runewalsh the Dungeon (0, 50, D) a +1 morningstar of holy wrath (1, 32, D) a ring of resist corrosion (1, 34, D) a staff of fire (1, 50, D) a +3 plate armour of willpower (1, 51, D) a +0 long sword (2, 14, D) a staff of poison (2, 15, D) a +1 scale mail of poison resistance (2, 16, D) the +9 longbow "Ogoptif" {speed, Dex+4} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+4). (2, 32, D) a tin of tremorstones (2/2) (2, 33, D) a +6 ring of strength (2, 34, D) a book of Displacement (2, 50, D) a +3 great sword of electrocution (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a book of Cantrips (3, 15, D) a book of Annihilations (3, 16, D) a phial of floods (3, 32, D) a +6 short sword of electrocution (3, 33, D) a +2 pair of boots of rampaging (3, 34, D) a tin of tremorstones (2/2) (3, 50, D) a lightning rod (4/4) (3, 51, D) a +0 pair of boots of rampaging (3, 52, D) a +4 mace a +0 robe the ring "Wuikyrom" {rPois rN+ Str+4} [ring of poison resistance] Str: It affects your strength (+4). rPois: It protects you from poison. rN: It protects you from negative energy. a staff of death (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 war axe of electrocution (4, 15, D) a +3 dagger of draining (4, 16, D) a condenser vane (4, 32, D) a staff of cold (4, 33, D) a +2 rapier of venom (4, 34, D) a ring of fire (4, 50, D) a staff of fire (4, 51, D) a +0 chain mail (4, 52, D) +2 ice dragon scales (5, 14, D) a ring of resist corrosion (5, 15, D) a staff of conjuration (5, 16, D) a book of Air (5, 32, D) a book of the Earth (5, 33, D) a staff of death (5, 34, D) a book of the Warp (5, 50, D) a +0 mace (5, 51, D) a +0 trident a +0 robe a scroll of brand weapon (5, 52, D) a staff of death (6, 14, D) a staff of death (6, 15, D) the +6 great sword "Urchest Kyvun" {flame, rPois rN+ Str-3 Int+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-3). Int: It affects your intelligence (+7). rPois: It protects you from poison. rN: It protects you from negative energy. (6, 16, D) a +2 chain mail of poison resistance (6, 33, D) a +6 ring of dexterity (6, 34, D) a staff of earth (6, 50, D) a +0 flail a +0 robe an amulet of reflection Sif Muna's Directory of the Conflagrant Undead Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Vampiric Draining Necromancy 3 e - Borgnjor's Revivification Necromancy 8 (6, 51, D) a +0 battleaxe the +3 troll leather armour of Jigsaw {Rampage Drain rC+ Regen+} rC: It protects you from cold. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. a +1 dagger of protection a +0 robe an amulet of faith (6, 52, D) the +3 triple sword of Biduub {flame, Str+9} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+9). a +0 scimitar a box of beasts (6, 55, D) a staff of fire an amulet of guardian spirit (7, 14, D) the amulet "Iqeex" {Reflect Int-5 Slay+5 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). SH: It affects your SH (+5). (7, 15, D) a piece from Xom's chessboard (15/15) (7, 16, D) a +0 sling of freezing (7, 32, D) a box of beasts (7, 33, D) the +3 trident "Kuaf Maf" {vorpal, rF++ rC+ Will+ rCorr} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (7, 34, D) a condenser vane (7, 50, D) an amulet of reflection (7, 51, D) a +2 long sword of flaming (7, 52, D) a +0 glaive a +2 lajatang of speed (8, 14, D) the Enchiridion on the Virulent Snowflakes Spells Type Level a - Ozocubu's Armour Ice 3 b - Hailstorm Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Olgreb's Toxic Radiance Poison 4 e - Metabolic Englaciation Hexes/Ice 5 (8, 15, D) a +2 spear of flaming (8, 16, D) a staff of air (8, 32, D) a tin of tremorstones (2/2) (8, 33, D) a piece from Xom's chessboard (15/15) (8, 34, D) the +7 plate armour of Happy Babbling {Rampage rN++ Str+5 Dex-4} Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (8, 50, D) a staff of cold (8, 51, D) a +2 broad axe of freezing (9, 15, D) the +1 morningstar of Intuition {distort, Drain rElec rPois Will+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (9, 16, D) a staff of death (9, 32, D) a ring of flight (9, 33, D) a staff of poison (9, 34, D) the +7 great mace of Blue Courage {freeze, rC+ Int+5 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rC: It protects you from cold. Stlth: It makes you more stealthy. (9, 50, D) the Directory of the Forceful Flock Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Malign Gateway