runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 chain mail of willpower (61, 8, D) the +8 short sword of Exquisite Death {pain, Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). (61, 10, D) a wolf corpse (61, 16, D) a tin of tremorstones (2/2) (61, 26, D) the +1 leather armour "Kikak" {rC+ rN+ Str+4} It affects your strength (+4). It protects you from cold. It protects you from negative energy. (61, 29, D) a +0 dagger (still there?) a +0 ring mail (still there?) (62, 1, D) a +2 robe of resistance (62, 8, D) a +1 mace of protection (62, 9, D) a +2 ring mail of positive energy (62, 16, D) a phantom mirror (62, 18, D) a +0 dagger a +0 leather armour (62, 19, D) a +8 morningstar of protection a +0 leather armour an elf corpse (62, 26, D) a +0 leather armour of fire resistance (62, 27, D) a +6 ring of dexterity (62, 28, D) a +0 scimitar an elf corpse (63, 0, D) a phial of floods (63, 1, D) a wolf corpse (63, 2, D) a +2 rapier of venom a +0 robe a black bear corpse a spriggan corpse (63, 8, D) a staff of fire (63, 16, D) a lightning rod (4/4) (63, 17, D) a +0 long sword (63, 26, D) a +2 trident of flaming (63, 27, D) a staff of poison a +0 short sword a +0 shortbow 25 arrows a +0 leather armour an elf corpse (63, 28, D) a +0 short sword (still there?) an elf corpse (still there?) (63, 31, D) a +4 battleaxe of pain (64, 16, D) a +2 ring mail of fire resistance (64, 17, D) a +1 fustibalus of flaming (64, 21, D) a +0 long sword (64, 26, D) the +8 long sword "Loisyikk" {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (64, 27, D) a +0 shortbow a +0 short sword 23 arrows a +0 leather armour a staff of fire an elf corpse (65, 26, D) a box of beasts (69, 3, D) a +0 long sword a +0 ring mail (69, 10, D) a +0 trident (still there?) a merfolk corpse (still there?) (69, 36, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of health regeneration. (70, 8, D) a +1 scale mail of poison resistance (70, 11, D) a +0 trident (still there?) a +0 trident (still there?) (70, 36, D) a box of beasts (70, 37, D) 4 potions of heal wounds (71, 8, D) the +5 plate armour of Hairiness {*Corrode rElec rC+} It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (71, 11, D) a +0 trident (71, 16, D) a +5 glaive of venom (71, 17, D) a +0 trident (71, 19, D) a +0 trident a merfolk corpse (71, 26, D) a manual of Maces & Flails (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) a staff of death (72, 8, D) a +3 leather armour of fire resistance (72, 9, D) a staff of earth (72, 11, D) a +0 trident (72, 16, D) a tin of tremorstones (2/2) (72, 18, D) a +0 trident 4 boomerangs a merfolk corpse a wind drake corpse (72, 19, D) a wind drake corpse (72, 23, D) a throwing net (72, 26, D) a ring of poison resistance (72, 27, D) a +0 battleaxe of freezing (72, 36, D) a +6 ring of intelligence (72, 37, D) a condenser vane (73, 17, D) a +0 shortbow (still there?) 17 arrows (still there?) a staff of cold (still there?) (73, 27, D) a phial of floods (73, 36, D) the Volume of Igneous Weightlessness Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Fireball Conjuration/Fire 5 no c - Silence Hexes/Air 5 no (73, 37, D) a staff of air (74, 2, D) a yak corpse (74, 28, D) a +1 morningstar of protection (75, 1, D) a +0 morningstar of holy wrath