runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 plate armour of positive energy (62, 0, D) a +1 war axe (still there?) a +0 robe (still there?) a +2 hunting sling of freezing (still there?) (62, 8, D) a staff of earth (62, 16, D) a +2 mace of protection (62, 17, D) a +1 vorpal fustibalus (62, 26, D) a +2 bardiche of protection (62, 27, D) a +3 quarterstaff of speed (62, 32, D) a jumping spider corpse (63, 2, D) a necrophage corpse (63, 8, D) a +3 vorpal long sword (63, 16, D) a piece from Xom's chessboard (15/15) (63, 17, D) a staff of air (63, 26, D) a staff of conjuration (63, 31, D) a scorpion corpse (63, 32, D) a redback corpse a wolf spider corpse (64, 16, D) a +2 helmet of see invisible (64, 17, D) the +6 dagger of Welfare {freeze, rN+ Will+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It increases your willpower. (64, 26, D) a scarf of shadows (64, 27, D) the +8 spear of the Sage {vorpal, rPois Str+9 Int+3 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. (64, 32, D) a jumping spider corpse (67, 0, D) a staff of air (68, 0, D) a ring of poison resistance (69, 0, D) the +8 short sword "Atitaat" {vorpal, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (69, 36, D) a +0 spear of freezing (69, 40, D) a shapeshifter corpse (70, 8, D) a +0 dagger (70, 9, D) a +1 dagger of electrocution (70, 20, D) a +0 trident (70, 36, D) a +1 dagger of protection (70, 37, D) a phantom mirror (71, 11, D) a staff of cold (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +0 chain mail (still there?) (71, 16, D) a staff of earth (71, 21, D) a +4 dagger of electrocution (71, 27, D) a +3 scimitar of holy wrath (71, 30, D) a black mamba corpse (71, 36, D) a piece from Xom's chessboard (15/15) (71, 37, D) a +0 cloak of poison resistance (71, 40, D) a +0 short sword of venom (72, 8, D) a +0 dagger (72, 11, D) the +7 quarterstaff of Day {vamp, rPois rN+ Int-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. a +0 robe a +0 dagger a +0 robe (72, 17, D) a ring of see invisible (72, 26, D) a +1 ring mail of poison resistance (72, 28, D) a water moccasin corpse (72, 30, D) a ball python corpse a water moccasin corpse (72, 36, D) a +2 whip of distortion (72, 37, D) 4 potions of heal wounds (73, 3, D) a +0 dagger (still there?) a draconian corpse (still there?) (73, 11, D) a +0 flail (73, 21, D) the +12 demon blade "Sysotyask" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (73, 26, D) a staff of fire (73, 27, D) a +4 executioner's axe of flaming (73, 28, D) a +0 flail a naga corpse (73, 36, D) a +0 dagger (73, 37, D) a +0 dagger (74, 3, D) a +0 short sword a draconian corpse