runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an amulet of reflection (49, 36, D) a +0 long sword (49, 37, D) a +3 ring mail of poison resistance (49, 38, D) a +0 battleaxe a +0 chain mail an orc corpse (50, 24, D) a +2 battleaxe of electrocution (50, 25, D) Sif Muna's Easy Secret Knowledge Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Confusing Touch Hexes 3 no c - Portal Projectile Hexes/Translocation 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Ozocubu's Armour Ice 3 no (50, 36, D) a lightning rod (4/4) (50, 38, D) a +2 short sword of venom the +1 chain mail of Patyuqas {rElec rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. an orc corpse (50, 40, D) a +0 giant club (50, 41, D) a +1 rapier of electrocution (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) an orc corpse (still there?) (51, 24, D) a +1 scale mail of poison resistance (51, 25, D) a staff of earth (51, 36, D) 5 large rocks (51, 37, D) a ring of protection from fire a staff of fire (51, 40, D) 5 large rocks (still there?) a +0 giant club (still there?) a cyclops corpse (still there?) (51, 41, D) a +0 glaive (still there?) a +2 chain mail of fire resistance (still there?) a ring of see invisible (still there?) the +10 hand axe of Lust {holy, *Corrode Will+ Int+4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It may corrode you when you take damage. It increases your willpower. a +0 plate armour (still there?) (51, 42, D) a +0 war axe a +0 plate armour a ring of protection from fire (52, 24, D) a box of beasts (52, 25, D) the Guide on Floating Moulding Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Alistair's Intoxication Transmutation/Poison 5 yes c - Conjure Ball Lightning Conjuration/Air 6 no d - Dragon Form Transmutation 7 no (52, 36, D) the +4 dagger of a Million Xenops {vorpal, rCorr Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from acid and corrosion. (52, 37, D) a +0 plate armour (53, 24, D) an amulet of regeneration (53, 25, D) a condenser vane (inert) (53, 36, D) a +0 flail (54, 24, D) the +1 fire dragon scales "Weozoam" {Rampage *Slow rElec rF++ rC- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It may slow you when you take damage. It bestows one free step when moving towards enemies. It makes you more stealthy. (54, 25, D) a staff of poison (55, 24, D) a +2 leather armour of fire resistance (59, 36, D) the +6 flail of the Saving Owl {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (59, 37, D) a +2 morningstar of protection (60, 37, D) the +7 plate armour of Filth {Int+4} It affects your intelligence (+4). (61, 8, D) a +1 flail of draining (61, 20, D) a +0 trident 5 boomerangs (61, 36, D) a ring of flight (61, 41, D) a +2 trident (still there?) a +0 robe (still there?) (62, 0, D) a book of Dreams (62, 16, D) the +8 scale mail of Instinct {rN+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. (62, 17, D) a staff of earth (62, 18, D) a wind drake corpse (skeletalised by now) (62, 20, D) a +0 trident (62, 27, D) a staff of air (62, 36, D) a +3 ring mail of cold resistance (62, 37, D) a piece from Xom's chessboard (15/15) (62, 41, D) a +0 spear (still there?) a +0 robe (still there?) a ring of flight (still there?) (63, 0, D) a +3 leather armour of fire resistance (63, 8, D) a staff of conjuration (63, 16, D) a +0 trident (63, 17, D) a phantom mirror (63, 19, D) a +0 trident (still there?) 8 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, 21, D) a +0 trident 5 boomerangs a merfolk corpse (skeletalised by now) (63, 22, D) the +4 broad axe "Jehavos" {freeze, +Blink rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you blink. 7 boomerangs (63, 26, D) the +0 plate armour "Vophag" {Fly rElec} It insulates you from electricity. It grants you flight. (63, 27, D) a +3 leather armour of positive energy (63, 36, D) a +1 glaive of distortion (64, 17, D) a ring of protection from fire (64, 21, D) a wind drake corpse (skeletalised by now) (64, 26, D) a staff of poison (64, 27, D) a phantom mirror (65, 26, D) a tin of tremorstones (2/2) (68, 0, D) a manual of Crossbows (68, 3, D) a +2 vorpal hand axe (68, 4, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (69, 36, D) a +1 hand crossbow of freezing (69, 39, D) a black bear corpse (70, 8, D) a +1 plate armour of poison resistance (70, 9, D) a +2 quarterstaff of speed (70, 36, D) a condenser vane (inert) (70, 38, D) a +0 short sword a +0 robe (71, 8, D) a +3 dire flail of holy wrath (71, 16, D) a +5 vampiric lajatang (71, 17, D) a phial of floods (71, 26, D) the +7 long sword of Wyrd {pain, rF+ Dex+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. (71, 27, D) a +0 dagger (71, 28, D) a staff of earth a +0 shortbow 15 arrows a +0 leather armour (71, 29, D) a +0 long sword (71, 31, D) a +1 vorpal halberd (71, 36, D) a +3 chain mail of poison resistance (71, 37, D) the +0 leather armour "Xil Weh" {-Tele Int+2 Dex+7} It affects your intelligence (+2). It affects your dexterity (+7). It prevents most forms of teleportation. (71, 40, D) a +0 spear (still there?) a hornet corpse (still there?) (71, 41, D) a wolf corpse (72, 8, D) a staff of conjuration (72, 9, D) a phantom mirror (72, 17, D) a +2 long sword of protection (72, 27, D) a piece from Xom's chessboard (15/15) (72, 32, D) a +1 battleaxe of distortion a +2 hand axe of draining (72, 36, D) a +2 halberd of venom (72, 37, D) a +0 quarterstaff a +0 robe a condenser vane (inert) (73, 1, D) the +1 robe "Mimmas" {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (73, 2, D) an iguana corpse (skeletalised by now) (73, 17, D) a +1 hand crossbow of freezing (73, 26, D) a +2 scale mail of cold resistance (73, 36, D) a ring of flight (73, 37, D) a +2 dagger of freezing a wolf corpse (74, 2, D) a jackal corpse (skeletalised by now) (75, 1, D) a scroll of brand weapon