runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an uncursed staff of air (49, 36, D) the +3 leather armour of Cynicism {-Tele rElec rN+} It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (49, 37, D) a +2 great sword of holy wrath (50, 24, D) a condenser vane (inert) (50, 25, D) the cursed +1 hand axe of Melee {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (50, 36, D) a cursed staff of death (50, 37, D) a +6 ring of intelligence (50, 41, D) a +5 demon trident of flaming a +1 chain mail of willpower a human corpse (51, 25, D) a phial of floods (51, 36, D) an uncursed amulet of the acrobat (51, 37, D) an uncursed staff of earth (51, 41, D) a +4 glaive a +0 plate armour a human corpse (52, 24, D) an uncursed staff of fire (52, 25, D) a cursed ring of attention (52, 36, D) an uncursed staff of fire (52, 39, D) a +3 great sword a +0 robe (52, 41, D) a +0 trident (53, 24, D) an uncursed ring of protection from fire (53, 25, D) a +9 glaive (53, 36, D) a scroll of brand weapon (53, 37, D) the +10 plate armour of the Volcano {Int+4} It affects your intelligence (+4). (54, 24, D) a scroll of brand weapon (54, 25, D) a book of Death (54, 36, D) a cursed -4 ring of strength (55, 24, D) an uncursed staff of fire (59, 36, D) a +0 vampiric broad axe (59, 37, D) a +2 short sword of freezing (60, 36, D) a +1 long sword of holy wrath (60, 37, D) a +1 scale mail of fire resistance (61, 8, D) a +0 robe of willpower (61, 36, D) a +0 pair of boots of stealth (61, 37, D) an uncursed ring of stealth (61, 40, D) 5 large rocks a cursed +0 giant spiked club (61, 41, D) a +0 troll leather armour a troll corpse (62, 1, D) a +0 trident 4 boomerangs a tin of tremorstones (2/2) a merfolk corpse (skeletalised by now) (62, 2, D) a +0 trident the +9 hunting sling "Ujukamim" {venom, rPois rN+} It poisons the ammo it fires. It protects you from poison. It protects you from negative energy. (62, 3, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 8, D) an uncursed staff of cold (62, 10, D) a +0 scimitar a green draconian corpse (skeletalised by now) (62, 11, D) a +0 glaive a cursed -4 ring of strength a yellow draconian corpse (skeletalised by now) (62, 12, D) a +0 whip a draconian corpse (skeletalised by now) (62, 16, D) an uncursed staff of poison (62, 17, D) a +3 vorpal hunting sling (62, 27, D) a cursed staff of earth (62, 36, D) a +2 plate armour of positive energy (62, 37, D) 4 scrolls of enchant weapon (62, 40, D) 4 large rocks (62, 43, D) 5 large rocks a stone giant corpse (62, 44, D) a +0 giant club a +0 giant club (63, 0, D) a phial of floods (63, 8, D) an uncursed staff of air (63, 16, D) a +0 arbalest of freezing (63, 26, D) an uncursed staff of air (63, 27, D) an uncursed staff of conjuration (63, 29, D) a shapeshifter corpse (63, 37, D) an uncursed staff of conjuration (63, 42, D) a +0 giant club a +0 giant club a two-headed ogre corpse (63, 43, D) a +0 troll leather armour a troll corpse (63, 44, D) a large rock (64, 16, D) a +2 quarterstaff of draining (64, 17, D) the +3 plate armour of Qeonorit {Str+5} It affects your strength (+5). (64, 27, D) a +2 falchion of venom (64, 29, D) an ugly thing corpse (64, 42, D) a troll corpse (65, 26, D) a +2 broad axe of electrocution (67, 0, D) the +4 great sword of Slow Death {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (68, 0, D) the cursed +1 falchion of Esyot {vorpal, rC++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from cold. It has a curse placed upon it. (69, 0, D) a +2 troll leather armour (69, 1, D) a +0 short sword of electrocution (69, 36, D) a +0 hand axe (70, 8, D) a +2 battleaxe of venom (70, 9, D) a +3 whip of electrocution (70, 40, D) the cursed +2 whip of the Battered Xalams {vorpal, Int+2 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (70, 41, D) a +0 halberd (71, 8, D) a +1 robe of willpower (71, 16, D) a +4 plate armour of cold resistance (71, 22, D) a +0 morningstar (71, 26, D) a +1 vorpal executioner's axe (71, 27, D) a +4 chain mail of fire resistance (still there?) a shapeshifter corpse (still there?) (71, 37, D) an uncursed staff of cold (71, 39, D) a draconian corpse (71, 40, D) a cursed -1 long sword a white draconian corpse (71, 41, D) a cursed -1 mace (72, 8, D) a +7 plate armour of ponderousness (72, 9, D) a +0 scale mail of cold resistance (72, 20, D) a +1 hand axe of freezing (72, 22, D) a +0 club a +0 dire flail a white draconian corpse (72, 26, D) a +1 flail of holy wrath (72, 36, D) a +2 scale mail of cold resistance (72, 37, D) an uncursed amulet of faith (72, 40, D) a +0 club (still there?) a draconian corpse (still there?) (72, 41, D) a +0 short sword (still there?) a +0 dagger (still there?) a draconian corpse (still there?) (73, 1, D) a +2 rapier of venom (73, 16, D) a +0 mace of protection (73, 21, D) a +0 war axe (73, 26, D) a +3 rapier of holy wrath (73, 27, D) an uncursed ring of flight (73, 31, D) an ugly thing corpse (73, 36, D) the cursed +2 mace of Disharmony {pain, rPois Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (73, 37, D) a +6 ring of dexterity (73, 41, D) a cursed -1 short sword (still there?) a draconian corpse (still there?) (74, 20, D) a +0 morningstar (still there?) a cursed ring of attention (still there?) (75, 1, D) a +4 vorpal long sword