Dungeon Sprint DCSS version 0.27-a0-1325-g58a489ad9e (webtiles) character file. Game seed: 9535901094493533331 36 runewalsh the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on June 23, 2021. Drowned by a water elemental (2 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:01 (87 turns). runewalsh the Insei (Octopode Transmuter) Turns: 87, Time: 00:01:01 Health: 0/23 AC: 2 Str: 9 XL: 3 Next: 37% Magic: 3/6 EV: 19 Int: 16 God: Gold: 27 SH: 0 Dex: 17 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Rnd*Rage + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: spider-form (expiring), engulfed (cannot breathe), hasted, very quick A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), berserk 1, (fire resistance 1), MP-powered wands a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch You collected 27 gold pieces. Inventory: Scrolls c - a scroll of torment {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of blinking h - a scroll of holy word {unknown} i - 3 scrolls of identify {unknown} Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic g - 2 potions of flight {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 6.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.2 Transmutations + Level 2.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 16% 1 s - Spider Form Tmut/Pois 3% N/A 54% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 12% N/A 22% 2 Ice Form Ice/Tmut 10% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You tend to lose your temper in combat. ((Your flesh is heat resistant. (rF+))) You expend magic power (3 MP) to strengthen your wands. Message History You feel resistant to poisons. Okay, then. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You feel less resistant to poisons. Your tentacle spike disappears. You no longer feel heat resistant. Your connection to magic feels subdued. You feel resistant to heat. Really quaff m - a potion of mutation {!q}? You feel extremely strange. Your magic regains its normal vibrancy. You feel a little pissed off. You feel your magical essence link to the dungeon's wands. Okay, then. There is an open door here. This spell is extremely dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 2? You feel yourself speed up. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 's'. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (32% risk of failure)! Continue anyway? You turn into a venomous arachnid creature. You recover from your berserk rage. You feel yourself speed up. As you open the door, it creaks loudly! A water elemental comes into view. The water elemental closely misses you. There is an open door to the Ecumenical Temple here. You hit the water elemental but do no damage. Unknown command. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You completely miss the water elemental. The water elemental is lightly damaged. Your transformation is almost over. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'...♣♣ ♣.# .#..#....♣♣ ♣♣.# '####.....♣ ♣..# .†..#....≈♣♣ ♣..###+#+## ....#...≈≈.♣♣ ♣.#....... ...(#..≈≈≈≈.♣♣♣.s.⌠..... ###'#..†≈≈≈≈≈♣♣.#E..#### ...†#.≈≈≈≈≈≈....#.⌠.# ....#.≈≈≈†≈.....#...# ....#.≈≈≈.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 29 | D | Noticed a wolf 36 | D | Killed a wolf 37 | D | Reached skill level 6 in Unarmed Combat 37 | D | Reached XP level 2. HP: 16/18 MP: 3/5 42 | D | Reached XP level 3. HP: 21/23 MP: 3/6 59 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 59 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 59 | D | Gained mutation: You have a considerably increased | reservoir of magic. (+20% MP) [potion of mutation] 60 | D | Lost mutation: You have a considerably increased reservoir | of magic. (+20% MP) [potion of mutation] 60 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 60 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 61 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 61 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 61 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 61 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 61 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 62 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 62 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 62 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 62 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 63 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 63 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 63 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 63 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 63 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 64 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 64 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 64 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 73 | D | Learned a level 3 spell: Spider Form 84 | D | Noticed a water elemental 87 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 6 | 6.0 Transmutations | 3 | 3.2 Ice Magic | 2 | 2.3 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 18 Constrict || 3 Tentacles || 2 Kick || 1 Cast: Beastly Appendage || 2 Spider Form || 1 Use: Potion || 8 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 1 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 0 | 1 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 92 daAuts