (53, 37, D) a +1 chain mail of poison resistance (54, 36, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (60, 36, D) a +2 vorpal executioner's axe (60, 41, D) a +0 giant spiked club a +0 giant club (61, 0, D) an uncursed staff of fire (61, 8, D) a cursed staff of death (61, 16, D) a +1 vampiric broad axe (61, 26, D) the cursed +1 war axe "X" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It has a curse placed upon it. (61, 36, D) a +1 battleaxe of freezing (61, 37, D) the cursed +1 falchion of Quantum Leap {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. (61, 39, D) a +0 giant spiked club (61, 40, D) 4 large rocks (61, 41, D) 3 large rocks a cyclops corpse (61, 42, D) a +0 troll leather armour a troll corpse (61, 43, D) a +2 great sword of holy wrath a +2 battleaxe of freezing a scroll of brand weapon a frost giant corpse (62, 0, D) a +2 robe of positive energy (62, 1, D) a scroll of brand weapon (62, 9, D) a +2 falchion of freezing an iguana corpse (62, 10, D) an iguana corpse (62, 12, D) a wolf corpse (62, 16, D) a +3 dagger of venom (62, 17, D) a +0 vorpal great sword (62, 26, D) a phantom mirror (62, 27, D) a box of beasts (62, 30, D) a +1 flail of protection a +2 chain mail of willpower the human corpse of Edmund (62, 31, D) a +0 scythe a +0 robe the human corpse of Sigmund (62, 36, D) the cursed +1 hunting sling of Zefit {vorpal, rF- rC+ Int+6 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) a phial of floods (62, 39, D) a +0 giant club (62, 40, D) a troll corpse (62, 41, D) a +0 great sword of flaming (63, 0, D) an uncursed staff of conjuration (63, 8, D) an uncursed staff of air (63, 17, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (63, 26, D) a +0 battleaxe (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +2 glaive of pain a +0 robe (63, 30, D) a +3 scimitar of flaming a +2 robe of positive energy (63, 32, D) a +0 rapier a +0 leather armour (63, 36, D) a cursed staff of conjuration (63, 37, D) a +3 quarterstaff of speed (64, 16, D) a +2 plate armour of cold resistance (64, 21, D) a komodo dragon corpse (64, 27, D) an uncursed staff of earth (64, 28, D) a +1 robe of fire resistance (64, 30, D) a +3 quarterstaff of chaos a +2 cloak (65, 20, D) a bullfrog corpse (65, 26, D) a +0 dagger (65, 29, D) a +3 vorpal mace a cursed +0 robe the elf corpse of Dowan (67, 1, D) a +0 trident (68, 0, D) an uncursed staff of death an adder corpse (68, 1, D) an adder corpse (69, 36, D) a +0 dagger (70, 8, D) the cursed +0 morningstar "Fablara" {vamp, rElec rN+++ Str-4 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your dexterity (-5). It insulates you from electricity. It renders you almost immune to negative energy. It has a curse placed upon it. (70, 9, D) a manual of Staves (70, 36, D) a +1 hand crossbow of flaming (70, 37, D) a +0 long sword (70, 40, D) the +11 trident of Noygarez {venom, *Contam +Blink rF+++ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It renders you almost immune to fire. It lets you blink. It causes magical contamination when unequipped. a +0 chain mail an orc corpse (71, 8, D) an uncursed staff of cold (71, 17, D) a +0 trident (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed staff of conjuration (71, 36, D) an uncursed staff of poison (71, 37, D) an uncursed staff of death (71, 38, D) a +0 hand axe (71, 40, D) a +0 dagger a +0 robe an orc corpse (71, 42, D) an uncursed staff of earth a +0 robe (72, 16, D) the +10 hand axe of Ravage {drain, rElec Will+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. (72, 17, D) an uncursed staff of earth (72, 19, D) a +0 trident 5 boomerangs a cursed -3 shortbow 12 arrows (72, 20, D) a +1 dire flail of holy wrath a throwing net a merfolk corpse (72, 23, D) an arrow (72, 26, D) a +0 flail of protection (72, 36, D) an uncursed staff of cold (72, 37, D) a +0 hand axe a +0 leather armour an orc corpse (72, 38, D) a cursed -1 dagger a +0 robe (72, 39, D) a +0 flail a +0 ring mail (72, 40, D) the +1 quarterstaff "Upeumamo" {speed, +Fly Dex+4 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you see invisible. It lets you fly. It makes you more stealthy. a +0 chain mail an orc corpse (72, 41, D) a +0 short sword a +0 plate armour (73, 1, D) a +0 great mace of holy wrath (73, 19, D) a +0 long sword of electrocution (still there?) a +0 shortbow (still there?) 21 arrows (still there?) a centaur corpse (still there?) (73, 20, D) a +0 trident (73, 22, D) 2 arrows (73, 26, D) a +1 scale mail of willpower (73, 27, D) a tin of tremorstones (2/2) (73, 29, D) a cursed +0 mace a +0 robe a necrophage corpse (73, 36, D) a +0 mace (73, 37, D) the +0 long sword "Raqokase" {speed, Will+} Attacks with this weapon are significantly faster. It affects your willpower, your defense against some magical effects. (74, 19, D) 3 large rocks (75, 1, D) an uncursed staff of cold