Dungeon Sprint DCSS version 0.27-a0-1438-g9b7c6745da (webtiles) character file. Game seed: 14147044880941328450 49 runewalsh the Insei (level 3, -5/23 HPs) Began as an Octopode Transmuter on July 4, 2021. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:51 (84 turns). runewalsh the Insei (Octopode Transmuter) Turns: 84, Time: 00:00:52 Health: -5/23 AC: 2 Str: 9 XL: 3 Next: 75% Magic: 1/6 EV: 19 Int: 16 God: Gold: 0 SH: 0 Dex: 19 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 1.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: spider-form (expiring) A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), agile 1, regeneration 1, (shaggy fur 1), (electricity resistance) a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch Inventory: Scrolls a - 4 scrolls of identify c - 3 scrolls of torment {unknown} f - a scroll of blinking h - a scroll of holy word {unknown} Potions d - 2 potions of magic e - a potion of berserk rage g - 2 potions of flight {unknown} m - a potion of mutation y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.7 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 3.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 17% 1 s - Spider Form Tmut/Pois 5% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 22% 2 Ice Form Ice/Tmut 6% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You are agile. (Dex +2) Your natural rate of healing is unusually fast. ((You are covered in fur. (AC +1))) ((You are resistant to electric shocks. (rElec))) Message History You feel stupid. Fur sprouts all over your body. Iridescent scales grow over part of your body. You feel extremely strange. Your iridescent scales disappear. Your vision seems duller. You feel yourself wasting away. You feel insulated. You feel extremely strange. You feel healthier. You feel agile. You begin to heal more quickly. Okay, then. You see here 8 gold pieces. There is an open door here. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. Casting: Spider Form (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (19% risk of failure)! Continue anyway? You turn into a venomous arachnid creature. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The water elemental misses you. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you! You hit the water elemental. The water elemental is heavily damaged. Your transformation is almost over. The water elemental misses you. You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#)..#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#$$#..###+#+## ##.##.###..##'#..#....... ▓#.####.##..###sE.'.⌠..... ▓.###..##..####...#...#### ▓#.....##..###....#.⌠.# ###..##.).##.....#...# #r.##....#†.....#+### #..###..##.#.....# #$. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D | Noticed Jessica 31 | D | Killed Jessica 32 | D | Reached skill level 5 in Unarmed Combat 32 | D | Reached XP level 2. HP: 18/18 MP: 1/5 32 | D | Reached XP level 3. HP: 23/23 MP: 1/6 38 | D | Learned a level 3 spell: Spider Form 51 | D | Reached skill level 6 in Unarmed Combat 65 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 65 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 66 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 66 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 66 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 67 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 67 | D | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 67 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 67 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 68 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 68 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 68 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 74 | D | Noticed a water elemental 84 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.7 Transmutations | 3 | 3.0 Poison Magic | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 21 Constrict || 3 Punch || 1 Cast: Beastly Appendage || 2 Spider Form || 2 Use: Potion || 6 Stab: Sleeping || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 6 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 6 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 87 daAuts