runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (21, 0, D) a +5 vorpal spear (21, 1, D) a +1 dagger of freezing (22, 0, D) the +9 falchion of Qeshriec {pain, *Rage +Blink Will+++ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you blink. It may make you go berserk in combat. It greatly increases your willpower. (22, 1, D) the +10 halberd "Koofong" {antimagic, Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). (23, 0, D) an amulet of faith (23, 1, D) a +4 ring of evasion (24, 0, D) a manual of Staves (24, 1, D) a staff of conjuration (25, 1, D) a box of beasts (26, 0, D) a book of Annihilations (26, 1, D) a staff of poison (27, 0, D) a staff of death (27, 1, D) the +3 leather armour of Restlessness {rPois rC- Will++} It makes you vulnerable to cold. It protects you from poison. It greatly increases your willpower. (28, 1, D) a +3 vorpal hunting sling (29, 0, D) a piece from Xom's chessboard (15/15) (29, 1, D) the +7 great sword "Wilu Daz" {protect, Fragile Will+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It will be destroyed if unequipped. It increases your willpower. (29, 5, D) a +0 flail (still there?) a +0 robe (still there?) (34, 28, D) the +10 arbalest of Huinink {freeze, rF+ Will+ Str-5 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+3). It protects you from fire. It increases your willpower. (34, 30, D) a +0 giant club an ogre corpse (35, 0, D) a piece from Xom's chessboard (15/15) (35, 14, D) a +1 ring mail of cold resistance (35, 15, D) a +1 plate armour of positive energy (35, 28, D) a condenser vane (35, 29, D) a +0 great mace (36, 0, D) a staff of cold (36, 1, D) a tin of tremorstones (2/2) (36, 14, D) +2 steam dragon scales (36, 15, D) a +3 leather armour of poison resistance (36, 28, D) a piece from Xom's chessboard (15/15) (36, 29, D) the +8 battleaxe of Putrescence {flame, Fragile rF++ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It greatly protects you from fire. It will be destroyed if unequipped. (36, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (37, 1, D) a +2 hunting sling of flaming (37, 2, D) a +0 short sword (still there?) a naga corpse (skeletalised by now) (still there?) (37, 14, D) a condenser vane (37, 28, D) the amulet of Viteirir {Reflect rElec Int+3 Dex-5 SH+5} [amulet of reflection] It reflects blocked missile attacks. It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. It affects your SH (+5). an amulet of regeneration (37, 32, D) a +3 halberd (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (37, 33, D) a warg corpse (38, 0, D) a phantom mirror (38, 4, D) a ball python corpse (skeletalised by now) (38, 14, D) a tin of tremorstones (2/2) (38, 15, D) a ring of positive energy (38, 28, D) a piece from Xom's chessboard (15/15) (38, 29, D) a +0 war axe (38, 33, D) a +0 dire flail (still there?) a +0 dire flail (still there?) an ettin corpse (still there?) (38, 34, D) a +0 dire flail (still there?) a +1 hand crossbow of freezing (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (39, 1, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. It greatly protects you from fire. It makes you very vulnerable to cold. (39, 2, D) a +0 halberd an adder corpse (skeletalised by now) (39, 4, D) a +0 short sword a +0 flail a naga corpse (skeletalised by now) (39, 14, D) a +1 hand crossbow of flaming (39, 15, D) a +1 hand crossbow of flaming (39, 28, D) a condenser vane (39, 31, D) a +0 troll leather armour (still there?) a troll corpse (still there?) (39, 33, D) the +5 rapier "Gienopnoo" {pain, *Slow rElec rC+++ Stlth+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. a +0 arbalest (still there?) 