runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +4 vampiric dagger (49, 36, D) a staff of poison (49, 37, D) the amulet "Dieveula" {Faith Dex+6 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It makes you less stealthy. a throwing net a staff of earth (50, 24, D) the ring of Somuj {AC+4 SInv} [ring of protection] It affects your AC (+4). It lets you see invisible. (50, 25, D) a phial of floods (50, 36, D) a condenser vane (50, 39, D) a glowing shapeshifter corpse (51, 24, D) the Disquisition on the Compass and Slavery Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Malign Gateway Summoning/Translocation 7 yes e - Summon Hydra Summoning 7 no (51, 25, D) a +0 mace of holy wrath (51, 38, D) a glowing shapeshifter corpse (51, 40, D) a shapeshifter corpse (51, 42, D) a very ugly thing corpse an ugly thing corpse (51, 43, D) a very ugly thing corpse (52, 24, D) a staff of poison (52, 25, D) the +11 battleaxe of Instant Death {freeze, *Noise +Rage rElec rCorr} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It may make noises in combat. It protects you from acid and corrosion. (52, 36, D) a staff of earth (53, 24, D) the ring "Vekkaisi" {Fire rPois Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (53, 25, D) a staff of poison (53, 28, D) a +0 rapier (still there?) a +0 scale mail (still there?) (53, 30, D) a +3 long sword of holy wrath (54, 24, D) a book of Death (54, 25, D) a +2 executioner's axe of flaming (55, 24, D) a +0 spectral quarterstaff (60, 36, D) the +4 chain mail of Eternal Vigilance {Harm rPois Int-3 Slay+3} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It increases damage dealt and taken. (61, 8, D) a staff of death (61, 9, D) a yak corpse (skeletalised by now) (61, 16, D) a staff of conjuration (61, 36, D) a box of beasts (61, 37, D) a +6 ring of strength a +6 ring of strength (62, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (62, 8, D) a lightning rod (4/4) (62, 9, D) a +3 scale mail of cold resistance (62, 16, D) a +0 spear (62, 17, D) the +5 mace "Brush" {pain, Contam +Blink Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It lets you blink. It causes magical contamination when unequipped. a +0 buckler (62, 18, D) a +0 rapier a +0 robe (62, 26, D) a staff of fire (62, 27, D) a +2 spectral quarterstaff (62, 36, D) a ring of resist corrosion (62, 37, D) a staff of fire (63, 0, D) a scroll of brand weapon (63, 2, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 leather armour of cold resistance (63, 16, D) a +0 spear (63, 17, D) a phantom mirror (63, 19, D) a black bear corpse (63, 20, D) a black bear corpse (63, 21, D) a +0 morningstar of holy wrath a hornet corpse a spriggan corpse (63, 26, D) a staff of cold (63, 27, D) a scroll of brand weapon (63, 31, D) a cane toad corpse (63, 36, D) the +1 leather armour "Buhecs" {rF+} It protects you from fire. (63, 37, D) a staff of cold (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a tin of tremorstones (2/2) (64, 19, D) a black bear corpse (64, 26, D) a +1 pair of boots of rampaging (64, 27, D) the +7 war axe of Embarrassment {speed, Will+ Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you see invisible. It increases your willpower. (64, 31, D) a cane toad corpse (65, 26, D) a +1 hand crossbow of freezing (67, 4, D) a +0 hand axe (still there?) a draconian corpse (skeletalised by now) (still there?) (68, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (69, 36, D) a scroll of brand weapon (70, 8, D) a phial of floods (70, 9, D) a tin of tremorstones (2/2) (70, 36, D) a +2 vampiric falchion (70, 37, D) a +0 dagger a +0 robe a +3 vorpal broad axe (71, 8, D) the +2 scale mail "Rumesoj" {Will+} It increases your willpower. (71, 16, D) a +0 robe of the Archmagi (71, 17, D) a +0 shortbow 23 arrows a +1 vorpal arbalest (71, 18, D) a +0 shortbow 28 arrows a centaur corpse (skeletalised by now) (71, 26, D) a +0 dagger a +0 robe a staff of death (71, 27, D) a +0 flail a staff of air (71, 28, D) a +0 short sword an orc corpse (skeletalised by now) (71, 36, D) a +2 leather armour of cold resistance (71, 37, D) a +0 flail a staff of fire (71, 39, D) a +1 hand axe of venom a +0 plate armour (71, 41, D) a +0 glaive a +0 chain mail an orc corpse (72, 8, D) the +4 scythe of Lorodal {drain, *Slow Will+ SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It may slow you when you take damage. It increases your willpower. (72, 9, D) a piece from Xom's chessboard (15/15) (72, 16, D) a +5 morningstar of venom a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (72, 21, D) a +0 trident 4 silver boomerangs (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a +0 dagger a +0 robe a +3 dire flail of protection (72, 36, D) a +0 dagger an orc corpse (72, 37, D) a +2 dagger of flaming a +0 robe a +0 mace a +0 ring mail a +0 scythe of protection (72, 39, D) a +0 mace a +0 chain mail (73, 1, D) a +0 morningstar of freezing (73, 17, D) a +0 trident (73, 22, D) the +7 battleaxe of a Labyrinth {drain, rCorr Str+2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+4). It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) (73, 26, D) a +0 flail an orc corpse (skeletalised by now) (73, 27, D) a +0 short sword a +0 plate armour a condenser vane an orc corpse (skeletalised by now) (73, 36, D) a staff of air (74, 3, D) a wolf corpse (skeletalised by now) (75, 36, D) a +0 falchion