runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a staff of fire (unseen) (50, 36, D) a +4 ring of protection (50, 37, D) a staff of death (unseen) (51, 36, D) a +4 vorpal trident (unseen) (51, 37, D) a book of the Tundra (51, 40, D) a +0 short sword a yellow draconian corpse (52, 36, D) a staff of earth (unseen) (52, 37, D) Sif Muna's Vellum of Mezcal Spells Type Level a - Call Canine Familiar Summoning 3 b - Sticky Flame Conjuration/Fire 4 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (52, 40, D) a +0 long sword a +0 glaive a purple draconian corpse a moth of wrath corpse (53, 36, D) the +0 plate armour of Ignis, Singing {+Inv} +Inv: It lets you turn invisible. (unseen) (53, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (unseen) (54, 36, D) a +3 scimitar of holy wrath (unseen) (55, 38, D) a +0 war axe (59, 36, D) a +3 chain mail of cold resistance (unseen) (59, 37, D) the +11 hand axe "Warinef" {pain, *Rage rF+ rC+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (60, 36, D) 4 scrolls of enchant weapon (61, 0, D) a staff of earth (unseen) (61, 1, D) a +0 club a +0 leather armour an orc corpse (61, 8, D) a box of beasts (61, 16, D) a +2 demon blade of flaming (unseen) (61, 17, D) a +0 scythe a +0 robe the human corpse of Sigmund (61, 26, D) a +0 shortbow a phial of floods a centaur corpse (61, 36, D) a staff of fire (61, 37, D) a +2 dagger of flaming (unseen) (62, 0, D) a staff of conjuration (62, 1, D) a +0 dagger a +0 robe (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 short sword a +0 leather armour (62, 8, D) a staff of conjuration (62, 11, D) a water moccasin corpse (62, 12, D) an adder corpse (62, 16, D) a +1 vorpal hand axe (unseen) (62, 17, D) a +0 club a +0 robe a box of beasts the human corpse of Jessica (62, 26, D) a staff of poison (62, 27, D) a staff of cold (62, 28, D) a +0 arbalest a +0 shortbow a centaur corpse (62, 36, D) a staff of earth (unseen) (62, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 spectral quarterstaff (still there?) a human corpse (still there?) (62, 39, D) a +0 mace (63, 0, D) a scroll of brand weapon (63, 8, D) a +1 vampiric long sword (unseen) (63, 16, D) a staff of air (unseen) (63, 17, D) a +4 flail (unseen) (63, 26, D) a +0 arbalest the +5 plate armour "Laxibym" {Dex+5} Dex: It affects your dexterity (+5). a yaktaur corpse (63, 27, D) a +0 shortbow a +0 hand axe of draining a centaur corpse (63, 28, D) a +0 shortbow (63, 36, D) a +4 scale mail of poison resistance (unseen) (63, 37, D) an amulet of magic regeneration (64, 16, D) +1 fire dragon scales (64, 17, D) a +0 flail (still there?) a +0 robe (still there?) the +4 plate armour of Runweif {Str+4} (still there?) Str: It affects your strength (+4). the orc corpse of Blork the orc (still there?) (64, 19, D) a +0 dagger a +0 robe the elf corpse of Dowan (64, 20, D) a +2 short sword of venom a +0 leather armour a +1 flail of protection a +0 leather armour the human corpse of Edmund (64, 26, D) an amulet of faith (64, 27, D) a +0 arbalest a staff of fire (65, 19, D) a +3 quarterstaff of chaos a +0 cloak (65, 26, D) a +2 leather armour of cold resistance (65, 27, D) a +0 shortbow a centaur corpse (67, 0, D) a +2 leather armour of fire resistance (unseen) (68, 0, D) a phantom mirror (68, 3, D) a scorpion corpse (69, 0, D) the +5 flail "Guugeu" {flame, rN+} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. (69, 3, D) a scorpion corpse (69, 36, D) a +4 trident of venom (70, 8, D) a +2 chain mail of willpower (unseen) (70, 36, D) a +1 leather armour of cold resistance (70, 37, D) the +10 short sword of Vaenlopt {vorpal, rPois rCorr Str-2 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 10, D) a +0 trident of venom (71, 16, D) a +1 plate armour of fire resistance (unseen) (71, 26, D) a scroll of brand weapon (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) a +2 chain mail of fire resistance (71, 37, D) a +2 rapier of venom (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 robe of the Archmagi (unseen) (72, 16, D) a +1 shortbow of freezing (unseen) (72, 17, D) a +4 ring mail of willpower (72, 20, D) a +0 quarterstaff a +0 robe a black bear corpse a spriggan corpse (72, 26, D) a +2 dire flail of protection (unseen) (72, 27, D) a ring of see invisible (72, 29, D) a +0 dagger of venom a +0 robe a necrophage corpse (72, 37, D) a +1 mace of protection (72, 40, D) a +0 falchion a +0 robe (73, 16, D) the +0 leather armour of Fedhas, Twisting {rElec} rElec: It insulates you from electricity. (73, 19, D) a +0 dagger (still there?) a +0 robe of positive energy (still there?) a spriggan corpse (still there?) a black bear corpse (still there?) (73, 20, D) a +0 spear a spriggan corpse a hornet corpse (73, 26, D) a piece from Xom's chessboard (15/15) (73, 27, D) a box of beasts (73, 37, D) an amulet of guardian spirit