runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of strength a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) a piece from Xom's chessboard (15/15) (62, 0, D) a +0 trident (62, 1, D) a staff of conjuration (62, 2, D) a +0 trident (62, 3, D) a +2 trident of freezing (62, 8, D) a piece from Xom's chessboard (15/15) (62, 12, D) a scorpion corpse (62, 16, D) a +2 chain mail of fire resistance (62, 17, D) a +1 leather armour of fire resistance (63, 0, D) a +0 trident (63, 2, D) a +5 halberd of flaming a merfolk corpse (63, 3, D) a +1 flail of draining (63, 16, D) a +3 leather armour of poison resistance (63, 17, D) a +3 flail of draining (64, 16, D) the ring "Fiocymil" {*Slow rF+ SInv Stlth+} [ring of protection from fire] It protects you from fire. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. (64, 17, D) a manual of Fighting (68, 0, D) a staff of earth (69, 0, D) a +4 shortbow of flaming (70, 8, D) a staff of air (71, 8, D) a staff of fire (71, 10, D) a +0 short sword an elf corpse (71, 11, D) a +3 short sword of flaming (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a +3 trident of freezing (72, 9, D) a staff of earth (72, 10, D) a +0 short sword a +0 leather armour (72, 11, D) a +1 war axe of venom (72, 16, D) the +0 rapier of Minimu {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (72, 17, D) the +1 rapier of Yhex {vorpal, rCorr} It inflicts extra damage upon your enemies. It protects you from acid and corrosion. (72, 18, D) +0 acid dragon scales an acid dragon corpse (72, 26, D) the +6 spear of Hepliaklqana's Reproof {vorpal, *Rage rCorr Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It may make you go berserk in combat. It protects you from acid and corrosion. (72, 27, D) a +2 hand axe of venom (73, 1, D) a +2 war axe of electrocution (73, 16, D) a staff of poison (73, 18, D) a wyvern corpse (75, 1, D) a +2 vorpal hunting sling