Summoning/Translocation 7 (9, 51, D) a +2 vorpal sling (9, 52, D) a +0 war axe a +0 plate armour a +1 shortbow of flaming (9, 53, D) a +2 great sword of venom a +0 chain mail a +0 dagger a +0 robe (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a ring of flight a +6 ring of strength (10, 14, D) a phantom mirror (10, 15, D) a +6 spear of flaming (10, 16, D) a +1 great sword of flaming (10, 32, D) the Secrets of the Combative Flock Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Monstrous Menagerie Summoning 7 (10, 33, D) a ring of fire (10, 34, D) a book of Air (10, 50, D) the +1 scale mail "Tinnaot" {Fly} Fly: It grants you flight. (10, 51, D) a book of Decay (10, 52, D) the Directory of Hoarfrost and the Wind Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Simulacrum Ice/Necromancy 6 (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 vorpal hand axe (11, 15, D) a lightning rod (4/4) (11, 16, D) the +3 chain mail of the Stonemason {Will+} Will: It increases your willpower. (11, 32, D) a +2 scimitar of electrocution (11, 33, D) the +8 morningstar of Fragile Peace {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (11, 34, D) a +4 ring mail of fire resistance (11, 50, D) a +0 great sword (11, 51, D) Zoutek's Parchment of Death Spells Type Level a - Sublimation of Blood Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Agony Necromancy 5 d - Haunt Necromancy/Summoning 7 (11, 52, D) a scroll of brand weapon (11, 53, D) a +0 dagger a +0 robe (12, 14, D) the ring of Uroom {Dex+6 SInv} [ring of dexterity] Dex: It affects your dexterity (+6). SInv: It lets you see invisible. (12, 15, D) the +1 robe of Zaoho {Int+6} Int: It affects your intelligence (+6). (12, 16, D) a ring of protection from fire (12, 32, D) a staff of conjuration (12, 33, D) a staff of poison (12, 34, D) a book of Winter (12, 50, D) a +0 dagger a +0 robe the +6 whip "Xyitsod" {vorpal, *Noise rPois Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rPois: It protects you from poison. *Noise: It may make noises in combat. (12, 51, D) a phial of floods (12, 52, D) a +0 great sword of protection (13, 32, D) a ring of willpower (13, 33, D) the +12 hand axe "Grim Tooth" {drain, Fragile rPois rF+ rN++} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. (13, 34, D) a book of Necromancy (13, 50, D) a +3 war axe a +0 robe +1 pearl dragon scales (13, 51, D) a +0 scale mail of poison resistance (13, 52, D) a +0 battleaxe the Directory of Accompaniment and the Mountains Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Monstrous Menagerie Summoning 7 e - Dragon's Call Summoning 9 (14, 49, D) the +11 morningstar of Mastery {venom, Drain rElec rCorr Stlth+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. a +0 plate armour (14, 50, D) Ydakale's Book of Evil Rites and the Storm Spells Type Level a - Shock Conjuration/Air 1 b - Anguish Hexes/Necromancy 4 c - Death Channel Necromancy 6 d - Chain Lightning Conjuration/Air 9 (14, 51, D) a +1 chain mail of fire resistance (14, 52, D) a +4 halberd of venom (15, 54, D) a +0 broad axe a +0 chain mail (18, 48, D) a tin of tremorstones (2/2) (18, 49, D) a +3 spectral quarterstaff (18, 50, D) a scroll of brand weapon (19, 0, D) a +0 pair of gloves of infusion (19, 1, D) a ring of resist corrosion (19, 16, D) a condenser vane (19, 17, D) a condenser vane (19, 32, D) an amulet of guardian spirit (19, 33, D) the Secrets of Vitiation and the Birds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Olgreb's Toxic Radiance Poison 4 d - Storm Form Transmutation/Air 7 (19, 49, D) a +1 chain mail of fire resistance (19, 50, D) a scroll of brand weapon (20, 0, D) a staff of poison (20, 16, D) a +0 robe (20, 17, D) a +0 robe (20, 32, D) the Guidebook on Amorphous Embers Spells Type Level a - Starburst Conjuration/Fire 6 b - Statue Form Transmutation/Earth 6 c - Eringya's Noxious Bog Transmutation/Poison 6 (20, 33, D) the +10 great sword of a Thousand Visionaries {vorpal, Str+3 Int+4 Dex+4 Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Stlth: It makes you less stealthy. (20, 48, D) a tin of tremorstones (2/2) (20, 49, D) a ring of protection from fire (20, 50, D) a book of Armaments (21, 0, D) a staff of conjuration (21, 1, D) a +2 leather armour of fire resistance (21, 16, D) a phial of floods (21, 17, D) the +6 acid dragon scales "Jarghust" {Rampage