runewalsh the Dungeon (0, 50, D) a lightning rod (4/4) (0, 51, D) a tin of tremorstones (2/2) (0, 52, D) the +2 cloak of Qip Ziyw {Int+5} Int: It affects your intelligence (+5). (1, 33, D) a lightning rod (4/4) (1, 51, D) a box of beasts (2, 14, D) a staff of death (2, 16, D) a +4 long sword of draining (2, 32, D) the +6 scale mail of the Equinox {rC+} rC: It protects you from cold. (2, 33, D) +1 pearl dragon scales (2, 34, D) a +0 dagger of electrocution (2, 50, D) a staff of air (2, 51, D) a staff of earth (2, 52, D) a +1 pair of gloves of archery (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) the Incunabulum of Shifting Poisoning Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Olgreb's Toxic Radiance Poison 4 yes c - Irradiate Conjuration/Transmutation 5 yes d - Statue Form Transmutation/Earth 6 yes (3, 15, D) a +2 vorpal broad axe (3, 16, D) a +3 leather armour of cold resistance (3, 32, D) a staff of fire (3, 33, D) a +0 flail (still there?) a +0 cloak (still there?) a ring of protection from cold (still there?) a +6 trident of flaming (still there?) a +0 cloak (still there?) a +0 flail (still there?) a staff of air (still there?) (3, 34, D) a +0 war axe (unseen) (3, 35, D) a +0 war axe of electrocution (unseen) (3, 50, D) a condenser vane (3, 51, D) a phial of floods (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 vorpal quarterstaff (4, 15, D) a staff of death (4, 16, D) a +2 quarterstaff of draining (4, 32, D) a +6 fustibalus of freezing (4, 33, D) a +0 whip (still there?) a +0 cloak (still there?) a ring of protection from cold (still there?) a +0 war axe of electrocution (still there?) a +2 robe of resistance (still there?) (4, 34, D) a +0 mace (still there?) a +5 flail of holy wrath (still there?) a staff of conjuration (still there?) (4, 50, D) a +2 vorpal hunting sling (4, 51, D) a phial of floods (4, 52, D) a +0 short sword of distortion (5, 15, D) a +4 plate armour of fire resistance (5, 16, D) a +3 hunting sling of freezing (5, 32, D) a +0 flail (5, 33, D) a staff of cold (5, 34, D) a +0 short sword (still there?) a +0 scimitar (still there?) (5, 36, D) a +0 scimitar (still there?) a +6 ring of dexterity (still there?) (5, 51, D) a +2 morningstar of protection (5, 52, D) a +1 vorpal hunting sling (6, 14, D) the +1 scale mail "Vonuar" {rPois Int+7 Dex-2} Int: It affects your intelligence (+7). Dex: It affects your dexterity (-2). rPois: It protects you from poison. (6, 15, D) a +4 chain mail of positive energy (6, 16, D) a +2 chain mail of fire resistance (6, 33, D) a +1 mace of holy wrath a +3 long sword of flaming a book of Dreams (6, 34, D) a staff of poison (6, 35, D) a +0 halberd (6, 36, D) a +0 war axe (6, 52, D) a +10 plate armour of ponderousness (7, 14, D) a +5 shortbow (7, 15, D) a +1 long sword of electrocution (7, 16, D) a +1 halberd of freezing (7, 32, D) a ring of protection from fire a box of beasts (7, 33, D) the +1 dagger of the Slime-mould {pain, +Blink rElec rPois Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (7, 34, D) a +0 hand axe (7, 35, D) a +0 war axe a +0 cloak a +0 long sword a +0 cloak (7, 37, D) a +0 short sword (7, 47, D) an amulet of magic regeneration a ring of protection from cold (7, 49, D) a +6 ring of dexterity (7, 50, D) a staff of death (7, 51, D) a +2 vorpal scimitar (7, 52, D) a scroll of brand weapon (8, 14, D) a book of the Sky (8, 15, D) a staff of conjuration (8, 16, D) a +4 morningstar of protection (8, 20, D) a +0 whip a +0 robe (8, 32, D) a staff of cold (8, 33, D) a +0 flail (8, 34, D) a +2 ring mail of cold resistance (8, 38, D) a +0 cloak (8, 50, D) a ring of flight (8, 52, D) a tin of tremorstones (2/2) (9, 14, D) a +3 chain mail of cold resistance (9, 15, D) a +0 short sword a +0 leather armour a +2 robe (9, 16, D) a phantom mirror (9, 32, D) a +1 pair of gloves of stealth (9, 33, D) a staff of conjuration (9, 34, D) a +0 trident a +0 glaive a staff of death (9, 35, D) a +0 glaive (9, 36, D) a +0 battleaxe a +0 halberd the ring "Ecuteh" {rF+ Will- Str+4 Dex+3 Stlth+} [ring of protection from fire] Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. Will: It decreases your willpower. Stlth: It makes you more stealthy. (9, 40, D) a +3 vorpal hand axe (9, 50, D) a +2 leather armour of cold resistance (9, 51, D) a ring of resist corrosion (9, 52, D) a phial of floods (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a +3 falchion of protection (10, 15, D) a +0 vorpal war axe (10, 16, D) the +4 rapier of Arbitration {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). (10, 32, D) a +2 robe of willpower (10, 33, D) a +0 dire flail a lightning rod (4/4) (10, 35, D) a +0 hand axe a +0 great sword a +0 cloak an amulet of guardian spirit (10, 38, D) a +0 mace (10, 50, D) a phial of floods (10, 51, D) a +2 hunting sling of freezing (10, 52, D) a staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of the Tempests (11, 16, D) a +3 vampiric scythe a +1 robe of fire resistance (11, 18, D) a +2 demon trident of venom an amulet of reflection (11, 32, D) a phantom mirror (11, 33, D) a staff of earth (11, 35, D) a +0 battleaxe (11, 51, D) a +3 flail of draining (12, 14, D) a +2 dire flail of draining (12, 32, D) a staff of fire (12, 33, D) a +0 war axe a +0 cloak a +0 long sword (12, 34, D) a +0 dire flail (12, 50, D) a staff of earth (12, 52, D) a +2 robe (13, 32, D) the +4 dagger of Mastery {venom, rC+ SInv Stlth+} It poisons the flesh of those it strikes. rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (13, 33, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 war axe a +0 short sword (13, 34, D) a +0 scimitar of holy wrath a +0 scimitar a +6 ring of dexterity a staff of poison (13, 50, D) a +6 vorpal fustibalus (13, 51, D) an amulet of reflection (13, 52, D) a scroll of brand weapon (14, 33, D) a +0 war axe (14, 35, D) a +4 falchion of distortion a +0 cloak (14, 50, D) the +6 battleaxe "Kococes" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. (14, 51, D) a +1 spear of freezing (14, 52, D) a +1 vampiric short sword (17, 7, D) the ring "Homiux" {Fire *Slow Will+ Slay+3} [ring of fire] It enhances your fire magic.Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. *Slow: It may slow you when you take damage. Will: It increases your willpower. the amulet of Sajol {Acrobat Harm} [amulet of the acrobat] It increases your evasion while moving and waiting.Harm: It increases damage dealt and taken. (18, 49, D) a phantom mirror (18, 50, D) a book of Misfortune (19, 0, D) a ring of protection from fire (19, 1, D) a lightning rod (4/4) (19, 16, D) a box of beasts (19, 32, D) a +2 ring mail of poison resistance (19, 33, D) a tin of tremorstones (2/2) (20, 1, D) a book of Flames (20, 16, D) a +2 short sword of protection (20, 17, D) a +0 flail a phantom mirror (20, 33, D) a piece from Xom's chessboard (15/15) (20, 49, D) a staff of earth (20, 50, D) a +4 hunting sling (21, 1, D) the +5 ring mail of Joy {Harm Regen+ Dex+5} Dex: It affects your dexterity (+5). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (21, 16, D) a +3 short sword of speed (21, 17, D) a staff of cold (21, 33, D) +2 acid dragon scales (21, 34, D) a +6 ring of strength (21, 48, D) a book of Ice (21, 50, D) a lightning rod (4/4) (22, 0, D) +1 acid dragon scales (22, 1, D) a +1 ring mail of poison resistance (22, 16, D) the +4 chain mail "Cupt" {rF+} rF: It protects you from fire. (22, 17, D) the +7 quarterstaff of Deflation {flame, rF- rCorr Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (22, 32, D) a +3 scythe of venom the ring of Relativism {Fly rElec Int+5} [ring of flight] Int: It affects your intelligence (+5). rElec: It insulates you from electricity. Fly: It grants you flight. (22, 33, D) a +2 scythe of venom (still there?) a +1 chain mail of positive energy (still there?) (22, 49, D) a +3 spear of freezing (23, 0, D) a +1 rapier of venom (23, 1, D) a +1 falchion of holy wrath (23, 5, D) +0 ice dragon scales (23, 16, D) 3 large rocks a box of beasts (23, 17, D) a +6 ring of strength (23, 18, D) a phial of floods (23, 32, D) a +3 chain mail of cold resistance (23, 33, D) a ring of willpower (23, 34, D) a staff of cold (23, 36, D) a +0 scythe of flaming (23, 49, D) a +9 plate armour of ponderousness (23, 50, D) a +0 ring mail of fire resistance (23, 51, D) a +2 vorpal quarterstaff (24, 0, D) a +2 robe of cold resistance (24, 1, D) the +5 scale mail of Disa Zeo {Will+++ Regen+ Str-2 Dex+7} Str: It affects your strength (-2). Dex: It affects your dexterity (+7). Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. (24, 16, D) a +0 mace the +8 quarterstaff of Ynuor {speed, rN+} Attacks with this weapon are significantly faster. rN: It protects you from negative energy. (24, 17, D) a staff of cold (24, 18, D) a +2 spear of distortion (24, 32, D) a +1 whip of venom (24, 33, D) a +4 war axe of freezing (24, 34, D) the +8 rapier "Hodeiwk" {vamp, Str+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Str: It affects your strength (+4). Stlth: It makes you more stealthy. (24, 35, D) a +0 giant club (24, 47, D) a staff of air a ring of see invisible (24, 49, D) a +1 plate armour of fire resistance (24, 50, D) a staff of poison (25, 0, D) a +1 war axe of electrocution (25, 1, D) a lightning rod (4/4) (25, 4, D) +0 ice dragon scales (25, 16, D) a +0 flail (25, 17, D) the +5 hand crossbow of Okawaru's Supremacy {venom, rElec rC+} It poisons the ammo it fires. rC: It protects you from cold. rElec: It insulates you from electricity. (25, 32, D) a staff of fire (25, 33, D) a book of Air (25, 34, D) a +0 vampiric scythe (still there?) a ring of magical power (still there?) (25, 48, D) a scroll of brand weapon (25, 49, D) a phantom mirror (25, 50, D) a +1 chain mail of fire resistance (26, 0, D) a +2 pair of gloves of archery (26, 3, D) a +1 battleaxe of freezing (26, 16, D) 4 large rocks the +5 glaive of Plague {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (26, 17, D) a staff of earth (26, 32, D) the ring "Fodo Hia" {Ice *Corrode rElec Dex+2 Stlth+} [ring of ice] It enhances your ice magic.Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (26, 33, D) a +1 pair of gloves of stealth (26, 34, D) the +4 scale mail "Foraxzot" {Harm rF+++ rC- Int+4} Int: It affects your intelligence (+4). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. (26, 47, D) a +6 ring of intelligence a +6 ring of intelligence (26, 48, D) a staff of fire (26, 49, D) a +1 double sword of flaming (26, 50, D) a staff of death (27, 0, D) an amulet of regeneration (27, 1, D) a +2 robe of fire resistance (27, 17, D) a condenser vane (27, 32, D) a lightning rod (4/4) (27, 33, D) an amulet of the acrobat (27, 34, D) a +3 whip of draining (27, 49, D) a staff of earth (27, 50, D) a scroll of brand weapon (28, 0, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (28, 1, D) a phial of floods (28, 16, D) a phantom mirror (28, 32, D) a staff of fire (28, 33, D) a staff of death (28, 49, D) a staff of death (28, 52, D) a staff of cold (29, 0, D) an amulet of faith (29, 16, D) 4 scrolls of enchant weapon (29, 17, D) a book of the Dragon (29, 32, D) a staff of air (29, 48, D) a ring of flight (29, 49, D) a staff of air a piece from Xom's chessboard (15/15) (29, 50, D) a staff of conjuration (30, 49, D) the +6 scale mail of Courage {Str+2 Int+6} Str: It affects your strength (+2). Int: It affects your intelligence (+6). (31, 48, D) a +0 glaive of pain (31, 49, D) a tin of tremorstones (2/2) (31, 50, D) a +0 long sword of holy wrath (32, 50, D) a +3 leather armour of poison resistance (33, 48, D) a staff of poison (33, 49, D) the +7 longbow "Demonslayer" {vorpal, Drain rElec Str+5 Dex-4} Any arrow fired from it inflicts extra damage. Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (33, 50, D) a ring of fire a ring of ice (34, 28, D) the +7 dagger "Oliuch" {vorpal, rElec Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (34, 48, D) a staff of conjuration (34, 49, D) a book of Clouds (34, 50, D) a scroll of brand weapon (35, 0, D) a condenser vane (35, 14, D) a +0 mace of protection (35, 28, D) a staff of air (35, 29, D) a +0 vorpal hand crossbow (36, 1, D) a staff of poison (36, 14, D) a +4 scimitar of flaming (still there?) a staff of conjuration (still there?) (36, 15, D) a +3 scimitar of flaming a staff of fire (36, 28, D) a +3 plate armour of willpower (36, 29, D) a lightning rod (4/4) (37, 0, D) a staff of earth (37, 14, D) an amulet of guardian spirit (37, 15, D) a +4 scimitar of flaming a +1 scale mail of fire resistance (37, 28, D) the ring of the Gloaming {rPois rF+ rC- Str+2} [ring of poison resistance] Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (37, 29, D) the +7 short sword of Qemyn {vorpal, Int+6} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). (38, 0, D) a book of Necromancy (38, 1, D) a condenser vane (38, 14, D) a +3 plate armour of cold resistance (unseen) (38, 15, D) a +2 falchion of electrocution (38, 28, D) a staff of death (38, 29, D) a +0 shortbow of flaming (38, 48, D) a +2 vorpal glaive (38, 49, D) a staff of air (38, 50, D) 4 scrolls of enchant weapon (39, 0, D) a +0 spectral giant club (39, 1, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder.AC: It affects your AC (+5). (39, 14, D) the +6 scimitar of Duty {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (39, 15, D) a +3 quarterstaff of speed (39, 28, D) the +1 troll leather armour "Ram Lyoq" {rPois rC- rN+ Regen+} rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (39, 29, D) a +2 battleaxe of venom (39, 48, D) the +8 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (39, 49, D) a +2 vorpal battleaxe (39, 50, D) a ring of resist corrosion (40, 0, D) the +5 great mace of Joxteati {vorpal, rElec rN+ Str+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). rElec: It insulates you from electricity. rN: It protects you from negative energy. (40, 1, D) a condenser vane (40, 14, D) a +2 dagger of holy wrath (40, 15, D) a +0 great mace of holy wrath (40, 16, D) a +4 scimitar of flaming (40, 28, D) a staff of conjuration (40, 29, D) a phial of floods (40, 48, D) a +1 spear of venom (40, 49, D) the amulet "Fuon" {Reflect rPois rF- Int+10 Slay-6 SH+5} [amulet of reflection] It reflects blocked missile attacks.Int: It affects your intelligence (+10). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It makes you vulnerable to fire. rPois: It protects you from poison. SH: It affects your SH (+5). (41, 0, D) a +2 vorpal hunting sling (41, 1, D) a lightning rod (4/4) (41, 14, D) a +0 great sword of flaming (41, 15, D) a staff of conjuration (41, 28, D) a scroll of brand weapon (41, 48, D) a +0 short sword of holy wrath (42, 0, D) a staff of earth (42, 1, D) a +2 hand axe of flaming (42, 14, D) a Young Poisoner's Handbook (42, 15, D) a +1 great sword of flaming (still there?) a staff of cold (still there?) (42, 28, D) a staff of air (42, 29, D) a +6 vorpal trident (42, 48, D) a book of Transfigurations (42, 49, D) a phantom mirror (42, 50, D) a +3 war axe of venom (43, 14, D) 4 scrolls of enchant weapon (43, 15, D) a staff of fire (43, 28, D) a +1 battleaxe of electrocution (43, 29, D) a +6 ring of strength (43, 49, D) a staff of fire (43, 50, D) a staff of cold (44, 28, D) a +8 plate armour of ponderousness (44, 48, D) the ring of Xigg {Fire rPois Int+3} [ring of fire] It enhances your fire magic.Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (44, 49, D) a book of Clouds (44, 50, D) a +2 morningstar of holy wrath (44, 51, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (44, 53, D) a wind drake corpse (skeletalised by now) (45, 48, D) a +3 chain mail of willpower (45, 49, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. Clar: It protects you against confusion. a +0 robe a spriggan corpse (skeletalised by now) (45, 50, D) the +10 plate armour of the Moon {rElec} rElec: It insulates you from electricity. a storm dragon corpse (skeletalised by now) (45, 51, D) a +6 ring of dexterity (45, 53, D) a wind drake corpse (skeletalised by now) (45, 54, D) a +0 robe (46, 