24 bolts (still there?) a +1 plate armour of fire resistance (still there?) a +2 broad axe of venom (still there?) a +0 plate armour (still there?) a +0 mace (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (40, 0, D) a +3 broad axe of electrocution (40, 1, D) a +3 short sword of venom (40, 2, D) a ball python corpse (skeletalised by now) (40, 3, D) a +0 spear (40, 4, D) an anaconda corpse (skeletalised by now) (40, 5, D) a black mamba corpse (skeletalised by now) (40, 14, D) the +5 glaive of Inconvenience {elec, *Slow Fly Will+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It grants you flight. It may slow you when you take damage. It increases your willpower. (40, 15, D) the +0 morningstar of the Goat {vorpal, rPois Int+6 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from poison. (40, 28, D) a +1 vorpal long sword (40, 29, D) a +2 scale mail of cold resistance (40, 30, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) a ring of poison resistance (still there?) an orc corpse (still there?) (40, 31, D) a +0 mace (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) (40, 32, D) a +0 trident (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (40, 33, D) a +0 giant club (still there?) an ogre corpse (still there?) (41, 0, D) a +2 pair of boots of stealth (41, 1, D) a +2 falchion of holy wrath (41, 15, D) a staff of earth (41, 19, D) a +2 vorpal scythe (41, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (41, 29, D) a +0 giant spiked club a +5 short sword of protection an ogre corpse (41, 32, D) a +0 troll leather armour (still there?) a troll corpse (still there?) (42, 1, D) a staff of fire (42, 14, D) a +4 ring of evasion (42, 15, D) a lightning rod (4/4) (42, 29, D) a box of beasts (42, 32, D) a +0 morningstar (still there?) the ring "Gefeul" {rF+ rN+ AC+4 Str+4 Dex+2} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (43, 14, D) a +1 war axe of freezing (43, 15, D) a condenser vane (43, 29, D) a phial of floods (44, 28, D) a lightning rod (4/4) (49, 0, D) the +4 dire flail of the Valley {antimagic, *Rage rC+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from cold. It may make you go berserk in combat. (49, 24, D) a staff of conjuration (49, 36, D) a +2 scimitar of protection (50, 0, D) a condenser vane (50, 1, D) the amulet of Ziucot {Acrobat Rampage *Corrode Fly rPois} [amulet of the acrobat] It increases your evasion while moving and waiting. It protects you from poison. It grants you flight. It may corrode you when you take damage. It bestows one free step when moving towards enemies. (50, 12, D) a book of the Earth (50, 13, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (50, 24, D) the amulet of Iskir {Acrobat Dex+4} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your dexterity (+4). (50, 25, D) a +7 vorpal falchion (50, 36, D) a +1 vorpal trident (50, 37, D) a +1 pair of gloves of stealth (51, 12, D) a +0 ring mail of poison resistance (51, 13, D) a +2 hand axe of flaming (51, 25, D) a +4 vorpal war axe (51, 36, D) a +1 flail of draining (51, 37, D) a staff of poison (52, 1, D) the +3 leather armour of Hadjma {Int+7 SInv} It affects your intelligence (+7). It lets you see invisible. (52, 17, D) a bullfrog corpse (skeletalised by now) (52, 25, D) a +3 bardiche of protection (52, 36, D) a +4 short sword of draining (52, 37, D) a scroll of brand weapon (53, 0, D) a staff of conjuration (53, 1, D) a staff of fire (53, 12, D) a phantom mirror (53, 13, D) a book of Unlife (53, 25, D) a +2 antimagic hand axe (53, 31, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (53, 32, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (53, 36, D) a book of Transfigurations (54, 0, D) a +2 vorpal long sword (54, 1, D) a ring of flight (54, 3, D) a ghoul corpse (skeletalised by now) (54, 4, D) a ghoul corpse (skeletalised by now) (54, 12, D) a +2 robe of the Archmagi (54, 13, D) a +2 mace of protection (54, 24, D) a +2 robe of positive energy (54, 36, D) a +0 vampiric hand axe (55, 12, D) a +2 falchion of flaming (55, 13, D) a box of beasts (55, 24, D) the Papyrus of Warped Evil Spells Type Level