runewalsh the Dungeon (0, 23, D) a cursed ring of protection from fire (0, 50, D) a book of Misfortune (0, 52, D) a condenser vane (inert) (1, 32, D) a phantom mirror (1, 33, D) a Fen Folio (1, 34, D) an uncursed staff of air (1, 52, D) an uncursed staff of earth (2, 14, D) a tin of tremorstones (2/2) (2, 15, D) a tin of tremorstones (2/2) (2, 32, D) a phial of floods (2, 33, D) a +0 chain mail (2, 34, D) a +1 whip of draining (2, 52, D) an uncursed staff of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +0 leather armour (3, 34, D) a +2 long sword (3, 50, D) an uncursed staff of fire (3, 52, D) a +3 vorpal hand crossbow (3, 53, D) an uncursed staff of cold a +0 arbalest 10 bolts (3, 54, D) a bolt (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 rapier of speed (4, 15, D) a +0 long sword (4, 16, D) an uncursed staff of cold (4, 32, D) a +0 chain mail (4, 34, D) a +0 flail of draining (4, 51, D) a +3 vorpal mace (4, 52, D) a +2 hunting sling of flaming (4, 55, D) 2 bolts (5, 14, D) an uncursed staff of earth (5, 15, D) an uncursed staff of air (5, 16, D) a +0 shortbow a +0 short sword 22 arrows the +4 plate armour "Ajan" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. a cursed ring of attention (5, 19, D) an arrow (5, 21, D) an arrow (5, 32, D) a condenser vane (inert) (5, 34, D) a +4 vorpal scythe (5, 51, D) a +1 mace of protection (5, 52, D) the +8 war axe of Sandy Innocence {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. a +0 plate armour a +1 buckler of protection an uncursed staff of fire (5, 54, D) a +0 bardiche a +0 chain mail a human corpse (5, 55, D) a +0 arbalest a +4 dagger of venom 21 bolts a yaktaur corpse (6, 15, D) a lightning rod (4/4) (6, 16, D) the +8 pearl dragon scales of Quluops {rElec rPois rF+ rC- rN+} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (6, 22, D) 2 arrows a +0 short sword of speed (6, 32, D) a +0 dire flail (6, 33, D) a +0 glaive of venom (6, 34, D) an uncursed staff of cold (6, 50, D) a phial of floods (6, 51, D) the +8 chain mail of Ginar {+Fly rC++ Str+4 Stlth-} It affects your strength (+4). It greatly protects you from cold. It lets you fly. It makes you less stealthy. (6, 53, D) a +0 great sword a +0 plate armour (6, 54, D) 4 large rocks (6, 56, D) 3 bolts (6, 57, D) a +0 broad axe a +0 plate armour a +0 kite shield (7, 14, D) the +1 robe of Lucidity {rElec Will- Regen+ Str+3} It affects your strength (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It increases your rate of regeneration. (7, 15, D) a book of Burglary (7, 16, D) an uncursed staff of fire (7, 17, D) a +0 rapier a +0 rapier a +0 leather armour (7, 19, D) the +10 trident "Quryer" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 leather armour (7, 32, D) a +2 vampiric dagger (7, 33, D) a +2 dire flail of protection (7, 34, D) the +2 pair of gloves of the Will of the Gods {rN+} It protects you from negative energy. (7, 37, D) a +2 rapier of venom a +0 arbalest 19 bolts a yaktaur skeleton (7, 52, D) the +5 morningstar of Fortitude {freeze, *Contam *Corrode MP+9 Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your magic capacity (+9). It causes magical contamination when unequipped. It may corrode you when you take damage. a +0 plate armour a +2 hand crossbow of freezing (7, 53, D) a +0 great sword a +0 chain mail (7, 57, D) 2 bolts (7, 58, D) a +0 long sword a +0 arbalest 12 bolts a +2 robe of willpower a cursed ring of attention a yaktaur corpse (8, 14, D) the +6 hand crossbow of Jyske {vorpal, Str+4 Dex-3 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (-3). It makes you more stealthy. (8, 16, D) an uncursed amulet of regeneration (8, 17, D) a +0 long sword a +0 ring mail (8, 18, D) a +0 long sword a cursed +0 leather armour (8, 20, D) a cursed +0 rapier (8, 22, D) an arrow a +0 short sword a +0 leather armour (8, 32, D) the +1 falchion of Fixation {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (8, 33, D) a +1 robe of positive energy (8, 34, D) an uncursed staff of air (8, 38, D) a +0 great mace a +0 chain mail the ring "Wiupiah" {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. It makes you more stealthy. 