runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (49, 37, D) the cursed +2 hunting sling of the Scorching Mosquito {flame, rPois rC+ Str-3 Dex+10} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+10). It protects you from cold. It protects you from poison. It has a curse placed upon it. (50, 36, D) a +1 broad axe of electrocution (50, 37, D) a +5 battleaxe of electrocution (51, 37, D) a +5 vorpal hunting sling (52, 36, D) a tin of tremorstones (1/2) (52, 37, D) a lightning rod (3/4) (52, 43, D) a large rock 2 bolts (53, 36, D) a box of beasts (59, 39, D) a +1 antimagic spear a gnoll corpse (59, 40, D) a +0 dire flail a +0 chain mail (59, 41, D) a +0 battleaxe a +0 plate armour (60, 36, D) a +0 trident (60, 37, D) the amulet of Koetisua {Acrobat Str+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+3). (60, 38, D) a +0 morningstar (61, 0, D) an uncursed staff of fire (61, 3, D) a wolf corpse (61, 8, D) a +3 spear of flaming (61, 26, D) a +2 longbow of freezing (61, 30, D) a wind drake corpse (61, 37, D) a +2 flail of protection (still there?) a +0 leather armour (still there?) an uncursed ring of ice (still there?) an orc corpse (still there?) (61, 38, D) the +0 quarterstaff "Etuf" {vamp, rF- Will+ Str+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. It makes you more stealthy. a +0 chain mail a +0 glaive 8 boomerangs a +0 plate armour an orc corpse an orc corpse (62, 1, D) the +6 gold dragon scales of Knowledge {rPois rF+ rC+ Str+4 Int+6 Dex-5} It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It protects you from poison. a wolf corpse (62, 4, D) a wolf corpse (62, 8, D) a +2 ring mail of poison resistance (62, 9, D) a +6 dagger of distortion (62, 10, D) a +0 falchion a +0 ring mail a +0 flail a +0 leather armour an orc corpse (62, 16, D) a +2 flail of protection (62, 17, D) the cursed +1 hand crossbow of the Spheres {elec, rPois Will+ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (62, 26, D) an uncursed staff of poison (62, 27, D) a scarf of repulsion (62, 30, D) a wind drake corpse (62, 31, D) a wind drake corpse (62, 36, D) an uncursed staff of poison (62, 37, D) a +0 war axe a +0 leather armour a +2 vorpal triple sword an orc corpse (63, 8, D) a +0 falchion a cursed +0 ring mail an orc corpse (63, 16, D) a +3 ring mail of fire resistance (63, 17, D) 4 scrolls of enchant weapon (63, 19, D) 5 large rocks (63, 21, D) a +0 giant club a +0 giant spiked club (63, 26, D) the +4 giant club "Gamel" {protect, rC+ Int+4 Dex-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (-2). It protects you from cold. (63, 27, D) an uncursed staff of earth (63, 36, D) a +6 hand crossbow of freezing (63, 37, D) a +0 dagger a +0 robe an orc corpse (63, 38, D) a +0 dagger a +0 robe an orc corpse (64, 16, D) a +1 war axe of flaming (64, 17, D) a tin of tremorstones (1/2) (64, 21, D) a +0 giant club a +0 giant spiked club a +0 giant club (64, 26, D) an uncursed staff of air (64, 27, D) a +1 spectral quarterstaff (65, 20, D) a +0 troll leather armour a troll corpse (65, 21, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (65, 26, D) an uncursed staff of fire (68, 0, D) the cursed +1 leather armour of Beyond {Str+2 Int+4 Stlth+} It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (69, 0, D) a +3 antimagic hand axe (69, 36, D) the ring "Munwu" {rElec rC- Will+ SInv} [ring of willpower] It makes you vulnerable to cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you see invisible. (70, 10, D) a polar bear corpse (70, 36, D) an uncursed staff of cold (70, 37, D) a +3 plate armour of cold resistance (71, 8, D) a phial of floods (71, 10, D) a polar bear corpse (71, 16, D) an uncursed staff of conjuration (71, 36, D) a +2 shortbow of freezing (71, 37, D) an uncursed staff of fire (72, 8, D) a lightning rod (3/4) (72, 16, D) a +2 robe of willpower (72, 26, D) the cursed +1 plate armour of Disappointment {rF++ rC+ rN+} It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (72, 27, D) a +0 dagger a +0 robe a +1 ring mail of willpower (72, 36, D) a +3 quarterstaff of pain (73, 17, D) a +1 morningstar of holy wrath (73, 27, D) the +8 flail of Bodily Humours {protect, Dex+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It lets you see invisible. a black bear corpse (73, 36, D) a +2 hand axe of electrocution (73, 37, D) a book of Party Tricks (74, 20, D) a +0 great sword a +0 robe (74, 29, D) a +0 rapier a +0 robe a +0 buckler (74, 30, D) a wolf corpse (75, 1, D) the +11 great mace "Joaduer" {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). (75, 29, D) a +0 dagger a +0 robe a spriggan corpse