Dungeon Sprint DCSS version 0.30-a0-719-gcc4359ea44 (webtiles) character file. Game seed: 7180396454684278161 26 runewalsh the Insei (level 3, -6/23 HPs) Began as an Octopode Transmuter on Jan 26, 2023. Mangled by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:30 (75 turns). runewalsh the Insei (Octopode Transmuter) Turns: 75, Time: 00:00:31 Health: -6/23 AC: 1 Str: 13 XL: 3 Next: 8% Magic: 5/6 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, mutation resistance 1, strong 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls a - 2 scrolls of identify d - a scroll of torment {unknown} g - a scroll of blinking j - a scroll of poison {unknown} k - a scroll of enchant weapon {unknown} Potions b - 2 potions of curing c - a potion of heal wounds e - 2 potions of magic f - a potion of berserk rage h - a potion of lignification i - a potion of flight {unknown} m - 3 potions of mutation y - 3 potions of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.6 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are somewhat resistant to further mutation. Your muscles are strong. (Str +4, Int/Dex -1) Message History There is an open door here. You see here 10 gold pieces. Items here: !!! ??. d - a scroll labelled GOYHAH YTUUHITOI; a - 2 scrolls of identify h - a potion of lignification; i - an inky potion; m - a potion of mutation m - 3 potions of mutation (gained 2) Items here: !!! ??. j - a scroll labelled RAELLOE FUMUA; k - a scroll labelled WEIFFOG JIFRUSCHE y - 3 potions of haste (gained 2); m - 4 potions of mutation (gained 1) m - 5 potions of mutation (gained 1) You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel less in control of your magic. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You regain control of your magic. You feel stronger. You feel genetically stable. You see here 9 gold pieces. There is an open door here. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. You tentacle-slap the water elemental. x2 The water elemental is moderately damaged. The water elemental barely misses you. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. You tentacle-slap the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You bludgeon the water elemental! The water elemental is heavily damaged. Your transformation is almost over. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#$$#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##†..##†....# .# #..##....#......# # #..###..##.#.....# #[. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D | Reached skill level 4 in Unarmed Combat 45 | D | Reached skill level 5 in Unarmed Combat 45 | D | Reached XP level 2. HP: 17/18 MP: 3/5 52 | D | Reached skill level 6 in Unarmed Combat 52 | D | Reached XP level 3. HP: 23/23 MP: 4/6 63 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 63 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 64 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 64 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 64 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 64 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 71 | D | Noticed a water elemental 75 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 6 | 6.6 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 21 Kick || 7 Tentacles || 4 Constrict || 3 Punch || 3 Cast: Beastly Appendage || 3 Use: Potion || 2 Stab: Sleeping || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 73 | 0 | 0 | 6 | 1 | 73.0 | Dungeon | 73 | 73 | 0 | 0 | 6 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 73 daAuts