Dungeon Sprint DCSS version 0.27-a0-1290-g15d3ce7508 (webtiles) character file. Game seed: 14369127395434276084 139 runewalsh the Martial Artist (level 5, -8/49 HPs) Began as an Octopode Transmuter on June 15, 2021. Mangled by a fire elemental (11 damage) ... summoned by a deep elf pyromancer ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (97 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 97, Time: 00:01:04 Health: -8/49 AC: 1 Str: 9 XL: 5 Next: 22% Magic: 6/8 EV: 13 Int: 16 God: Gold: 16 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Rnd*Rage + (no ring) Stlth ..........NoTele + (no ring) HPRegen 0.16/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: berserking (expiring), appendages, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, berserk 1, low mp 1, wild magic 2 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 16 gold pieces. Inventory: Scrolls a - 4 scrolls of identify b - 4 scrolls of holy word {unknown} g - a scroll of blinking Potions d - 3 potions of flight e - 2 potions of magic y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.8 Unarmed Combat - Level 3.0 Spellcasting + Level 3.7 Transmutations + Level 3.6 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 46% N/A 11% 1 s - Spider Form Tmut/Pois 6% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 23% N/A 14% 2 Ice Form Ice/Tmut 22% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Elyvilon Zin The Shining One Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You tend to lose your temper in combat. Your magical capacity is low. (-10% MP) Your spells are harder to cast, but more powerful. Message History Unknown command. You bludgeon the water elemental! The water elemental is almost destroyed. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You bludgeon the water elemental! You destroy the water elemental! The water engulfing you falls away. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! Your Transmutations skill increases to level 3! Your Ice Magic skill gained 3 levels and is now at level 3! You have reached level 5! You feel agile. The door flies open with a bang! Found a glowing silver altar of Zin. You feel a strong urge to attack something. A deep elf pyromancer comes into view. It is wielding a +2 long sword of holy wrath. The deep elf pyromancer shouts! Found two altars. There is an open door here. The deep elf pyromancer points at you and mumbles some strange words. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * You tentacle-slap the deep elf pyromancer. You grab the deep elf pyromancer. The deep elf pyromancer is lightly wounded. You constrict the deep elf pyromancer, but do no damage. The deep elf pyromancer gestures wildly while chanting. Unknown command. You bludgeon the deep elf pyromancer! You squeeze the deep elf pyromancer! The deep elf pyromancer is severely wounded. You constrict the deep elf pyromancer, but do no damage. Unknown command. You bludgeon the deep elf pyromancer! The deep elf pyromancer is almost dead. You constrict the deep elf pyromancer. The fire elemental hits you. * * * LOW HITPOINT WARNING * * * The fire elemental burns you! You die... ▓▓▓▓▓ ▓▓▓ #(..#### ##.##### #......#####..#___# #.......#..#..#e@.# ##.##...#.$#..###E#+###+ ##.###..##'#..#.......... ###.##..###...'.⌠........ #..##..####...#...######+ ...##†.###....#.⌠.# ..##...##.....#...# .##....#......#+### ###..##.#.....# You could see a deep elf pyromancer and a fire elemental (summoned). Vanquished Creatures A water elemental (D) A scorpion (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 3 plants (D) 3 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D | Reached skill level 4 in Unarmed Combat 29 | D | Noticed a scorpion 44 | D | Reached skill level 6 in Unarmed Combat 44 | D | Reached XP level 2. HP: 14/18 MP: 3/5 52 | D | Killed a scorpion 53 | D | Reached skill level 8 in Unarmed Combat 53 | D | Reached XP level 3. HP: 8/23 MP: 3/6 53 | D | Reached XP level 4. HP: 9/28 MP: 3/7 66 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 66 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 67 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 67 | D | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 67 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 67 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 67 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 68 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 68 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 68 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 69 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 69 | D | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 69 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 69 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 69 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 69 | D | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 81 | D | Learned a level 3 spell: Spider Form 82 | D | Noticed a water elemental 91 | D | Killed a water elemental 92 | D | Reached XP level 5. HP: 22/33 MP: 5/8 92 | D | Found a glowing silver altar of Zin. 93 | D | Found a glowing golden altar of the Shining One. 93 | D | Found a white marble altar of Elyvilon. 93 | D | Noticed a deep elf pyromancer 96 | D | Noticed a fire elemental 97 | D | Mangled by a fire elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 6 8 | 8.8 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.7 Ice Magic | 3 | 3.6 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 18 | 8 || 26 Tentacles | 5 | 2 || 7 Kick | 5 | 1 || 6 Constrict | 3 | 1 || 4 Punch | 2 | || 2 Cast: Beastly Appendage | 3 | 1 || 4 Use: Potion | 2 | 7 || 9 Stab: Sleeping | 1 | || 1 Armor: Skin | 4 | || 4 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 6 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 6 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts