Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 12009254918227829765 4 runewalsh the Insei (level 1, -8/19 HPs) Began as an Octopode Transmuter on May 29, 2021. Mangled by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:23 (58 turns). runewalsh the Insei (Octopode Transmuter) Turns: 58, Time: 00:00:24 Health: -8/19 AC: 1 Str: 9 XL: 1 Next: 60% Magic: 2/3 EV: 13 Int: 15 God: Gold: 15 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, on fire, appendages, hasted, glowing, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 15 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions c - a potion of heal wounds e - 2 potions of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 4.4 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Hydra Form Tmut 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Elyvilon Zin The Shining One Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel better. The human barely misses you. You open the door. A water elemental comes into view. Unknown command. The phantom barely misses you. There is an open door to the Ecumenical Temple here. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water elemental misses you. A phantom opens the door. Found a potion of curing. Found three altars. A deep elf pyromancer comes into view. It is wielding a +1 long sword of holy wrath. You bludgeon the water elemental! You tentacle-slap the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. Unknown command. You closely miss the water elemental. You pierce the water elemental. You squeeze the water elemental, but do no damage. The water elemental is moderately damaged. The deep elf pyromancer gestures at you while chanting. The sticky flame hits you. You are covered in liquid flames! Unknown command. You tentacle-slap the water elemental. The water elemental is heavily damaged. You are covered in liquid flames! * * * LOW HITPOINT WARNING * * * The water elemental barely misses you. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The phantom closely misses you. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is heavily damaged. You are covered in liquid flames! * * * LOW HITPOINT WARNING * * * The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓ ▓▓▓ ..#### ##.#### ..†..## #..#___ ......# #..#§.. .##...# #..###W#+###+## .###..# +#..#..E@......# #.##..# #...'.⌠p...e...# .##..####...#...######+# .##..###....#.⌠.# ##...##.....#...# #....#......#+### #..##.#.....# #.. ####....# ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental, a deep elf pyromancer, a human and a phantom. Vanquished Creatures 2 endoplasms (D) 2 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 3 plants (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 47 | D | Noticed a water elemental 54 | D | Found a glowing silver altar of Zin. 54 | D | Found a glowing golden altar of the Shining One. 54 | D | Found a white marble altar of Elyvilon. 55 | D | Noticed a deep elf pyromancer 58 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.4 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 10 Kick || 2 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Beastly Appendage || 3 Use: Potion || 3 Stab: Sleeping || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 6 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 6 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 51 daAuts