runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the Volume of Scorched Coordinates Spells Type Level a - Apportation Translocation 1 b - Inner Flame Hexes/Fire 3 c - Lesser Beckoning Translocation 3 (unseen) (49, 37, D) a +1 vorpal long sword (unseen) (49, 43, D) a +0 hand axe (49, 44, D) a +0 mace a red draconian corpse (50, 36, D) a phial of floods (50, 37, D) a +3 spear of flaming (unseen) (51, 37, D) a tin of tremorstones (1/2) (51, 40, D) a +0 rapier of holy wrath (still there?) a +0 cloak (still there?) (52, 36, D) a staff of conjuration (unseen) (52, 37, D) the +10 dagger of Kassiuq {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (unseen) (52, 41, D) a +0 hand axe (53, 36, D) a +0 war axe (53, 37, D) 4 scrolls of enchant armour (59, 36, D) a staff of death (unseen) (60, 36, D) a phantom mirror (61, 0, D) a +3 lajatang of electrocution (unseen) (61, 8, D) the +2 cloak of Itaukh {Rampage Fly Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. (unseen) (61, 16, D) a +1 vampiric glaive (unseen) (61, 19, D) a +0 dire flail a +0 animal skin (61, 26, D) a staff of death (unseen) (61, 29, D) a +0 long sword an elf corpse (61, 36, D) a piece from Xom's chessboard (15/15) (62, 0, D) a staff of earth (unseen) (62, 1, D) a staff of earth (unseen) (62, 9, D) the +8 great mace of Lyanepn {vorpal, rN+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (62, 16, D) a staff of earth (unseen) (62, 27, D) a +0 cloak of stealth (62, 29, D) a +0 dagger a +0 dagger an elf corpse an elf corpse (62, 36, D) an amulet of the acrobat (62, 37, D) a scroll of brand weapon (63, 0, D) a +0 vorpal hand axe a +0 vorpal halberd (63, 16, D) a staff of cold (63, 18, D) a +0 morningstar a +0 arbalest a +0 ring mail a human corpse (63, 20, D) a +2 war axe a +0 chain mail a lindwurm corpse a human corpse (63, 21, D) a +0 great sword a +0 chain mail (63, 27, D) a scarf of repulsion (unseen) (63, 28, D) a +0 long sword an elf corpse (63, 36, D) a +0 leather armour of willpower (unseen) (63, 37, D) a +6 ring of dexterity (64, 0, D) a +0 dagger (64, 1, D) a +0 falchion a draconian corpse (64, 16, D) a staff of cold (unseen) (64, 17, D) a +2 broad axe of distortion (unseen) (64, 21, D) a +0 battleaxe a +0 plate armour a human corpse (64, 26, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (unseen) (64, 27, D) the +3 shortbow "Busamew" {flame, rC+ Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rC: It protects you from cold. (unseen) (64, 29, D) a +0 rapier a +0 leather armour an elf corpse (65, 26, D) a +3 vorpal quarterstaff (unseen) (67, 0, D) a lightning rod (4/4) (67, 2, D) a +0 flail a +0 robe (68, 2, D) a necrophage corpse (69, 38, D) a tarantella corpse (70, 8, D) a +1 vampiric dagger (unseen) (70, 9, D) a staff of air (unseen) (70, 18, D) a +0 shortbow (70, 36, D) a scorpion corpse (70, 37, D) a staff of poison a wolf spider corpse (70, 39, D) a scorpion corpse (71, 8, D) a +3 giant spiked club (unseen) (71, 17, D) a piece from Xom's chessboard (15/15) (71, 20, D) a +1 trident of distortion a merfolk corpse (71, 27, D) a +3 plate armour of cold resistance (unseen) (71, 29, D) a scorpion corpse (71, 36, D) the +4 scimitar of the Fox {protect, Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Stlth: It makes you more stealthy. (unseen) (71, 37, D) a +2 spectral quarterstaff (unseen) (71, 38, D) a redback corpse (72, 9, D) a staff of air (72, 17, D) a staff of death (72, 19, D) 4 large rocks (72, 21, D) a +0 trident (72, 26, D) a +1 broad axe of flaming (unseen) (72, 32, D) a jumping spider corpse (72, 36, D) a +4 flail of holy wrath (unseen) (72, 37, D) a +2 spectral quarterstaff (unseen) (73, 1, D) the +3 arbalest of the Forest {penet, rCorr Dex+3 SInv} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (73, 16, D) a +3 broad axe of flaming (unseen) (73, 17, D) a +1 dagger of speed (unseen) (73, 19, D) a +2 vorpal trident (still there?) 3 boomerangs (still there?) (73, 26, D) a +4 ring mail of fire resistance (unseen) (73, 27, D) a +2 rapier of freezing (unseen) (73, 36, D) a +1 vorpal hand axe (unseen) (73, 37, D) a +0 dagger of draining (unseen) (74, 29, D) a scorpion corpse (75, 1, D) a +1 vorpal shortbow