48, D) a ring of flight a wind drake corpse (skeletalised by now) (46, 49, D) a +2 scale mail of positive energy (46, 51, D) a +2 chain mail of willpower a titan corpse (skeletalised by now) (47, 48, D) a +2 robe (47, 49, D) a +0 robe a lightning rod (4/4) a spriggan corpse (skeletalised by now) (47, 50, D) a +0 robe (47, 52, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (48, 48, D) +0 storm dragon scales an amulet of reflection a storm dragon corpse (skeletalised by now) (48, 49, D) a +5 giant spiked club a wind drake corpse (skeletalised by now) (48, 50, D) a +0 war axe of flaming a wind drake corpse (skeletalised by now) (48, 51, D) a +2 leather armour of cold resistance (48, 53, D) a storm dragon corpse (skeletalised by now) (48, 54, D) a storm dragon corpse (skeletalised by now) (49, 0, D) a +0 dagger (49, 1, D) a +0 short sword (49, 2, D) a +0 long sword (49, 12, D) a +3 dire flail of draining (49, 24, D) a phantom mirror (49, 36, D) the +4 flail of True Grit {venom, Fragile Int+6} It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). Fragile: It will be destroyed if unequipped. (49, 48, D) a ring of protection from cold (49, 50, D) the amulet of Selick {Faith rPois rN+ Will+} [amulet of faith] It allows you to gain divine favour quickly.rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. a wind drake corpse (skeletalised by now) (50, 0, D) a +2 ring mail of cold resistance (50, 1, D) a phial of floods (50, 12, D) a tin of tremorstones (2/2) (50, 24, D) a +3 ring mail of fire resistance (50, 25, D) the +6 falchion of Sunlight {vorpal, rN++ Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rN: It greatly protects you from negative energy. (50, 37, D) a staff of cold (50, 48, D) the Handbook of Creative Flight Spells Type Level Known a - Silence Hexes/Air 5 yes b - Shadow Creatures Summoning 6 yes c - Dragon's Call Summoning 9 yes (50, 49, D) a +2 rapier of protection a titan corpse (skeletalised by now) (50, 50, D) a +0 robe (51, 0, D) a staff of death (51, 1, D) a +0 long sword a +0 leather armour a +2 hunting sling of freezing (51, 12, D) a staff of air (51, 13, D) the +8 glaive of Hyjo Kelole {elec, SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. SInv: It lets you see invisible. (51, 24, D) a scroll of brand weapon (51, 25, D) a +5 spectral lajatang (51, 36, D) a +2 robe of resistance (51, 37, D) a +4 long sword of holy wrath (51, 49, D) a titan corpse (skeletalised by now) (51, 50, D) a condenser vane (52, 0, D) a +0 short sword a +0 longbow 24 arrows a +0 leather armour the +10 shortbow "Punidd" {vorpal, Will+} Any arrow fired from it inflicts extra damage. Will: It increases your willpower. (52, 1, D) a +0 long sword a +0 ring mail (52, 12, D) a scroll of brand weapon (52, 13, D) a staff of air (52, 24, D) the +7 halberd "Ruasi" {vorpal, rN+ Stlth+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (52, 25, D) a +3 plate armour of fire resistance (52, 36, D) a +2 morningstar of draining (52, 37, D) a staff of cold (52, 48, D) a staff of poison (52, 49, D) the +8 trident "Oblutomi" {venom, rF+} It poisons the flesh of those it strikes. rF: It protects you from fire. a +0 robe a +1 morningstar of holy wrath (52, 50, D) the +1 whip of Painful Death {vorpal, Will+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Will: It increases your willpower. (52, 59, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (53, 0, D) a +0 rapier a +0 rapier a +0 leather armour (53, 1, D) a +0 rapier a +0 rapier a +0 leather armour (53, 5, D) a +4 glaive of venom a +1 long sword of holy wrath (53, 6, D) a +2 mace of holy wrath (53, 13, D) an amulet of reflection (53, 24, D) a staff of air (53, 25, D) a +0 pair of boots of stealth (53, 36, D) a condenser vane (53, 37, D) a tin of tremorstones (2/2) (53, 48, D) a +3 scale mail of fire resistance (53, 49, D) a box of beasts a titan corpse (skeletalised by now) (53, 50, D) a +0 robe a staff of death (54, 0, D) a +0 dagger a box of beasts (54, 1, D) a +2 rapier of draining a staff of earth (54, 4, D) a +2 short sword of speed (54, 12, D) a phantom mirror (54, 24, D) a +0 whip of freezing (unseen) (54, 25, D) a staff of poison (54, 36, D) a staff of earth (54, 48, D) the amulet "Geoczipp" {Spirit Drain Int+4 Slay+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic.Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Drain: It drains your maximum health when unequipped. (54, 49, D) a ring of fire (54, 50, D) a +0 robe a +2 leather armour of willpower a titan corpse (skeletalised by now) (55, 0, D) a +0 long sword (55, 1, D) a staff of death (55, 12, D) a +0 scimitar of draining (55, 13, D) a ring of protection from cold (55, 24, D) a +6 ring of strength (58, 47, D) the +9 flail of Winter {flame, +Blink rElec rN++ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. +Blink: It lets you blink. (58, 49, D) a tin of tremorstones (2/2) (59, 37, D) a book of the Earth (59, 47, D) a +4 giant spiked club (59, 48, D) a +2 plate armour of positive energy (60, 36, D) an amulet of faith (60, 47, D) a piece from Xom's chessboard (15/15) (60, 48, D) a +2 cloak of stealth (60, 49, D) a +1 vorpal quarterstaff (61, 0, D) the +1 robe "Puosamaj" {rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (61, 8, D) a staff of cold (61, 16, D) a +1 vorpal hand axe (61, 26, D) a +1 scythe of venom (61, 36, D) a condenser vane (61, 37, D) a staff of death (61, 47, D) a +0 buckler of fire resistance (61, 48, D) the +11 falchion "Extoupun" {vamp, Str+3 Dex+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. a hornet corpse (61, 49, D) a moth of wrath corpse (62, 8, D) the +10 long sword of Jadiquib {drain, *Rage rElec rPois Dex+3} A truly terrible weapon, it drains the life of those it strikes. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It may make you go berserk in combat. (62, 9, D) a +0 shortbow of flaming (62, 16, D) a staff of fire (62, 17, D) the +6 morningstar of Zoecitue {freeze, rElec rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (62, 26, D) a +4 chain mail of fire resistance (62, 36, D) a condenser vane (62, 37, D) a box of beasts (62, 47, D) a ring of protection from cold (62, 48, D) a staff of earth a redback corpse a tarantella corpse (62, 49, D) a +3 vorpal spear (62, 50, D) a redback corpse (63, 16, D) a staff of conjuration (63, 36, D) a book of the Earth (63, 37, D) a book of Debilitation (63, 47, D) the ring "Qoirim" {rElec rN+} [ring of positive energy] rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 48, D) a staff of air a redback corpse a wolf spider corpse (63, 49, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (63, 50, D) a +6 ring of strength (63, 51, D) a spark wasp corpse (64, 17, D) a staff of cold (64, 26, D) a +2 great mace of protection (64, 27, D) the +2 battleaxe of the Swamp {vamp, rF+ Str+6 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Str: It affects your strength (+6). Int: It affects your intelligence (+4). rF: It protects you from fire. (64, 47, D) a +0 hand axe of venom (64, 48, D) a staff of fire (64, 49, D) a ring of positive energy a torpor snail corpse (64, 50, D) a +4 vorpal falchion (64, 51, D) a jumping spider corpse (65, 26, D) an amulet of faith (65, 48, D) a tin of tremorstones (2/2) (65, 49, D) a ring of fire (65, 50, D) a +3 vorpal mace (66, 47, D) a redback corpse (66, 48, D) a +3 arbalest of freezing (66, 49, D) a staff of conjuration a tarantella corpse (66, 50, D) a lightning rod (4/4) (66, 51, D) a +4 vorpal battleaxe (66, 54, D) a demonic crawler corpse (67, 0, D) a staff of fire (67, 47, D) the +3 sling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (67, 48, D) the +8 chain mail "Damnable Contraption" {rC+ Int+2 Dex-4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rC: It protects you from cold. (67, 49, D) a staff of earth (67, 50, D) the +7 morningstar of Iseh Nakh {speed, Drain Will+++ Str+6 Int-2} Attacks with this weapon are significantly faster. Str: It affects your strength (+6). Int: It affects your intelligence (-2). Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. a jumping spider corpse (67, 53, D) an orb spider corpse (68, 0, D) the +1 robe "Efuisum" {rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (68, 47, D) a box of beasts a wolf spider corpse (68, 48, D) a staff of poison an entropy weaver corpse (68, 49, D) a book of Maledictions (68, 50, D) a +0 buckler of protection a jumping spider corpse (68, 52, D) a wolf spider corpse (68, 53, D) a demonic crawler corpse (68, 55, D) a boulder beetle corpse (69, 36, D) a +0 trident a +0 plate armour (69, 48, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. a demonic crawler corpse (69, 49, D) a +2 hand axe of electrocution a jumping spider corpse (69, 50, D) a +6 ring of strength a redback corpse (69, 51, D) a jumping spider corpse (69, 52, D) a ghost moth corpse (69, 53, D) a demonic crawler corpse (69, 54, D) an emperor scorpion corpse a demonic crawler corpse (70, 8, D) a +2 arbalest of freezing (70, 9, D) a +0 vorpal mace (70, 36, D) a +0 hand axe (70, 37, D) a +0 short sword a +0 chain mail a +2 leather armour of cold resistance (70, 47, D) a +1 cloak of willpower (70, 48, D) a staff of death (70, 49, D) a staff of death an orb spider corpse (70, 52, D) a redback corpse (70, 54, D) a wolf spider corpse (71, 8, D) a +0 scythe of venom (71, 16, D) a box of beasts (71, 21, D) a +0 dagger (71, 26, D) a +3 war axe (still there?) a +0 plate armour (still there?) the amulet "Goxtuoh" {Acrobat rElec Will+ rCorr Int-3} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting.Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (71, 27, D) a +0 dire flail (still there?) a +0 ring mail (still there?) a staff of conjuration (still there?) (71, 35, D) a +2 dagger of venom a +0 robe (71, 36, D) a +0 dagger of electrocution a +0 chain mail a box of beasts (71, 37, D) a staff of poison a +0 club (71, 47, D) the +10 morningstar of the Volcano {flame, +Blink rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rN: It greatly protects you from negative energy. +Blink: It lets you blink. (71, 48, D) a phantom mirror (71, 49, D) a scarf of resistance (72, 8, D) a staff of death (72, 9, D) a staff of poison (72, 17, D) a staff of conjuration (72, 20, D) a +0 falchion (72, 21, D) a +0 short sword a +0 whip (72, 22, D) a +0 club (72, 26, D) a +0 ring mail a +2 glaive of venom (72, 27, D) a +6 ring of dexterity a +2 bardiche a +0 plate armour (72, 36, D) a +0 flail the +3 hand crossbow of Fuzzy Watchfulness {elec, rElec rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. rElec: It insulates you from electricity. rN: It protects you from negative energy. (72, 37, D) a +1 falchion of freezing (72, 47, D) Sif Muna's Papyrus of Gliding Poison Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Sting Transmutation/Poison 1 yes c - Spider Form Transmutation/Poison 3 yes d - Airstrike Air 4 yes e - Freezing Cloud Conjuration/Ice/Air 5 yes f - Alistair's Intoxication Transmutation/Poison 5 yes (72, 48, D) the +2 demon blade "Naumuhoj" {flame, rCorr Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. a jumping spider corpse (72, 49, D) a staff of conjuration (73, 1, D) a +0 arbalest of flaming (73, 20, D) a +0 long sword (73, 26, D) a +0 long sword a +0 plate armour (73, 27, D) a +0 dire flail (still there?) a +0 ring mail (still there?) a +6 mace of protection (still there?) (73, 36, D) a ring of poison resistance a ring of flight a staff of poison a +0 ring mail a +0 dagger (73, 37, D) a lightning rod (4/4) (73, 47, D) a +0 trident of protection (73, 48, D) a tin of tremorstones (2/2) (73, 49, D) a +1 vampiric glaive a redback corpse (73, 51, D) a hornet corpse (73, 52, D) a hornet corpse (74, 47, D) a staff of earth (74, 48, D) a phantom mirror (74, 49, D) a +1 pair of boots of flying (75, 47, D) an amulet of the acrobat (75, 48, D) a staff of fire (75, 49, D) the +1 leather armour of the Orb {*Slow rN+ rCorr} rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. a tarantella corpse