Known a - Apportation Translocation 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Blink Translocation 2 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Manifold Assault Translocation 5 yes (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a staff of air (60, 17, D) a +1 great sword (still there?) a +1 vorpal shortbow (still there?) a +0 chain mail (still there?) (60, 36, D) a staff of air (60, 37, D) a book of Annihilations (61, 0, D) a staff of conjuration (61, 26, D) a piece from Xom's chessboard (15/15) (61, 37, D) a +6 ring of dexterity a +6 ring of dexterity (62, 8, D) a +2 demon trident of flaming (62, 9, D) a +2 hand crossbow of freezing (62, 26, D) the quicksilver dragon scales of Death's Door {rN+ Will+ Int+6 SInv} It affects your intelligence (+6). It protects you from negative energy. It lets you see invisible. It increases your willpower. (62, 32, D) 6 large rocks (62, 36, D) a staff of poison (63, 0, D) the +7 short sword of Gravity {vorpal, Will++ Str-2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It greatly increases your willpower. (63, 20, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (63, 21, D) a +0 war axe (still there?) a +0 plate armour (still there?) (63, 26, D) a +1 ring mail of cold resistance (63, 30, D) a staff of cold a +0 shortbow 15 arrows (63, 37, D) a lightning rod (4/4) (64, 16, D) a staff of air (64, 17, D) a +1 helmet of see invisible (64, 19, D) a +0 morningstar a +0 ring mail (64, 21, D) a +2 great sword a +0 plate armour (64, 27, D) a +0 trident (still there?) a +3 vorpal hunting sling (still there?) 8 boomerangs (still there?) a phantom mirror (still there?) (64, 32, D) a staff of cold a +0 shortbow 15 arrows (65, 21, D) a +3 morningstar of pain (still there?) a +0 arbalest (still there?) 12 bolts (still there?) a +0 morningstar (still there?) a +0 ring mail (still there?) (65, 28, D) a +0 shortbow (still there?) 15 arrows (still there?) (67, 0, D) a staff of cold (68, 0, D) a +6 demon blade of draining (68, 8, D) a +0 dagger a +0 robe (69, 36, D) a +2 great mace of draining (70, 8, D) a potion of flight the +7 chain mail "Bifrin" {rElec rPois rN++ MP-9} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (-9). (70, 9, D) a +3 quarterstaff of chaos a +0 cloak (70, 29, D) a +0 shortbow (still there?) a +0 dagger (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (70, 36, D) a +2 dagger of protection (70, 37, D) a +2 triple sword of distortion (70, 42, D) a +0 shortbow (still there?) 14 arrows (still there?) (71, 10, D) a +0 scythe a +0 robe (71, 12, D) a +2 dagger of electrocution a +0 robe (71, 17, D) +2 ice dragon scales (71, 32, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (71, 33, D) a +0 short sword (still there?) a +0 leather armour (still there?) (71, 36, D) a piece from Xom's chessboard (15/15) (71, 37, D) the ring "Zynus" {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. (71, 39, D) a +0 trident 4 boomerangs (71, 40, D) a +0 shortbow 18 arrows (71, 41, D) a +0 trident a +1 vorpal trident (72, 10, D) a +0 flail of protection a +0 robe (72, 16, D) a staff of conjuration (72, 17, D) the +8 fustibalus of Beogh's Castigation {vorpal, Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). (72, 32, D) a +0 short sword (unseen) (72, 37, D) a +2 dagger of speed (72, 39, D) a +0 shortbow (still there?) 22 arrows (still there?) a +0 trident (still there?) a throwing net (still there?) (73, 16, D) the Volume of Entrancing Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Slow Hexes 2 yes c - Call Imp Summoning 2 yes d - Confusing Touch Hexes 3 yes e - Animate Armour Summoning/Earth 4 yes f - Metabolic Englaciation Hexes/Ice 5 yes (73, 17, D) a +6 dagger of speed (73, 26, D) a staff of death (73, 27, D) a lightning rod (4/4) (73, 32, D) a +0 long sword a +0 ring mail (73, 36, D) a manual of Axes (73, 37, D) a staff of death