Dungeon Sprint DCSS version 0.29-a0-872-g797fff5ad1 (webtiles) character file. Game seed: 10190025876884124740 76 runewalsh the Insei (level 4, 0/33 HPs) Began as an Octopode Transmuter on July 19, 2022. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:57 (80 turns). runewalsh the Insei (Octopode Transmuter) Turns: 80, Time: 00:00:58 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 32% Magic: 4/8 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/9 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +......... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form, engulfed, on berserk cooldown A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), screaming 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls a - 4 scrolls of identify d - 2 scrolls of poison {unknown} g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - 3 potions of magic f - a potion of lignification h - a potion of cancellation {unknown} i - a potion of degeneration {unknown} y - a potion of haste Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 0.0 Stealth + Level 6.9 Unarmed Combat - Level 3.0 Spellcasting + Level 3.5 Transmutations + Level 3.1 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 4% 1 i - Ice Form Ice/Tmut 13% N/A 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 6% 2 Spider Form Tmut/Pois 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You occasionally shout uncontrollably at your foes. Message History You feel stronger. You feel robust. Your vision seems duller. You feel a hidden potential growing inside you. You feel clever. You feel extremely strange. You feel stupid. You no longer feel a hidden potential within. You feel the urge to shout. You see here 4 gold pieces. There is an open door here. You feel much better. This spell is astonishingly dangerous to cast! Memorise Ice Form, consuming 4 spell levels and leaving 4? Magic restored. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. Okay, then. You open the door. A water elemental comes into view. You hit the water elemental but do no damage. You feel yourself speed up. The water elemental hits you! The water elemental engulfs you in water! You barely miss the water elemental. The water elemental closely misses you. Unknown command. You hit the water elemental. You freeze the water elemental. The water elemental is lightly damaged. The water elemental hits you. Unknown command. You punch the water elemental! You freeze the water elemental. The water elemental is heavily damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You hit the water elemental. You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#.$'....♣♣♣ ♣.# ..#.$#......♣ ♣.# #†####....♣♣♣ ♣.# .....#....≈♣♣♣♣♣.###+#+# .....#...≈≈..♣.♣.#...... .....#..≈≈†≈♣..♣.E.⌠.... ####'#..≈≈≈≈≈≈♣♣Y# $..†.#.≈≈≈≈†≈....# .....#.≈≈≈≈≈.....# .....#.≈≈≈.......# '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Reached skill level 4 in Unarmed Combat 28 | D | Noticed a scorpion 39 | D | Reached skill level 6 in Unarmed Combat 39 | D | Reached XP level 2. HP: 13/18 MP: 3/5 39 | D | Killed a scorpion 40 | D | Reached XP level 3. HP: 15/23 MP: 3/7 40 | D | Reached XP level 4. HP: 18/28 MP: 3/8 52 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 52 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 52 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 53 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 53 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 53 | D | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 53 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 53 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 54 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 54 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 54 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 73 | D | Learned a level 4 spell: Ice Form 75 | D | Noticed a water elemental 80 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 6 | 6.9 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.5 Ice Magic | 3 | 3.1 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 5 || 17 Kick | 4 | || 4 Constrict | 2 | || 2 Tentacles | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Ice Form | | 1 || 1 Use: Potion | 1 | 4 || 5 Stab: Sleeping | 1 | || 1 Armor: Skin | 1 | || 1 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 1 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 1 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts