runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a piece from Xom's chessboard (15/15) (62, 0, D) a +2 shortbow of flaming (unseen) (62, 1, D) a staff of fire (62, 2, D) a hell hound corpse (62, 8, D) the +6 scimitar of the Protecting Queen {vorpal, rC- Will+++ Int-3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It greatly increases your willpower. (62, 9, D) a +3 great sword of electrocution (62, 11, D) a jackal corpse a wolf corpse (63, 0, D) a +0 demon whip of electrocution (unseen) (63, 8, D) a lightning rod (4/4) (67, 0, D) a +2 spear of venom (unseen) (68, 3, D) a wolf corpse (68, 4, D) a wolf corpse (69, 0, D) the +7 great mace of Turch {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (unseen) (70, 8, D) a piece from Xom's chessboard (15/15) (70, 9, D) a ring of flight (71, 8, D) a +1 scale mail of willpower (71, 16, D) a scroll of brand weapon (71, 17, D) the +4 chain mail "Wuihyts" {rF+ Regen+ Str+4 Dex-2} Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (unseen) (71, 21, D) a +0 long sword an elf corpse (71, 26, D) a manual of Fighting (71, 27, D) the +3 leather armour of the Harp {rElec rF- Str+2 Int+2} Str: It affects your strength (+2). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (unseen) (72, 8, D) a +2 rapier of flaming (unseen) (72, 9, D) a +0 sling of freezing (unseen) (72, 17, D) a +3 scale mail of fire resistance (72, 18, D) a +0 long sword an elf corpse (72, 21, D) a +0 long sword an elf corpse (72, 26, D) a +5 vorpal mace (unseen) (72, 27, D) the +5 plate armour of Zuorriz {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (73, 1, D) a +0 dagger a +0 barding of cold resistance an orc corpse (73, 13, D) a +0 trident a +0 robe (73, 16, D) a +0 great sword of venom (unseen) (73, 17, D) a +0 vampiric battleaxe (unseen) (73, 19, D) a +0 short sword (73, 20, D) a +0 long sword a +0 leather armour a +0 long sword a +0 leather armour (73, 26, D) a staff of fire (unseen) (73, 27, D) 4 scrolls of enchant armour (74, 2, D) a +0 hand axe a +0 ring mail