2 large rocks (8, 39, D) a +0 halberd a +0 plate armour a human corpse (skeletalised by now) (8, 54, D) 3 large rocks (8, 55, D) a +2 great sword a +0 chain mail a +0 war axe a +0 plate armour a human corpse a human corpse (8, 56, D) 2 large rocks (8, 57, D) a bolt (9, 14, D) the +8 hunting sling "Wauzyl" {venom, Will+ Stlth+} It poisons the ammo it fires. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (9, 20, D) a +1 vampiric long sword (9, 32, D) a +0 pair of gloves of archery (9, 33, D) a +1 whip of holy wrath (9, 34, D) a +3 chain mail of cold resistance (9, 38, D) a +1 great mace of protection a +0 plate armour of cold resistance a human skeleton (9, 39, D) a +0 battleaxe a +3 chain mail of positive energy a human corpse (skeletalised by now) (9, 41, D) 2 large rocks a +3 glaive a +0 plate armour a human corpse (skeletalised by now) (9, 50, D) a +0 long sword (9, 51, D) an uncursed staff of air (9, 52, D) a book of Death (9, 53, D) a +4 dagger of pain a +0 arbalest 5 bolts a yaktaur corpse (9, 54, D) a cursed -2 great mace a +0 chain mail an uncursed ring of protection from fire a human corpse (9, 55, D) a +0 battleaxe a cursed +0 chain mail a +0 battleaxe a +0 chain mail a shadow dragon corpse a human corpse a human corpse (9, 56, D) a +0 glaive a +0 plate armour a scroll of brand weapon a human corpse (9, 57, D) 2 large rocks 2 bolts (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 16, D) a +0 short sword a +2 robe of fire resistance (10, 17, D) a +0 longbow 26 arrows a +0 leather armour (10, 19, D) a +0 short sword (10, 20, D) a +0 rapier a +0 rapier a +0 leather armour a scroll of brand weapon a +0 dire flail of protection (10, 21, D) an arrow a +0 long sword of holy wrath (10, 22, D) a +3 rapier a +0 leather armour (10, 32, D) a +0 scimitar of electrocution (10, 33, D) an uncursed staff of earth (10, 34, D) a phantom mirror (10, 37, D) a +0 great mace a +0 plate armour a human skeleton (10, 39, D) a +1 battleaxe a +0 plate armour a scroll of brand weapon a cursed -3 glaive a +0 chain mail a human corpse (skeletalised by now) (10, 40, D) a +0 arbalest 17 bolts a yaktaur corpse (skeletalised by now) (10, 42, D) a +5 flail of distortion a +0 plate armour (10, 50, D) a +0 short sword of venom (10, 52, D) a +0 arbalest a +0 great mace 16 bolts an uncursed staff of cold (10, 53, D) 4 large rocks (10, 54, D) the +9 rapier of Ointment {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 plate armour a human corpse (10, 55, D) 2 large rocks a stone giant corpse (10, 57, D) 2 large rocks 3 bolts +0 shadow dragon scales a shadow dragon corpse (10, 58, D) a +0 great mace a +0 plate armour (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a book of Geomancy (11, 16, D) a phial of floods (11, 17, D) a +0 short sword (11, 18, D) a cursed -3 dagger (11, 21, D) a +0 rapier a +0 rapier a +0 troll leather armour a +1 scimitar of flaming (11, 22, D) a +0 rapier a +0 rapier a +0 chain mail a +2 mace of protection (11, 32, D) a tin of tremorstones (2/2) (11, 34, D) a +0 spear of venom (11, 36, D) a +0 glaive a +0 arbalest 21 bolts (11, 38, D) a +0 battleaxe a +0 plate armour (11, 39, D) a +0 dire flail a +0 plate armour (11, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (11, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (11, 52, D) a +2 halberd of protection (11, 53, D) a +0 long sword a +0 chain mail a human corpse (11, 54, D) a +0 dire flail a +0 chain mail (11, 57, D) a +1 long sword a +0 plate armour an uncursed amulet of guardian spirit (11, 58, D) 2 large rocks (12, 14, D) a +0 dagger (12, 15, D) a tin of tremorstones (2/2) (12, 16, D) a +0 shortbow an uncursed staff of fire 9 arrows a +0 leather armour a +5 great sword of holy wrath (12, 17, D) a +0 dagger a +0 chain mail (12, 18, D) a +0 long sword a +0 ring mail (12, 20, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +1 robe of willpower (12, 21, D) a +0 quick blade a +0 quick blade a +0 leather armour (12, 22, D) an arrow a +0 rapier a +0 rapier a +0 leather armour an uncursed amulet of reflection (12, 34, D) a +3 scimitar of holy wrath (12, 36, D) a +0 dire flail a +0 chain mail an uncursed staff of conjuration a +0 arbalest 26 bolts (12, 39, D) a +0 arbalest 20 bolts +2 swamp dragon scales a yaktaur corpse (skeletalised by now) (12, 40, D) a +0 broad axe of freezing a +0 chain mail +0 shadow dragon scales 2 large rocks a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (12, 41, D) a cursed +0 war axe a cursed +0 chain mail a human corpse (skeletalised by now) (12, 50, D) a +1 antimagic quarterstaff (12, 51, D) the cursed +0 scale mail of Bedevilment {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (12, 52, D) a phial of floods (12, 54, D) a +2 great mace a +0 plate armour an uncursed ring of resist corrosion a human corpse (12, 55, D) a +3 halberd of protection a +0 chain mail (12, 56, D) an uncursed amulet of the acrobat a +6 ring of dexterity a +6 ring of intelligence a +0 arbalest 16 bolts (12, 57, D) +0 shadow dragon scales a shadow dragon corpse (12, 58, D) a +0 dire flail a +0 plate armour a +0 battleaxe a +0 chain mail a human corpse (13, -1, D) an uncursed ring of flight (13, 39, D) an uncursed staff of death a +0 arbalest 7 bolts a yaktaur skeleton (13, 40, D) a +0 dire flail a +2 plate armour of fire resistance a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (13, 41, D) a shadow dragon corpse (skeletalised by now) (13, 50, D) a +2 robe (13, 51, D) a +2 robe of cold resistance (14, 40, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a cursed -1 chain mail a human corpse (skeletalised by now) (14, 50, D) a +2 rapier of electrocution (14, 51, D) a phial of floods (14, 52, D) a box of beasts (19, 0, D) a +1 great sword of venom (19, 1, D) an uncursed staff of conjuration (19, 16, D) a +0 trident (19, 17, D) a +0 bardiche of venom (20, 1, D) a scroll of brand weapon (20, 16, D) a +4 flail of protection (20, 20, D) an uncursed ring of wizardry (20, 32, D) a +0 scimitar (20, 33, D) a +0 mace (21, 17, D) an uncursed staff of earth (21, 33, D) a +0 rapier of venom (21, 34, D) a +0 barding of fire resistance (22, 1, D) a +1 vorpal glaive (22, 2, D) a +1 vorpal trident a +0 robe (22, 16, D) a lightning rod (4/4) (22, 17, D) the +7 executioner's axe of the Spider Nest {holy, +Inv rElec Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It insulates you from electricity. It lets you turn invisible. (22, 32, D) a +0 scale mail of fire resistance (22, 33, D) a +2 great sword of holy wrath (22, 34, D) a +0 morningstar of holy wrath (23, 0, D) the amulet of Kenguss {Faith *Slow rPois Str+3 Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It may slow you when you take damage. a +0 spear (23, 1, D) a +0 trident a throwing net a phial of floods (23, 2, D) a +5 vorpal spear 18 javelins a +0 leather armour (23, 4, D) an uncursed ring of ice a cursed -3 trident a +0 robe (23, 18, D) a condenser vane (inert) (23, 33, D) an uncursed staff of cold (23, 34, D) a box of beasts (24, 0, D) a scarf of invisibility (24, 1, D) a cursed amulet of inaccuracy (24, 4, D) a +0 spear 18 javelins a +0 leather armour (24, 5, D) a +4 trident of venom a +2 leather armour of cold resistance (24, 16, D) a book of Power (24, 17, D) a +2 rapier of speed (24, 18, D) a +2 lajatang of electrocution (24, 33, D) a +4 trident of flaming (24, 34, D) a +5 hand crossbow of freezing (24, 37, D) a +0 whip a +0 cloak (24, 45, D) a +6 ring of intelligence (25, 0, D) a +2 chain mail of fire resistance (25, 1, D) a phial of floods (25, 17, D) a +7 arbalest (25, 18, D) a tin of tremorstones (2/2) (25, 32, D) an uncursed staff of poison (25, 33, D) a cursed amulet of magic regeneration an uncursed ring of resist corrosion (25, 34, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (25, 37, D) a +2 