rCorr} rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (21, 32, D) a +0 dagger a +0 mace (21, 33, D) a ring of protection from fire (21, 34, D) a +1 war axe a +0 plate armour a staff of cold (21, 49, D) a tin of tremorstones (2/2) (22, 0, D) a +3 battleaxe a +0 robe a +0 falchion of protection (22, 1, D) a +3 leather armour of cold resistance (22, 16, D) an amulet of regeneration (22, 17, D) +0 pearl dragon scales a box of beasts (22, 19, D) +0 pearl dragon scales (22, 20, D) a +3 whip of holy wrath a +1 plate armour of poison resistance a +2 whip of holy wrath a +0 robe (22, 32, D) a +2 troll leather armour (22, 33, D) a +0 war axe a +0 plate armour the +0 scale mail of the Meadowlark {Int+4 Stlth+} Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (22, 34, D) a book of Changes (22, 48, D) a staff of earth (22, 49, D) a +0 halberd of venom (23, 0, D) a +3 scale mail of poison resistance (23, 1, D) a scroll of brand weapon (23, 2, D) a +0 dagger a +0 robe a ring of poison resistance (23, 16, D) a piece from Xom's chessboard (15/15) (23, 17, D) a box of beasts (23, 18, D) a condenser vane (23, 19, D) +0 pearl dragon scales (23, 20, D) a +3 whip of holy wrath a +2 ring mail of cold resistance (23, 32, D) a staff of fire (23, 33, D) a +0 scimitar a staff of cold (23, 34, D) a phantom mirror (23, 35, D) the +10 lajatang of the Present {vamp, Fly rPois rC- rN++ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +0 robe (23, 48, D) a +1 long sword of freezing (23, 49, D) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (24, 0, D) a +0 robe the +9 mace "Qizxoop" {drain, *Noise Fly Str-5 Dex+7} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-5). Dex: It affects your dexterity (+7). Fly: It grants you flight. *Noise: It may make noises in combat. (24, 1, D) a +3 falchion of freezing a +0 robe (24, 3, D) a +0 falchion a +0 robe (24, 15, D) the amulet of Haebrema {RegenMP Contam *Corrode Str+6 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+6). Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (24, 16, D) a +4 antimagic long sword (24, 17, D) a +2 flail of protection (24, 18, D) a +2 shortbow of flaming (24, 33, D) a +2 flail of draining a condenser vane (24, 34, D) a There-And-Back Book (24, 35, D) a +0 dagger a +0 robe (24, 48, D) a ring of fire (24, 49, D) a staff of fire (25, 0, D) a +0 dagger a +0 robe a staff of poison (25, 1, D) 4 scrolls of enchant weapon (25, 16, D) a +0 trident of protection (25, 17, D) a +0 falchion of flaming a +0 sling a +0 robe a +2 buckler of poison resistance a book of Hexes (25, 18, D) a staff of air (25, 32, D) a book of Displacement (25, 33, D) a +0 robe a book of Flames (25, 34, D) a +0 robe a book of Beasts (25, 48, D) a staff of air (25, 49, D) the +10 shortbow "Xohochih" {flame, SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. Quty's Cyclopedia of Direction and Shapeshifting Spells Type Level a - Wereblood Transmutation 2 b - Passwall Transmutation/Earth 2 c - Passage of Golubria Translocation 4 d - Irradiate Conjuration/Transmutation 5 (26, 0, D) a +2 triple sword of holy wrath (26, 1, D) a +0 dagger a +0 robe (26, 16, D) a +1 whip of holy wrath a +0 robe a piece from Xom's chessboard (15/15) (26, 32, D) a +2 battleaxe the +1 scale mail of Jeliyck {rElec Regen+ Int+3 SInv} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. a +0 robe (26, 33, D) a condenser vane (26, 34, D) Gell's Catalogue of Displacement Spells Type Level a - Lesser Beckoning Translocation 3 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (26, 35, D) a +0 robe (26, 48, D) a phial of floods (26, 49, D) an amulet of guardian spirit (26, 50, D) a book of Conjurations (26, 51, D) the +6 quarterstaff "Umogeph" {vorpal, rElec rF+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (27, 0, D) a staff of cold (27, 1, D) a +0 dagger a +0 robe a staff of air (27, 16, D) a +0 robe (27, 17, D) a +1 whip of holy wrath a +0 robe a +4 scimitar of holy wrath (27, 22, D) a +2 whip of holy wrath a +1 robe of fire resistance (27, 33, D) an amulet of regeneration (27, 34, D) a staff of poison (27, 35, D) a +0 dagger a +0 robe (27, 49, D) a staff of poison (27, 50, D) a +1 longbow of flaming (27, 52, D) a staff of poison (28, 0, D) a staff of air (28, 1, D) a +3 trident a +0 robe (28, 16, D) a staff of cold (28, 17, D) a +4 scimitar of holy wrath a +0 tower shield