Dungeon Sprint DCSS version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 12473370793622618113 140 runewalsh the Insei (level 5, -1/39 HPs) Began as an Octopode Transmuter on Jan 24, 2023. Splashed by a jelly's acid (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:19 (101 turns). runewalsh the Insei (Octopode Transmuter) Turns: 101, Time: 00:01:19 Health: -1/39 AC: 7 Str: 12 XL: 5 Next: 22% Magic: 5/8 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/8 levels left rFire x . . SeeInvis + - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form, very slightly contaminated A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), see invisible, agile 1, strong 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls a - 2 scrolls of identify b - 2 scrolls of poison {unknown} f - 2 scrolls of immolation {unknown} Potions c - a potion of heal wounds d - a potion of might {unknown} h - 3 potions of flight i - a potion of lignification m - 3 potions of mutation y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.0 Unarmed Combat - Level 2.0 Spellcasting + Level 5.7 Transmutations + Level 5.3 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 40% N/A 1% 1 i - Ice Form Ice/Tmut 19% N/A 22% 4 w - Wereblood Tmut 20% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You have supernaturally acute eyesight. (SInv) You are agile. (Dex +4, Str/Int -1) Your muscles are strong. (Str +4, Int/Dex -1) Message History Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? You miscast Ice Form. You feel a strange surge of energy. Magic courses through your body. Casting: Ice Form (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? You miscast Ice Form. Nothing appears to happen. Casting: Ice Form (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? You miscast Ice Form. You are lightly contaminated with residual magic. Nothing appears to happen. Magic courses through your body. Casting: Ice Form (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A jelly comes into view. A shadow comes into view. There is an open door here. The jelly quivers. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You hit the shadow. The shadow is lightly damaged. The shadow hits you! * * * LOW HITPOINT WARNING * * * You hit the shadow. The shadow is moderately damaged. The shadow hits you! * * * LOW HITPOINT WARNING * * * You hit the shadow but do no damage. The shadow is moderately damaged. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... ▓▓▓ # ##.# #####..# .#..#..# .#$$#..###+#+###+## .##'#..#..........# .###.†.'.⌠........# ## #...#...######'# # #....#.⌠.# #WY.# ##.....#...# #.J.# #......#+### #...# .#.....# #...+ ###....# +...# ▓▓▓▓▓▓ ▓▓▓▓▓ You could see a shadow and a jelly. Vanquished Creatures A water elemental (D) A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D | Reached skill level 4 in Unarmed Combat 40 | D | Noticed a scorpion 49 | D | Killed a scorpion 50 | D | Reached skill level 5 in Unarmed Combat 50 | D | Reached XP level 2. HP: 7/18 MP: 3/5 50 | D | Reached XP level 3. HP: 9/23 MP: 3/6 50 | D | Reached XP level 4. HP: 11/28 MP: 3/7 50 | D | Noticed a water elemental 52 | D | Reached skill level 6 in Unarmed Combat 53 | D | Killed a water elemental 54 | D | Reached skill level 7 in Unarmed Combat 54 | D | Reached skill level 5 in Transmutations 54 | D | Reached skill level 5 in Ice Magic 54 | D | Reached XP level 5. HP: 14/33 MP: 3/8 63 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 63 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 63 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 84 | D | Learned a level 4 spell: Ice Form 89 | D | Learned a level 2 spell: Wereblood 97 | D | Noticed a shadow 101 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 5 7 | 7.0 Transmutations | 4 5 | 5.7 Ice Magic | 3 5 | 5.3 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | 6 || 18 Constrict | 3 | || 3 Tentacles | 3 | || 3 Kick | 2 | 2 || 4 Punch | 1 | || 1 Cast: Beastly Appendage | 3 | || 3 Ice Form | | 1 || 1 Use: Potion | 2 | 3 || 5 Scroll | 1 | || 1 Stab: Sleeping | 2 | || 2 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 6 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 6 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 103 daAuts