vampiric rapier (25, 38, D) a +2 short sword of flaming a +0 short sword of venom a +0 cloak a cursed -4 ring of protection a +0 long sword (25, 39, D) a +0 halberd an uncursed amulet of regeneration (25, 50, D) an uncursed amulet of regeneration (26, 1, D) an uncursed staff of cold (26, 2, D) a +2 vampiric demon trident a +0 leather armour (26, 3, D) a +0 trident a +1 plate armour of fire resistance (26, 5, D) a throwing net (26, 9, D) a javelin (26, 16, D) a +3 leather armour of willpower (26, 32, D) the +3 leather armour "Niedghei" {*Contam rElec Str+7 Stlth-} It affects your strength (+7). It insulates you from electricity. It causes magical contamination when unequipped. It makes you less stealthy. (26, 33, D) a +0 war axe (26, 34, D) a +4 falchion of flaming (26, 36, D) a +1 hand axe of venom (26, 37, D) a +3 broad axe of distortion (26, 38, D) a +0 short sword a cursed +0 long sword a +0 cloak (26, 39, D) a +0 war axe a +0 rapier a +0 cloak (26, 40, D) a +0 long sword a +0 cloak (26, 50, D) a lightning rod (4/4) (27, 1, D) a +0 spear a book of Unlife (27, 3, D) a +0 trident (27, 6, D) a +0 trident a +0 robe (27, 7, D) a javelin (27, 8, D) a javelin (27, 17, D) a +3 chain mail of positive energy (27, 18, D) a +6 vampiric scythe (27, 19, D) a +2 scythe of protection (27, 20, D) a +5 scythe of venom a +2 vorpal scythe (27, 32, D) a +0 long sword (27, 33, D) a +0 war axe (27, 34, D) a +4 ring of slaying (27, 37, D) a +0 long sword (27, 38, D) a +0 cloak (27, 39, D) an uncursed amulet of reflection a +3 great sword of holy wrath a +2 cloak (27, 40, D) a +3 mace of protection a +0 cloak (27, 41, D) a +3 war axe of venom a +0 cloak (27, 50, D) +2 pearl dragon scales (28, 0, D) a phantom mirror (28, 4, D) a +2 spear of flaming 9 javelins a cursed +0 leather armour (28, 16, D) an uncursed staff of death (28, 17, D) a +4 halberd of protection (28, 18, D) a +7 scythe of venom (28, 19, D) an uncursed amulet of reflection a +3 vorpal battleaxe a +0 trident (28, 20, D) a +1 scythe of venom (28, 21, D) a +0 giant club (28, 35, D) a +0 long sword a +0 cloak (28, 36, D) a +0 glaive (28, 37, D) a +0 short sword (28, 39, D) a +0 hand axe a +0 dagger a +0 cloak (28, 50, D) a +4 ring of evasion (29, 1, D) a Fen Folio (29, 3, D) a +0 trident a +3 leather armour of fire resistance (29, 17, D) a lightning rod (4/4) (29, 33, D) a box of beasts (29, 39, D) a +2 war axe of flaming a +0 war axe (29, 40, D) a +0 long sword a +1 cloak (29, 41, D) a cursed -2 battleaxe (29, 50, D) the amulet "Ynnackex" {Spirit SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you see invisible. (30, 39, D) a +4 scimitar of holy wrath a +1 rapier of speed (30, 50, D) an uncursed ring of protection from fire (31, 50, D) a box of beasts (32, 50, D) a +0 ring mail of willpower (32, 57, D) an arrow (33, 50, D) an uncursed staff of fire (34, 28, D) the ring "Wuph" {rElec Will+ MP-9 Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It affects your magic capacity (-9). (34, 50, D) 4 scrolls of enchant armour (35, 0, D) a lightning rod (4/4) (35, 14, D) an uncursed staff of air (35, 15, D) a +0 dagger (35, 28, D) a box of beasts (35, 29, D) an uncursed staff of air (36, 0, D) a +0 pair of boots of stealth (36, 1, D) a +3 scale mail of fire resistance (36, 14, D) a +2 spectral quarterstaff (36, 15, D) the +5 whip of the Modern Hells {flame, rF+ Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. (36, 16, D) an uncursed staff of poison a +0 robe (36, 17, D) a cursed +0 trident a +0 robe (36, 28, D) a +0 rapier of draining (36, 29, D) a +0 flail of draining (37, 0, D) a phial of floods (37, 1, D) a +2 great mace of protection (37, 13, D) a +0 dagger a +0 robe (37, 14, D) a +0 war axe (37, 28, D) an uncursed staff of air (37, 29, D) a +2 scimitar of flaming (38, 1, D) a +6 ring of dexterity (38, 14, D) a +0 dagger a cursed +0 robe a Fen Folio (38, 28, D) the +4 war axe of Ethereal Cruel Justice {freeze, MP+9 Str+2 SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (38, 29, D) the +7 spear of Olaef {vamp, rC+ rN+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (39, 0, D) the cursed +1 scale mail of Love and Death {+Fly Will- Regen+ SInv} It affects your willpower, your defense against some magical effects. It lets you see invisible. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (39, 14, D) a +0 dagger (39, 15, D) a phial of floods (39, 29, D) a +1 dagger of draining (40, 1, D) the +8 triple crossbow of Symmetry {elec, *Corrode rPois Will++ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you see invisible. It may corrode you when you take damage. (40, 14, D) a +0 rapier of venom (40, 15, D) the +5 mace of Foul Odors {vorpal, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (40, 16, D) a +1 robe of fire resistance a +2 scimitar of holy wrath a +0 robe (40, 28, D) a +2 broad axe of flaming (40, 29, D) a +1 ring mail of fire resistance (41, 0, D) a phantom mirror (unseen) (41, 1, D) an uncursed staff of conjuration (41, 4, D) a +0 battleaxe (41, 14, D) a manual of Axes (41, 15, D) a tin of tremorstones (2/2) (41, 16, D) a +0 dagger a +0 robe (41, 18, D) a +6 short sword of venom a +0 chain mail a +2 morningstar of protection a +0 robe (41, 28, D) a +5 arbalest (42, 0, D) the cursed +1 scythe of Certain Death {vorpal, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. (42, 1, D) the amulet "Ferrocux" {Faith Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+5). (42, 14, D) a box of beasts (42, 15, D) a tin of tremorstones (2/2) (42, 19, D) a +0 scimitar (42, 28, D) an uncursed staff of cold (42, 29, D) a phial of floods (43, 15, D) an uncursed staff of earth (43, 28, D) an uncursed amulet of reflection (43, 29, D) a +1 hand crossbow of freezing (44, 28, D) an uncursed amulet of guardian spirit (49, 0, D) the cursed +0 pair of gloves "Jianguaz" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (49, 12, D) an uncursed staff of death (49, 24, D) a book of Fire (49, 26, D) a +0 flail a +0 robe (49, 36, D) an uncursed staff of poison (49, 37, D) a +0 chain mail (50, 1, D) a cursed staff of conjuration (50, 12, D) a lightning rod (4/4) (50, 13, D) a +1 falchion of freezing (50, 24, D) a +3 spear of venom (50, 25, D) a +4 dire flail of venom (50, 36, D) a box of beasts (51, 1, D) a book of Changes (51, 13, D) the +4 Cigotuvi's embrace {rMiasma *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (51, 25, D) an uncursed staff of poison (51, 37, D) a +0 kite shield a +1 long sword of holy wrath (51, 41, D) a +0 war axe (still there?) a +0 chain mail (still there?) the ring "Lelouh" {rF+ rC+ rN++ Will- Dex+4} (still there?) [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 broad axe (still there?) a +0 plate armour (still there?) a scroll of brand weapon (still there?) (51, 43, D) a +3 long sword of protection (still there?) a +4 chain mail of positive energy (still there?) a cursed -2 long sword (still there?) a +0 chain mail (still there?) (51, 44, D) a bolt (52, 0, D) a book of Clouds (52, 1, D) a phial of floods (52, 12, D) a +0 long sword of holy wrath (52, 13, D) a box of beasts (52, 15, D) a +1 antimagic rapier a +0 animal skin (52, 24, D) the +0 helmet of Kindness {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (52, 25, D) an uncursed staff of earth (52, 41, D) the +4 great sword of Gallantry {spect, Dex+2 Stlth+} (still there?) It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your dexterity (+2). It makes you more stealthy. a +0 chain mail (still there?) a +0 arbalest (still there?) 