the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (28, 20, D) a +5 eudemon blade of holy wrath a +0 tower shield (28, 21, D) a +3 whip of holy wrath a +2 robe of willpower (28, 23, D) a +1 whip of holy wrath a +0 robe (28, 32, D) a staff of fire (28, 33, D) the +2 falchion of Kyklaf {holy, rC++ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. (28, 48, D) a box of beasts (28, 50, D) 4 scrolls of enchant weapon (28, 52, D) a ring of willpower (29, 1, D) the Volume of Unhallowed Mysteries Spells Type Level a - Necrotise Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Haunt Necromancy/Summoning 7 d - Borgnjor's Revivification Necromancy 8 (29, 16, D) a lightning rod (4/4) (29, 17, D) a staff of death (29, 32, D) a +2 ring mail of fire resistance (29, 33, D) an amulet of the acrobat (29, 48, D) a +5 trident of flaming (29, 49, D) a +4 bardiche of protection (29, 51, D) a staff of poison (29, 52, D) a +1 trident of protection (29, 54, D) a staff of death (30, 48, D) 4 scrolls of enchant weapon (30, 49, D) a +6 ring of dexterity (30, 50, D) a staff of earth (30, 54, D) a +0 whip of draining (31, 48, D) a +4 falchion of electrocution (31, 49, D) a +1 halberd of protection (31, 50, D) the +6 morningstar of Upheaval {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (31, 52, D) a staff of earth (32, 48, D) a tin of tremorstones (2/2) (32, 49, D) Rigulif's Advanced Steps in Theurgy Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Fireball Conjuration/Fire 5 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (32, 50, D) a lightning rod (4/4) (33, 42, D) a +4 eudemon blade of holy wrath a +0 tower shield a +3 trident a +0 robe (33, 43, D) a +0 long sword a +0 robe (33, 44, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (33, 45, D) a +1 demon whip of draining (unseen) (33, 48, D) the amulet "Hubbeh" {Regen+ Dex+2} [amulet of regeneration] Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. (33, 49, D) a phial of floods (33, 50, D) a +3 great sword of venom (34, 41, D) a +2 scimitar of holy wrath a +0 tower shield a +1 longbow of flaming +0 fire dragon scales a +0 glaive a +0 chain mail a +4 scimitar of holy wrath a +0 tower shield (34, 42, D) a +2 scimitar of holy wrath a +0 tower shield a +0 demon whip of flaming a +4 great sword of flaming +1 pearl dragon scales a +1 antimagic scythe (34, 43, D) a +1 whip of holy wrath a +0 robe (34, 44, D) a +2 scythe of protection (still there?) a +2 demon trident of flaming (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +1 falchion of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (34, 45, D) a +0 trident (still there?) a +0 robe (still there?) a +4 great sword of flaming (still there?) +2 pearl dragon scales (still there?) (34, 48, D) the Tractate on Ensorcelling and the Map Spells Type Level a - Confusing Touch Hexes 3 b - Teleport Other Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Disjunction Translocation 8 (34, 49, D) a book of Chaos (34, 50, D) a +1 vorpal scimitar (35, 0, D) a +6 ring of dexterity (35, 14, D) the +12 dire flail of Roirgh Jone {flame, Str+2 Int+6} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+6). a +0 trident (35, 15, D) a +4 rapier a +0 robe a +2 scimitar of holy wrath (35, 28, D) a +4 scale mail of positive energy (35, 29, D) a book of Armaments (35, 41, D) a +3 scimitar of flaming (35, 42, D) a +2 demon whip (35, 43, D) a +1 demon whip of freezing a +4 scimitar of flaming a +0 demon whip (35, 44, D) a +0 dagger a +0 robe (35, 45, D) a +0 trident (36, 0, D) a +6 ring of dexterity (36, 1, D) a staff of cold (36, 14, D) a box of beasts (36, 15, D) the Disquisition on the Lethal Figure Spells Type Level a - Sublimation of Blood Necromancy 2 b - Corpse Rot Necromancy/Poison/Air 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Haunt Necromancy/Summoning 7 (36, 28, D) a +2 ring mail of cold resistance (36, 29, D) a book of Rime (36, 41, D) a +5 great sword of flaming +0 pearl dragon scales a +0 trident a +0 dire flail a +0 plate armour (36, 42, D) a +1 scythe of venom (still there?) a +4 scimitar of flaming (still there?) a +4 scimitar of flaming (still there?) a +1 long sword of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +0 falchion of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (36, 43, D) a +2 battleaxe of distortion a +0 scythe of distortion a +2 demon whip of electrocution a +0 vampiric dagger a +2 robe of willpower a +3 scimitar of flaming a +0 shortbow a +0 robe (36, 44, D) a +0 trident (still there?) a +0 dagger (still there?) a +1 robe (still there?) (36, 45, D) a +0 demon whip of venom (still there?) a +0 scale mail (still there?) a +2 demon whip of flaming (still there?) (37, 0, D) a ring of protection from cold a book of Debilitation (37, 1, D) a staff of fire (37, 14, D) a staff of poison (37, 15, D) a box of beasts (37, 16, D) a +1 rapier of electrocution a +0 robe (37, 28, D) a +4 vorpal battleaxe (37, 29, D) a +2 spear of freezing (unseen) (37, 41, D) a +0 demon whip of flaming (37, 42, D) a +8 great sword of flaming (still there?) +2 fire dragon scales (still there?) a +1 scythe of venom (still there?) (37, 43, D) a +2 antimagic demon whip (still there?) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (37, 45, D) a +3 vampiric whip (still there?) a +0 trident (still there?) (38, 0, D) a ring of resist corrosion a +2 battleaxe of freezing an Everburning Encyclopedia (38, 1, D) the Meditations on the Sweltering Glacier Spells Type Level a - Hailstorm Conjuration/Ice 4 b - Flame Wave Conjuration/Fire 4 c - Metabolic Englaciation Hexes/Ice 5 (38, 15, D) a piece from Xom's chessboard (15/15) (38, 17, D) an amulet of guardian spirit a +0 trident (38, 18, D) a +0 trident (38, 28, D) the +1 battleaxe of the Freezing Augurer {venom, Fly} It poisons the flesh of those it strikes. Fly: It grants you flight. (38, 29, D) an amulet of faith (38, 41, D) a +6 demon trident of pain (still there?) a +2 plate armour of fire resistance (still there?) a +2 tower shield of positive energy (still there?) a +2 scythe of protection (still there?) (38, 42, D) a +0 trident (38, 43, D) a +0 trident a +0 demon whip (38, 44, D) a +0 trident (38, 45, D) a +0 trident (still there?) a +4 scimitar of flaming (still there?) (38, 48, D) a condenser vane (38, 49, D) a phantom mirror (38, 50, D) a phantom mirror (39, 0, D) +0 ice dragon scales a +6 vorpal battleaxe (39, 1, D) a +1 dagger of venom (39, 14, D) a box of beasts (39, 15, D) a +0 whip of venom (39, 28, D) a book of Rime (39, 29, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (39, 41, D) a +0 demon whip of venom (39, 43, D) a +0 demon whip of electrocution (39, 45, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) a +4 scythe of venom (still there?) (39, 48, D) a box of beasts (39, 50, D) a +9 giant club (40, 0, D) a +0 cloak of poison resistance (40, 1, D) a piece from Xom's chessboard (15/15) (40, 14, D) a +3 spear (40, 15, D) a +0 spear a +0 longbow (40, 28, D) a ring of willpower a staff of conjuration (40, 29, D) a staff of conjuration (40, 41, D) a +1 dagger of electrocution (still there?) a +2 robe of positive energy (still there?) (40, 42, D) a +2 double sword of protection a +0 chain mail a +0 kite shield of protection (40, 43, D) a +0 demon blade of venom a +0 leather armour a +1 demon whip of electrocution (40, 44, D) a +0 whip a +0 robe a +0 whip a +0 robe (40, 45, D) a +0 scimitar of flaming (unseen) (40, 48, D) a +2 flail of protection (40, 49, D) a +3 vorpal arbalest (40, 50, D) a staff of death (41, 0, D) a staff of earth (41, 1, D) a phial of floods (41, 2, D) a +2 battleaxe of freezing (41, 14, D) the +0 robe of Areideph {Str+3} Str: It affects your strength (+3). (41, 16, D) a +3 vorpal spear a javelin a +0 leather armour (41, 28, D) a box of beasts (41, 29, D) a tin of tremorstones (2/2) (41, 41, D) a +0 demon whip of venom a +1 chain mail of fire resistance a +0 kite shield of reflection (41, 43, D) a +0 demon whip (still there?) a +3 whip (still there?) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (41, 44, D) a +0 dagger a +0 robe of positive energy (41, 45, D) a +0 glaive a +0 leather armour (41, 48, D) a book of Conjurations (41, 49, D) a +0 rapier of draining (41, 50, D) a +1 short sword of holy wrath (42, 0, D) a staff of conjuration (42, 1, D) a +2 battleaxe of freezing (42, 14, D) a +0 trident 3 boomerangs of dispersal a staff of cold (42, 15, D) a +1 trident of flaming a +0 falchion of protection (42, 20, D) a +2 trident of venom a +2 robe of resistance (42, 28, D) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (42, 29, D) a +1 dagger of flaming (42, 41, D) a +0 whip (still there?) a +0 robe (still there?) a +5 vorpal scythe (still there?) (42, 42, D) a +0 demon trident of