Dungeon Sprint DCSS version 0.27-a0-385-g3208abaabc (webtiles) character file. Game seed: 13951366164667974958 32 runewalsh the Insei (level 3, -8/23 HPs) Began as an Octopode Transmuter on Feb 19, 2021. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:30 (101 turns). runewalsh the Insei (Octopode Transmuter) Turns: 101, Time: 00:01:30 Health: -8/23 AC: 1 Str: 9 XL: 3 Next: 25% Magic: 5/6 EV: 17 Int: 16 God: Gold: 26 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . i - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, antennae 1, tentacle spike 3, camouflage 1, gelatinous body 1, no potion heal 1, MP-powered wands a: End Transformation You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch You collected 26 gold pieces. Inventory: Jewellery i - a +4 ring of evasion (left tentacle) Scrolls a - 3 scrolls of identify g - a scroll of blinking h - a scroll of immolation {unknown} k - 3 scrolls of holy word {unknown} Potions b - a potion of curing c - a potion of heal wounds e - 3 potions of magic f - a potion of berserk rage j - 3 potions of flight y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 5.2 Unarmed Combat - Level 2.0 Spellcasting + Level 4.7 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 32% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 16% 4% 2 Spider Form Tmut/Pois 4% 24% 3 Ice Form Ice/Tmut 9% 61% 4 Blade Hands Tmut 8% 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You have a pair of small antennae on your head. One of your tentacles bears a large vicious spike. Potions are less effective at restoring your health. You expend magic power (3 MP) to strengthen your wands. Message History You feel clever. You open the door. A water elemental comes into view. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. You tentacle-slap the water elemental but do no damage. The water elemental closely misses you. You tentacle-slap the water elemental. You squeeze the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental closely misses you. You tentacle-slap the water elemental. The water elemental is moderately damaged. The water elemental misses you. You tentacle-slap the water elemental but do no damage. Your tentacle spike misses the water elemental. The water elemental is moderately damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You slip free of the water engulfing you. The water engulfing you falls away. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. You tentacle-slap the water elemental. You pierce the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. You completely miss the water elemental. The water elemental is moderately damaged. The water elemental misses you. You closely miss the water elemental. You squeeze the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣♣ ♣.# ▓..#..#....♣♣♣ ♣.# ▓#'####......♣ ..# ▓.....#....≈.♣♣♣♣.# #+#+# ▓.....#...≈≈♣♣..♣.#...... ▓.....#..≈≈≈≈...♣.'.⌠.... ▓####†#..≈≈≈≈≈≈.@E#...### ▓[....#.≈≈≈≈≈≈....# ⌠.# ▓.....#.≈≈≈≈≈.....# .# ▓.....#.≈≈≈.......# # ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) 2 oozes (D) A phantom (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 15 | D | Reached XP level 2. HP: 13/18 MP: 5/5 64 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 64 | D | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [potion of mutation] 65 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 65 | D | Lost mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [potion of mutation] 65 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 65 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 65 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 65 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 66 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 66 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 66 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 66 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 66 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 66 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 67 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 67 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 67 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 67 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 67 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 83 | D | Reached skill level 5 in Unarmed Combat 83 | D | Reached XP level 3. HP: 16/23 MP: 4/6 90 | D | Noticed a water elemental 101 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 3 4 | 4.7 Unarmed Combat | 4 5 | 5.2 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 29 Tentacles || 8 Kick || 7 Constrict || 2 Cast: Beastly Appendage || 5 Use: Potion || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 98 daAuts