Dungeon Sprint DCSS version 0.27-a0-1334-g2746e35aca (webtiles) character file. Game seed: 11440773741122473695 77 runewalsh the Insei (level 4, -2/33 HPs) Began as an Octopode Transmuter on June 26, 2021. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:56 (72 turns). runewalsh the Insei (Octopode Transmuter) Turns: 72, Time: 00:00:57 Health: -2/33 AC: 6 Str: 9 XL: 4 Next: 34% Magic: 4/8 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/9 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +......... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form, engulfed A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls a - 3 scrolls of torment {unknown} c - 2 scrolls of identify {unknown} f - a scroll of blinking g - a scroll of holy word {unknown} Potions b - a potion of heal wounds d - 2 potions of magic e - a potion of attraction {unknown} h - 2 potions of flight m - 6 potions of mutation {!q} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 5.3 Unarmed Combat - Level 3.0 Spellcasting - Level 4.7 Transmutations - Level 4.3 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 2% 1 i - Ice Form Ice/Tmut 16% N/A 28% 4 s - Spider Form Tmut/Pois 4% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 17% N/A 4% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History m - 6 potions of mutation {!q} (gained 2) This spell is potentially lethal to cast! Memorise Ice Form, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. This spell is quite dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 1? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 's'. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to cast (28% risk of failure)! Continue anyway? Okay, then. You see here 9 gold pieces. You feel yourself speed up. There is an open door here. Casting: Ice Form (potentially lethal; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to cast (28% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? f - End Transformation Adjust to which letter? h - End Transformation You open the door. A water elemental comes into view. You punch the water elemental! You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! You hit the water elemental. You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You hit the water elemental. You freeze the water elemental. The water elemental is almost destroyed. You recover from your berserk rage. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#(..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#$$#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..YE.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# #..##....#.†....# # #..###..##.#.....# #$. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D | Reached skill level 4 in Unarmed Combat 33 | D | Noticed a scorpion 37 | D | Killed a scorpion 38 | D | Reached XP level 2. HP: 8/18 MP: 3/6 38 | D | Reached XP level 3. HP: 11/23 MP: 3/7 38 | D | Reached XP level 4. HP: 13/28 MP: 3/8 41 | D | Reached skill level 5 in Unarmed Combat 58 | D | Learned a level 4 spell: Ice Form 62 | D | Learned a level 3 spell: Spider Form 68 | D | Noticed a water elemental 72 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 4 5 | 5.3 Spellcasting | 3 | 3.0 Transmutations | 4 | 4.7 Ice Magic | 4 | 4.3 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | 6 || 15 Constrict | 3 | 1 || 4 Kick | 3 | 1 || 4 Tentacles | 1 | 2 || 3 Cast: Beastly Appendage | 2 | || 2 Ice Form | | 1 || 1 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armor: Skin | 1 | 1 || 2 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 0 | 6 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 0 | 6 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 76 daAuts