runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Cantrips (49, 37, D) a manual of Throwing (49, 38, D) a swamp drake corpse (50, 36, D) a +5 triple sword of electrocution (unseen) (50, 37, D) Wivvuval's Handbook of Fey Wicked Rites Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 4 d - Summon Mana Viper Hexes/Summoning 5 e - Agony Necromancy 5 (unseen) (51, 36, D) the +6 war axe "Gytymy" {spect, MP+9} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. MP: It affects your magic capacity (+9). a swamp drake corpse (still there?) (51, 37, D) a staff of poison (unseen) (52, 36, D) a +2 flail of protection (still there?) a steam dragon corpse (still there?) (52, 37, D) a book of the Dragon (53, 36, D) a tin of tremorstones (1/2) (53, 37, D) the ring of a Billion Curses {rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (unseen) (54, 36, D) a phantom mirror (54, 39, D) a death drake corpse (59, 36, D) a +1 leather armour of positive energy (unseen) (59, 37, D) a staff of conjuration (unseen) (59, 41, D) a blink frog corpse (60, 36, D) a wyvern corpse (60, 37, D) a phantom mirror (60, 38, D) a +0 robe a spriggan corpse (61, 8, D) a +3 spectral quarterstaff (unseen) (61, 16, D) a +3 giant club (unseen) (61, 26, D) the +1 chain mail of the Monkey {Str+2 Int+2} Str: It affects your strength (+2). Int: It affects your intelligence (+2). (61, 28, D) a +0 mace a +0 ring mail (61, 36, D) the +10 shortbow "Neceteuxu" {speed, rN++ Str+6 Stlth+} Attacks with this weapon are significantly faster. Str: It affects your strength (+6). rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (61, 37, D) a condenser vane (61, 39, D) a +0 quarterstaff a +0 robe a spriggan corpse (61, 41, D) a cane toad corpse (62, 9, D) a +1 vorpal long sword (62, 16, D) a +2 dagger of venom (unseen) (62, 17, D) a phial of floods (62, 19, D) a +0 ring mail a human corpse (skeletalised by now) (62, 26, D) a +1 buckler of positive energy (62, 27, D) a +4 ring mail of cold resistance (62, 36, D) a box of beasts (62, 37, D) a phantom mirror (62, 40, D) a water moccasin corpse (63, 0, D) a +2 sling of freezing (unseen) (63, 8, D) a +5 falchion of protection (unseen) (63, 16, D) a +2 sling of flaming (unseen) (63, 17, D) a +0 halberd of distortion (63, 20, D) a +0 long sword a +0 ring mail a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (63, 21, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (63, 22, D) a +1 battleaxe a +0 chain mail (63, 26, D) a +1 battleaxe of freezing (63, 28, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (63, 30, D) a +0 trident a +0 plate armour (63, 36, D) a piece from Xom's chessboard (15/15) (63, 37, D) the +1 pair of boots of the Butterfly {Regen+ Int-4 Stlth+} Int: It affects your intelligence (-4). Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (unseen) (64, 17, D) the +10 shortbow of Abomination {venom, rPois} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. (unseen) (64, 26, D) a phantom mirror (64, 27, D) a +0 war axe a +0 chain mail of cold resistance an orc corpse (skeletalised by now) (64, 29, D) a +0 long sword a +0 plate armour (64, 30, D) a +0 dagger a +0 robe a +2 vorpal trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 26, D) a staff of death (65, 30, D) a +0 dagger a +0 ring mail (67, 1, D) a +0 dagger a +0 ring mail (67, 43, D) a wind drake corpse (skeletalised by now) (68, 0, D) a +0 mace (still there?) a +0 leather armour (still there?) a +0 cloak of stealth (still there?) an orc corpse (skeletalised by now) (still there?) (68, 43, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +0 flail (still there?) a +0 triple crossbow of flaming (still there?) (70, 8, D) a +0 spear of venom (unseen) (70, 36, D) the +1 chain mail of Weishim {Stlth+} Stlth: It makes you more stealthy. (unseen) (70, 37, D) a +1 vorpal flail (71, 16, D) a +0 glaive of distortion (unseen) (71, 17, D) a staff of earth (unseen) (71, 26, D) a staff of poison (unseen) (71, 36, D) the +0 sling "Poirilok" {freeze, rPois rF- Str+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (71, 37, D) a book of Cantrips (71, 39, D) a +0 trident 3 boomerangs (71, 40, D) a +0 trident a throwing net a merfolk skeleton (71, 41, D) a +0 trident a merfolk skeleton (72, 8, D) a +0 whip of venom (unseen) (72, 9, D) a phial of floods (72, 16, D) a phial of floods (72, 17, D) a +0 shortbow of flaming (72, 27, D) a +3 leather armour of willpower (unseen) (72, 29, D) a +0 club (72, 30, D) a +0 trident a purple draconian corpse (skeletalised by now) (72, 31, D) a +0 whip a draconian corpse (skeletalised by now) (72, 37, D) a +0 shortbow a +1 battleaxe of freezing a centaur skeleton (73, 17, D) the +5 arbalest of Peivohok {elec, Drain rC+ Will+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (73, 26, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (73, 29, D) a +0 whip a draconian corpse (skeletalised by now) (73, 30, D) a +0 club a +0 short sword a draconian corpse (skeletalised by now) (73, 36, D) the +7 shortbow of the Valley {venom, Str+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). (unseen) (75, 1, D) a staff of cold (unseen)