Dungeon Sprint DCSS version 0.27-a0-1325-g58a489ad9e (webtiles) character file. Game seed: 6005254532230662445 35 runewalsh the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on June 23, 2021. Slain by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (80 turns). runewalsh the Insei (Octopode Transmuter) Turns: 80, Time: 00:00:40 Health: -1/23 AC: 2 Str: 11 XL: 3 Next: 33% Magic: 3/6 EV: 19 Int: 16 God: Gold: 26 SH: 0 Dex: 17 Spells: 2/6 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Rnd*Rage + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: spider-form (expiring), on berserk cooldown, hasted, very quick A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (tentacle spike 1), see invisible, berserk 1, sense surroundings 1, strong 1 a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch You collected 26 gold pieces. Inventory: Scrolls c - 2 scrolls of torment {unknown} e - a scroll of identify {unknown} f - a scroll of blinking h - a scroll of vulnerability {unknown} Potions b - a potion of heal wounds d - 2 potions of magic g - 2 potions of flight {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.0 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 22% 1 s - Spider Form Tmut/Pois 2% N/A 61% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 32% 2 Ice Form Ice/Tmut 4% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((One of your tentacles bears a spike.)) You have supernaturally acute eyesight. (SInv) You tend to lose your temper in combat. You passively map a small area around you. Your muscles are strong. (Str +2) Message History You feel less in control of your magic. You lose the ability to read scrolls when threatened. You feel your magical essence link to the dungeon's wands. Okay, then. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. Your magical essence no longer links to wands of the dungeon. Your iridescent scales disappear. You feel a strange attunement to the structure of the dungeons. Your vision sharpens. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You regain control of your magic. You can once more read scrolls while threatened. You feel stronger. One of your lower tentacles grows a sharp spike. Okay, then. This spell is extremely dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 's'. You feel yourself speed up. You feel better. Okay, then. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (38% risk of failure)! Continue anyway? You turn into a venomous arachnid creature. You feel yourself speed up. You open the door. A water elemental comes into view. Your transformation is almost over. There is an open door to the Ecumenical Temple here. The water elemental misses you. Unknown command. You hit the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ #..'...♣.♣ ♣.# #..#.....♣♣ ♣.# _ _ , ####......♣ ♣♣.# , _ ,,, ...#....≈.♣♣♣..###+#+### , ...#...≈≈..♣.♣.#........ , ..$#..≈≈≈≈..♣..'.⌠...... ##'#..≈≈≈≈≈≈.♣.#s..####* ...#.≈≈≈≈≈≈....#.E.# .†.#.≈≈≈≈≈.....#...# , ≈ ...#.≈≈≈.......#+### ≈ ####...........#, + ...............# * _ , ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * * * * ≈ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 26 | D | Noticed a wolf 36 | D | Killed a wolf 37 | D | Reached skill level 5 in Unarmed Combat 37 | D | Reached XP level 2. HP: 9/18 MP: 3/5 39 | D | Reached skill level 7 in Unarmed Combat 39 | D | Reached XP level 3. HP: 11/23 MP: 3/6 55 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 55 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 58 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 58 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 58 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 58 | D | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 58 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 59 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 59 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 59 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 59 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 60 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 60 | D | Lost mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 60 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 60 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 68 | D | Learned a level 3 spell: Spider Form 77 | D | Noticed a water elemental 80 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 7 | 7.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 1 Tentacles || 2 Constrict || 1 Cast: Beastly Appendage || 2 Spider Form || 1 Use: Potion || 7 Stab: Sleeping || 3 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts