Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 17049480776717657489 35 runewalsh the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on Apr 30, 2021. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:32 (56 turns). runewalsh the Insei (Octopode Transmuter) Turns: 56, Time: 00:00:32 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 35% Magic: 4/6 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.1 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Hydra Form Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The human is moderately wounded. You constrict the human. You constrict the wolf, but do no damage. The wolf misses you. Unknown command. You tentacle-slap the wolf. You kill the wolf! You constrict the human, but do no damage. The human misses you. Your Unarmed Combat skill increases to level 5! You have reached level 2! You tentacle-slap the human. You pierce the human! You tentacle-slap the human! You squeeze the human. You kill the human! Your Unarmed Combat skill gained 2 levels and is now at level 7! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The door flies open with a bang! A water elemental comes into view. You feel a strong urge to attack something. Unknown command. Unknown command. You tentacle-slap the water elemental. The water elemental is moderately damaged. You tentacle-slap the water elemental but do no damage. The water elemental is moderately damaged. The water elemental closely misses you. You closely miss the water elemental. You squeeze the water elemental! The water elemental is heavily damaged. You are no longer berserk. You are exhausted. You feel yourself slow down. You tentacle-slap the water elemental but do no damage. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. Your tentacle spike disappears. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#)..#### ##.# ...#......## #..# ..##.......# #..# ##.##.##.†.# #..# ##.##.###..# #.@# #.####.##..# #...E.⌠.... .###..##.†## #...#...### #.....##..# #....#.⌠.# ###..##...##.....# ..# #..##....#......# ### #..###..##.#.....# #$. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D | Reached skill level 4 in Unarmed Combat 37 | D | Noticed a wolf 48 | D | Killed a wolf 49 | D | Reached skill level 5 in Unarmed Combat 49 | D | Reached XP level 2. HP: 10/18 MP: 3/5 50 | D | Reached skill level 7 in Unarmed Combat 50 | D | Reached XP level 3. HP: 13/23 MP: 3/6 50 | D | Noticed a water elemental 56 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 7 | 7.1 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 18 Tentacles || 5 Constrict || 3 Kick || 2 Punch || 1 Cast: Beastly Appendage || 3 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 3 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 6 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 6 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 50 daAuts