Dungeon Sprint DCSS version 0.27-a0-1296-g8ece459b43 (webtiles) character file. Game seed: 7262068868607438207 6 runewalsh the Insei (level 1, -1/19 HPs) Began as an Octopode Transmuter on June 16, 2021. Slain by a human (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:43 (81 turns). runewalsh the Insei (Octopode Transmuter) Turns: 81, Time: 00:00:43 Health: -1/19 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ..........NoTele + (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, appendages (expiring), very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, clever 1, poison resistance, weak 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls c - a scroll of enchant armour {unknown} f - a scroll of blinking g - 2 scrolls of identify {unknown} h - 2 scrolls of immolation {unknown} Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic i - 2 potions of flight j - a potion of lignification {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 4.7 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations + Level 0.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 13% 2 Spider Form Tmut/Pois 2% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Your mind is acute. (Int +2) Your system is resistant to poisons. (rPois) You are weak. (Str -2) Message History You feel extremely strange. Your iridescent scales disappear. You feel less in control of your magic. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You regain control of your magic. You feel weaker. You feel frail. A pair of antennae grows on your head! You feel robust. Really quaff m - a potion of mutation {!q}? You feel extremely strange. The antennae on your head shrink away. You feel clever. Your thoughts seem clearer. You feel resistant to poisons. You see here 6 gold pieces. There is an open door here. Okay, then. A human comes into view. The human shouts! Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your transformation is almost over. You open the door. A water elemental comes into view. The water elemental moves out of view. The human closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The human hits you! * * * LOW HITPOINT WARNING * * * You barely miss the human. Your grab misses the human. The human hits you. * * * LOW HITPOINT WARNING * * * You closely miss the human. Your grab misses the human. You pierce the human. The human is lightly wounded. The human barely misses you. Unknown command. You bludgeon the human! Your grab misses the human. You pierce the human. The human is heavily wounded. Unknown command. You bludgeon the human! Your grab misses the human. The human is severely wounded. The human hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#.$'...♣♣ ♣@# ..#.$#....♣♣♣ ♣♣p# _ #'####......♣ ♣.E# .†...#....≈♣♣♣♣..# .....#...≈≈♣♣♣...# ....$#..≈≈≈≈♣.♣..'.⌠.... ####'#..≈≈≈≈≈≈♣..#...### .....#.≈≈≈≈≈≈....#.⌠.# .†...#.≈≈≈≈≈.....# ..# You could see a water elemental and a human. Vanquished Creatures A phantom (D) An endoplasm (D) 3 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 5 plants (D) 5 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 53 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 53 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 54 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 54 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 54 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 55 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 55 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 56 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 56 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 56 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 56 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 56 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 57 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 57 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 57 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 57 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 72 | D | Noticed a water elemental 81 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.7 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 16 Kick || 2 Tentacles || 2 Cast: Beastly Appendage || 3 Use: Potion || 6 Stab: Sleeping || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 0 | 1 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 0 | 1 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 78 daAuts