Dungeon Sprint DCSS version 0.27-a0-419-g7a85846853 (webtiles) character file. Game seed: 10307433433829035659 52 runewalsh the Insei (level 3, -9/23 HPs) Began as an Octopode Transmuter on Feb 26, 2021. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:56 (101 turns). runewalsh the Insei (Octopode Transmuter) Turns: 101, Time: 00:00:56 Health: -9/23 AC: 1 Str: 9 XL: 3 Next: 85% Magic: 6/6 EV: 13 Int: 16 God: Gold: 18 SH: 4 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: hasted, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 1, large bone plates 1, camouflage 1, blink, wild magic 1, gelatinous body 1 a: Blink You were in the Dungeon. You visited 1 branch You collected 18 gold pieces. Inventory: Scrolls a - a scroll of torment {unknown} b - 4 scrolls of identify {unknown} g - a scroll of blinking h - a scroll of holy word {unknown} Potions c - 2 potions of heal wounds d - 4 potions of flight e - 2 potions of magic f - a potion of berserk rage m - 3 potions of mutation {!q} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.9 Unarmed Combat - Level 2.0 Spellcasting - Level 4.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 36% 7% 1 s - Spider Form Tmut/Pois 5% 34% 3 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 18% 10% 2 Ice Form Ice/Tmut 10% 73% 4 Blade Hands Tmut 9% 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a spike. You are partially covered in large bone plates. (SH +4) You can translocate small distances at will. Your spells are a little harder to cast, but a little more powerful. Message History You have no appropriate body parts free. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You block the water elemental's attack. You block the water elemental's attack. You barely miss the water elemental. You pierce the water elemental, but do no damage. You squeeze the water elemental. The water elemental is lightly damaged. Unknown command. You barely miss the water elemental. You squeeze the water elemental, but do no damage. The water elemental is lightly damaged. The water elemental closely misses you. Unknown command. You closely miss the water elemental. You pierce the water elemental, but do no damage. The water elemental is lightly damaged. Unknown command. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. You tentacle-slap the water elemental. The water elemental is heavily damaged. You block the water elemental's attack. Unknown command. You tentacle-slap the water elemental. The water elemental is severely damaged. Unknown command. You tentacle-slap the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water elemental but do no damage. Your tentacle spike misses the water elemental. You squeeze the water elemental. The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .'...♣♣♣ ♣.# .#.....♣♣ ♣.# ##......♣ ♣.# .#....≈♣♣♣♣♣.###+#+###+# .#...≈≈♣♣....#..@....... .#..≈≈≈≈♣♣...'.E........ '#..≈≈≈≈≈≈...#...######+ .#.≈≈≈≈≈≈....#.⌠.# .#.≈≈≈≈≈.....#...# .#.≈≈≈.......#+### ##...........# .............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) An ooze (D) A phantom (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 16 | D | Noticed Jessica 21 | D | Killed Jessica 22 | D | Reached skill level 5 in Unarmed Combat 22 | D | Reached XP level 2. HP: 6/18 MP: 3/5 22 | D | Reached XP level 3. HP: 8/23 MP: 3/6 37 | D | Learned a level 3 spell: Spider Form 50 | D | Reached skill level 6 in Unarmed Combat 74 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 74 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 74 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 75 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 75 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 75 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 75 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 76 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 76 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 76 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 76 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 76 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 76 | D | Gained mutation: You can translocate small distances at | will. [potion of mutation] 76 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 90 | D | Noticed a water elemental 101 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.9 Transmutations | 4 | 4.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 22 Kick || 8 Tentacles || 4 Constrict || 1 Punch || 1 Cast: Beastly Appendage || 2 Spider Form || 1 Use: Potion || 5 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 7 Block: Other || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 1 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 1 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 95 daAuts