Dungeon Sprint DCSS version 0.27-a0-506-g2188dfaaa0 (webtiles) character file. Game seed: 16736429126144000786 74 runewalsh the Insei (level 4, -5/28 HPs) Began as an Octopode Transmuter on Mar 3, 2021. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:05 (82 turns). runewalsh the Insei (Octopode Transmuter) Turns: 82, Time: 00:01:06 Health: -5/28 AC: 1 Str: 9 XL: 4 Next: 28% Magic: 6/7 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, gelatinous body 1 a: End Transformation You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch Inventory: Scrolls a - a scroll of enchant weapon {unknown} g - a scroll of blinking Potions e - 2 potions of magic f - a potion of berserk rage Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.3 Unarmed Combat - Level 2.0 Spellcasting + Level 4.4 Transmutations + Level 3.8 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 30% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 15% 4% 2 Spider Form Tmut/Pois 4% 26% 3 Ice Form Ice/Tmut 14% 36% 4 Blade Hands Tmut 7% 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a large vicious spike. Message History You open the door. A water elemental comes into view. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The water elemental closely misses you. There is an open door to the Ecumenical Temple here. You tentacle-slap the water elemental. You pierce the water elemental. The water elemental is moderately damaged. Unknown command. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is heavily damaged. Your transformation is almost over. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You slip free of the water engulfing you. The water engulfing you falls away. You feel much better. You closely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you. The water elemental engulfs you in water! Unknown command. You barely miss the water elemental. The water elemental is heavily damaged. Unknown command. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water elemental but do no damage. You pierce the water elemental. You squeeze the water elemental. The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓ ▓▓▓▓▓ ▓▓▓ <.# +...♣♣♣ ♣.# ..# #..... ♣♣.# #'####....♣♣♣ ♣..# .....#....≈.♣ ♣..###+#+## .....#...≈≈♣♣♣♣..#....... .....#..≈≈≈≈..♣♣.E.⌠..... ####'#..†≈≈≈≈≈♣.@#...#### .....#.≈≈≈≈≈≈....#.⌠.# .....#.≈≈†≈≈.....#...# .....#.≈≈≈.......#+### '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 23 | D | Reached XP level 2. HP: 10/18 MP: 3/5 39 | D | Noticed a scorpion 58 | D | Killed a scorpion 59 | D | Reached skill level 6 in Unarmed Combat 59 | D | Reached XP level 3. HP: 14/23 MP: 6/6 64 | D | Reached XP level 4. HP: 14/28 MP: 7/7 72 | D | Noticed a water elemental 82 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 6 | 6.3 Transmutations | 4 | 4.4 Ice Magic | 3 | 3.8 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 19 | 6 || 25 Kick | 5 | 3 || 8 Tentacles | 4 | 1 || 5 Constrict | 3 | || 3 Punch | 1 | || 1 Cast: Beastly Appendage | 2 | 1 || 3 Use: Potion | 2 | 2 || 4 Stab: Sleeping | 3 | || 3 Dodge: Dodged | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 1 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 1 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 67 daAuts