venom (still there?) a +2 scythe of protection (still there?) a +0 trident (still there?) (42, 44, D) a +3 great sword of flaming +2 fire dragon scales a +1 demon trident of venom a +2 scythe of protection (42, 48, D) a condenser vane (42, 49, D) a +1 shortbow of freezing (42, 50, D) a +3 halberd of protection (43, 15, D) a +4 rapier of venom a +0 robe a phantom mirror (43, 28, D) the +5 dagger of Tafockom {venom, rC+ rN+ Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). rC: It protects you from cold. rN: It protects you from negative energy. (43, 29, D) an amulet of faith (43, 41, D) a +0 demon trident of venom (still there?) a +0 plate armour (still there?) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a +0 demon trident (still there?) a +8 scythe of protection (still there?) a +0 trident (still there?) (43, 43, D) a +1 whip of freezing (unseen) (43, 45, D) a +3 demon blade of venom (still there?) a +0 triple crossbow of flaming (still there?) a +0 chain mail (still there?) a +2 demon whip of electrocution (still there?) (43, 48, D) the Spellbook of Nocuous Geology Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Lee's Rapid Deconstruction Earth 5 (43, 49, D) a +1 longbow of freezing (43, 50, D) a book of Necromancy (44, 41, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (44, 43, D) a +1 scimitar of flaming (unseen) (44, 44, D) a +1 glaive of venom a +0 chain mail (44, 48, D) a staff of cold (44, 49, D) a book of Callings (44, 51, D) a +2 leather armour of positive energy (45, 42, D) a +0 longbow (still there?) a +3 flail of flaming (still there?) a +0 robe (still there?) a +2 vampiric demon whip (still there?) (45, 48, D) a staff of fire (45, 50, D) a staff of cold (45, 51, D) a +0 rapier of holy wrath (46, 48, D) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (46, 49, D) a +2 short sword of venom (46, 50, D) +0 steam dragon scales (46, 51, D) +0 steam dragon scales a +0 scale mail of cold resistance (47, 48, D) a +6 ring of dexterity (47, 49, D) +0 shadow dragon scales a phial of floods (47, 50, D) a +2 war axe of electrocution (47, 51, D) a staff of cold (47, 53, D) +0 fire dragon scales (48, 37, D) a +0 arbalest (48, 48, D) a staff of death (48, 49, D) a scroll of brand weapon (48, 50, D) a book of Alchemy (48, 51, D) the +0 leather armour of Dogmatism {Rampage} Rampage: It bestows one free step when moving towards enemies. (49, 0, D) a +1 hat of stealth (49, 1, D) a +1 dagger of holy wrath (49, 13, D) a +2 battleaxe of pain a +0 chain mail (49, 24, D) a piece from Xom's chessboard (15/15) (49, 36, D) a +0 arbalest a scroll of brand weapon (49, 37, D) a +3 dire flail a +0 chain mail a +6 ring of dexterity (49, 39, D) a +0 great mace a +0 plate armour (49, 48, D) a +0 pair of boots of flying (49, 49, D) +0 acid dragon scales (49, 50, D) the +4 flail of Abuoss {vorpal, SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. (50, 0, D) a phantom mirror (50, 1, D) a lightning rod (4/4) (50, 12, D) a +0 battleaxe of draining a +0 plate armour a +2 longbow of flaming (50, 25, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (50, 39, D) a +3 battleaxe a +0 chain mail (50, 48, D) a lightning rod (4/4) (50, 49, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (50, 50, D) a phial of floods (51, 0, D) a +6 ring of dexterity (51, 1, D) the +4 rapier "Giantslayer" {vorpal, rF+ Will+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It protects you from fire. Will: It increases your willpower. (51, 12, D) a +2 great mace a +0 chain mail a tin of tremorstones (2/2) (51, 13, D) a +2 vorpal battleaxe a +0 chain mail the +1 ring mail "Hiekkal" {Str-4 Dex+3} Str: It affects your strength (-4). Dex: It affects your dexterity (+3). (51, 36, D) the +0 pair of boots of Widuimaq {Dex+2} Dex: It affects your dexterity (+2). (51, 37, D) a Trismegistus Codex (51, 48, D) the ring of Understanding {Fly rElec rF- rCorr Str+7} [ring of flight] Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (51, 49, D) a ring of ice (51, 50, D) the amulet of Muklyab {Acrobat rPois Dex+3} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). rPois: It protects you from poison. (52, 0, D) a ring of protection from cold (52, 1, D) a +6 ring of strength (52, 11, D) a ring of positive energy (52, 12, D) a staff of fire (52, 13, D) a +0 battleaxe of draining a +0 plate armour a staff of conjuration (52, 24, D) a staff of cold (52, 25, D) a staff of death (52, 36, D) a scroll of brand weapon (52, 37, D) a +1 battleaxe a +0 plate armour the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (52, 38, D) 4 large rocks (52, 40, D) a +3 long sword a +0 plate armour (52, 42, D) a +0 great mace a +0 plate armour (52, 48, D) a +3 chain mail of willpower (52, 49, D) a +1 sling of flaming (52, 50, D) a ring of flight (52, 51, D) +0 swamp dragon scales (53, 0, D) a +2 robe of willpower (53, 1, D) a +3 antimagic spear (53, 12, D) a +0 battleaxe a +0 plate armour an orb of wrath (53, 13, D) the +6 crystal plate armour "Mujiatuh" {+Inv Fly Will+ Int-2} Int: It affects your intelligence (-2). +Inv: It lets you turn invisible. Fly: It grants you flight. Will: It increases your willpower. (53, 15, D) a +0 great mace (53, 24, D) a staff of cold (53, 25, D) a condenser vane (53, 36, D) a condenser vane (53, 37, D) a +1 vorpal mace (53, 38, D) a +3 great mace a +0 plate armour (53, 40, D) a +0 war axe a +0 plate armour (53, 48, D) a book of Touch (53, 49, D) a +1 long sword of holy wrath (53, 50, D) the +4 whip of Crawling {speed, rC+ Will+ Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rC: It protects you from cold. Will: It increases your willpower. (54, 0, D) a +2 hand axe of freezing (54, 1, D) a +1 pair of gloves of stealth (54, 12, D) a staff of conjuration (54, 13, D) a staff of fire (54, 25, D) a +2 ring mail of poison resistance (54, 36, D) a +2 robe of positive energy (54, 48, D) a scroll of brand weapon (54, 49, D) an amulet of reflection (54, 50, D) +0 shadow dragon scales a staff of poison (54, 52, D) +0 fire dragon scales (55, 0, D) a phantom mirror (55, 1, D) a +0 hand axe of flaming (55, 12, D) a +3 great mace a +0 chain mail a staff of death (55, 13, D) a phial of floods (56, 17, D) a +2 battleaxe of flaming a +0 plate armour (58, 47, D) a +0 robe (58, 49, D) a +0 trident (59, 36, D) a +0 club (59, 37, D) a +3 chain mail of fire resistance (unseen) (59, 48, D) a +0 trident a +0 robe a +0 trident (59, 49, D) a phantom mirror (60, 36, D) the +11 hand axe of the Madman {vorpal, rF+ Str-3 Int+5} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+5). rF: It protects you from fire. (unseen) (60, 37, D) a phantom mirror (60, 43, D) a +0 halberd (60, 44, D) a +0 halberd (60, 47, D) a +4 rapier of electrocution a +0 robe a box of beasts (60, 48, D) a ring of protection from fire (60, 50, D) a +0 rapier of speed a +2 trident of protection a +2 chain mail of positive energy (61, 0, D) a +1 long sword of electrocution (unseen) (61, 16, D) a +2 short sword of venom (unseen) (61, 26, D) a condenser vane (61, 36, D) a scroll of brand weapon (61, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (unseen) (61, 43, D) a +0 mace a +0 trident (61, 47, D) a +0 rapier a book of Iron (61, 48, D) a +0 spear 3 silver javelins a +0 leather armour a piece from Xom's chessboard (15/15) (61, 49, D) a staff of poison (62, 0, D) the +1 hand axe of the Mushroom {flame, *Noise rPois Str+5 Int+8} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). Int: It affects your intelligence (+8). rPois: It protects you from poison. *Noise: It may make noises in combat. (62, 9, D) a +4 ring mail of fire resistance (62, 16, D) the Verses on Bewitching Accomplices Spells Type Level a - Call Canine Familiar Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Malign Gateway Summoning/Translocation 7 (62, 17, D) the +5 war axe of Expedience {vorpal, rN+ Int-2 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (unseen) (62, 26, D) a staff of air (unseen) (62, 36, D) a book of Armaments (62, 43, D) a staff of conjuration a +0 halberd (62, 48, D) a +0 rapier a +0 robe an amulet of the acrobat a +1 short sword of speed (62, 49, D) a book of the Tundra (62, 51, D) a +0 trident a +0 buckler of reflection (63, 0, D) a +4 vampiric war axe (unseen) (63, 16, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (63, 17, D) the amulet of Ymykuv {Spirit rElec rF++ Regen+ Int-2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (unseen) (63, 26, D) a +4 chain mail of willpower (unseen) (63, 37, D) an amulet of the acrobat (63, 48, D) a +1 chain mail of cold resistance (63, 50, D) a book of Death (63, 52, D) a +3 vampiric spear 2 javelins a +0 leather armour (64, 16, D) a ring of poison resistance (64, 17, D) a book of Dreams (64, 27, D) a +2 lajatang of pain (unseen) (64, 47, D) a +0 spear a book of Dreams (64, 48, D) a +0 trident a staff of poison (64, 49, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (64, 50, D) a +0 trident a phantom mirror (65, 26, D) a lightning rod (4/4) (65, 47, D) a staff of conjuration (65, 49, D) a +2 robe (65, 50, D) a +2 demon trident of electrocution a +0 leather armour a +2 vorpal mace (65, 51, D) a +0 spear 2 javelins a +0 leather armour (66, 46, D) a +4 ring of evasion the amulet of Gozag's Righteous Fury {Reflect Str+3 Dex-2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+3). Dex: It affects your dexterity (-2). SH: It affects your SH (+5). (66, 48, D) a +3 trident of protection (66, 49, D) a +0 trident 3 boomerangs a staff of fire (66, 50, D) a scroll of brand weapon (66, 51, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (66, 52, D) a +0 rapier a +0 robe (66, 53, D) a +0 rapier a +0 robe (67, 47, D) a +0 trident a staff of fire (67, 48, D) the +9 morningstar of Zaleastromn {freeze, Fly Int-3 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). SInv: It lets you see invisible. Fly: It grants you flight. (67, 49, D) the +8 hand axe "Vurog" {spect, rElec rCorr Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe the +8 chain mail "Ipnen" {rF++ rC- rN+ SInv} rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (67, 50, D) an amulet of the acrobat (67, 51, D) a +4 vampiric spear 3 javelins a +0 leather armour (67, 53, D) a +3 trident of venom a +0 leather armour (67, 54, D) a +0 rapier a +0 robe (68, 47, D) the Book of Malediction Spells Type Level a - Confusing Touch Hexes 3 b - Metabolic Englaciation Hexes/Ice 5 (68, 48, D) a +0 trident the ring "Yclyakiro" {Drain *Slow rElec rF+ Int+8} [ring of protection from fire] Int: It affects your intelligence (+8). rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (68, 49, D) a tin of tremorstones (2/2) (69, 0, D) a +3 vorpal war axe (unseen) (69, 36, D) the +8 rapier "Solyax" {antimagic, rElec rPois Dex+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (69, 48, D) a +1 vampiric trident a +0 leather armour (69, 49, D) a +0 trident a +0 robe a +6 ring of strength a staff of conjuration (69, 50, D) a staff of poison (70, 9, D) the +1 rapier "Lugeg" {vorpal, rF++ Stlth+} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. Stlth: It makes you more stealthy. (unseen) (70, 36, D) a +2 antimagic rapier (70, 48, D) a book of Changes (70, 49, D) a +0 trident 2 boomerangs of dispersal a +2 ring mail of cold resistance (70, 50, D) a +0 trident a +0 robe a +0 tower shield of reflection (71, 8, D) a +3 chain mail of cold resistance (unseen) (71, 19, D) a +3 scimitar of flaming (unseen) (71, 26, D) a +2 chain mail of fire resistance (unseen) (71, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (71, 37, D) a staff of poison (71, 47, D) a book of the Spheres (71, 48, D) a +0 trident a tin of tremorstones (2/2) (71, 49, D) a +0 rapier of holy wrath a +0 robe a staff of cold (71, 50, D) a +0 spear (72, 8, D) a +1 vorpal falchion (unseen) (72, 9, D) a +5 great mace of protection (unseen) (72, 17, D) a staff of poison (unseen) (72, 18, D) a +0 scimitar of flaming (72, 20, D) a +0 scimitar of flaming (72, 47, D) a staff of poison (72, 48, D) a book of Burglary (72, 49, D) a staff of death (73, 16, D) a +1 dagger of draining (unseen) (73, 17, D) a +3 chain mail of fire resistance (unseen) (73, 27, D) the +3 flail of Brutal Revenge {vorpal, Will+ Stlth+} It inflicts extra damage upon your enemies. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (73, 36, D) a +3 giant spiked club (73, 37, D) the +5 war axe "Ameufey" {vamp, *Noise Str+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+5). *Noise: It may make noises in combat. (73, 47, D) a +0 vampiric spear a javelin a +0 leather armour a Trismegistus Codex (73, 48, D) a +0 spear of flaming 3 silver javelins a +0 leather armour a +4 whip of draining (73, 49, D) a +0 spear 3 silver javelins a +0 leather armour (74, 47, D) the +7 short sword of the Wraith {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (74, 48, D) a +1 rapier of holy wrath a +0 robe a lightning rod (4/4) (74, 49, D) a +2 trident of venom a +0 robe a +2 leather armour of fire resistance (75, 1, D) a +3 flail of holy wrath (unseen) (75, 47, D) a scroll of brand weapon (75, 48, D) a book of Chaos