18 bolts (still there?) (52, 42, D) a large rock (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (52, 43, D) 4 large rocks (53, 0, D) a tin of tremorstones (2/2) (53, 1, D) a +3 vorpal spear (53, 5, D) a +8 scythe of venom (53, 12, D) a +2 leather armour of willpower (53, 13, D) a +2 rapier of speed (53, 15, D) a +0 war axe a +0 animal skin (53, 18, D) (unseen) (53, 25, D) a +2 scale mail of fire resistance (53, 28, D) an uncursed staff of conjuration (53, 30, D) a +0 demon trident (still there?) a +1 shortbow of flaming (still there?) (53, 37, D) the +4 long sword of Cuehogh {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (53, 44, D) a large rock (54, 0, D) the +2 robe of Starshine {*Slow +Fly rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It lets you fly. It may slow you when you take damage. (54, 1, D) an uncursed staff of poison (54, 13, D) a phantom mirror (54, 25, D) a condenser vane (inert) (54, 30, D) a +0 trident (54, 36, D) a +2 chain mail of fire resistance (55, 0, D) a +2 robe of willpower (55, 1, D) a +6 vorpal halberd (55, 13, D) a +1 mace of protection (55, 24, D) a +0 demon blade of venom (55, 41, D) a +0 arbalest 12 bolts +2 fire dragon scales (59, 36, D) a +0 rapier a condenser vane (inert) (59, 37, D) a +0 longbow a +3 glaive of flaming 6 arrows a +0 leather armour the +9 great sword of the Priest {spect, rPois rF- rN+ Will++} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (60, 36, D) a +0 dagger (60, 37, D) a lightning rod (4/4) (60, 38, D) a +0 shortbow a +0 short sword 5 arrows a +3 leather armour (60, 44, D) 2 arrows (61, 0, D) a phantom mirror (61, 8, D) a +4 dagger of holy wrath (61, 16, D) an uncursed staff of death (61, 18, D) a +4 vorpal hand axe (61, 26, D) a box of beasts (61, 36, D) a box of beasts (61, 37, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour a phial of floods (61, 39, D) a cursed +0 long sword (61, 42, D) an arrow (62, 0, D) the +5 hand crossbow of Qilaotz {flame, rPois SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you see invisible. (62, 1, D) a +0 hand crossbow of freezing (62, 9, D) a +3 dagger of draining (62, 26, D) the +4 ring mail of Getitoma {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 27, D) an uncursed ring of resist corrosion (62, 36, D) the +11 falchion of Prudence {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (62, 37, D) a +1 vorpal trident (62, 38, D) a +0 longbow 41 arrows a +0 leather armour (62, 40, D) a +3 vampiric halberd (63, 0, D) an uncursed staff of fire (63, 8, D) a +2 spectral quarterstaff (63, 10, D) a cursed +0 hand axe (still there?) a cursed +0 robe (still there?) (63, 36, D) an uncursed staff of air (63, 39, D) a +0 short sword a +0 chain mail a +0 buckler (64, 18, D) a +2 leather armour of fire resistance (64, 26, D) an uncursed staff of poison (64, 27, D) a +1 vorpal triple crossbow (64, 38, D) a +0 rapier a +0 leather armour (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +0 falchion of holy wrath (69, 36, D) a tin of tremorstones (2/2) (70, 8, D) an uncursed staff of death (70, 9, D) a cursed -1 hand axe (still there?) a +0 trident (still there?) a +4 long sword of freezing (still there?) (70, 36, D) an uncursed staff of fire (70, 37, D) a cursed -4 ring of intelligence (unseen) (71, 8, D) a +3 scale mail of poison resistance (71, 9, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 16, D) an uncursed staff of cold (71, 17, D) a phial of floods (71, 28, D) a +0 club a +0 robe (71, 36, D) a +1 hand axe of freezing (71, 37, D) a box of beasts (72, 9, D) a +0 hand axe (still there?) a +0 leather armour (still there?) a +4 dagger of holy wrath (still there?) (72, 16, D) a +4 glaive of venom (72, 17, D) the +11 longbow "Iluatt" {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (72, 26, D) a +0 long sword of holy wrath (72, 28, D) a +0 short sword a +0 robe (73, 1, D) a +1 hunting sling of freezing (73, 2, D) a +2 vorpal flail (still there?) a +0 ring mail (still there?) (73, 16, D) a +1 pair of boots of stealth (73, 17, D) a phial of floods (73, 26, D) the +5 ring mail of the Blessed Realm {MP-9 Int+6} It affects your intelligence (+6). It affects your magic capacity (-9). (73, 27, D) a +0 battleaxe (still there?) a +0 robe (still there?) an uncursed ring of resist corrosion (still there?) (73, 29, D) a +0 war axe (73, 36, D) a cursed staff of death (74, 2, D) a +0 flail (75, 1, D) a +4 short sword of venom