Dungeon Sprint DCSS version 0.30-a0-726-gd89dcf765f (webtiles) character file. Game seed: 3859141684122297568 61 runewalsh the Insei (level 4, 0/28 HPs) Began as an Octopode Transmuter on Jan 29, 2023. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:14 (90 turns). runewalsh the Insei (Octopode Transmuter) Turns: 90, Time: 00:01:15 Health: 0/28 AC: 1 Str: 9 XL: 4 Next: 7% Magic: 3/7 EV: 13 Int: 17 God: Gold: 13 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, inhibited regen, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, inhibited regeneration a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 13 gold pieces. Inventory: Scrolls a - 4 scrolls of identify b - a scroll of torment {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions c - 2 potions of lignification e - 2 potions of magic f - 2 potions of berserk rage h - 2 potions of flight j - a potion of might {unknown} m - 3 potions of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.7 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 1.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 5% 1 s - Spider Form Tmut/Pois 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 9% 2 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You do not regenerate when monsters are visible. Message History You have reached level 4! You enter the shallow water. Your magical contamination has completely faded away. Okay, then. You feel yourself speed up. Casting: Spider Form (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. Okay, then. There is an open door to the Ecumenical Temple here. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. m - 3 potions of mutation The water elemental closely misses you. You barely miss the water elemental. Your tentacle spike misses the water elemental. The water elemental misses you. You bludgeon the water elemental! Your tentacle spike misses the water elemental. You squeeze the water elemental. The water elemental is moderately damaged. You tentacle-slap the water elemental but do no damage. You pierce the water elemental, but do no damage. Your tentacle-slap misses the water elemental. You squeeze the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You bludgeon the water elemental! You pierce the water elemental, but do no damage. You tentacle-slap the water elemental. The water elemental is severely damaged. You barely miss the water elemental. You pierce the water elemental. You squeeze the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ #.$'.....♣ ♣.# #..#....♣♣♣ ♣♣.# ####......♣ ..# ...#....~.♣♣♣♣.###+#+### ...#...~~.♣.♣♣.#........ ...#†.~~~~♣.♣♣.'.⌠...... ##'#..~≈≈~~~♣..#@..#### .).#.~~≈~~~....#.E.# ...#.~≈~~~.....#...# ...#.~~~.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 15 | D | Noticed Jessica 19 | D | Killed Jessica 20 | D | Reached skill level 6 in Unarmed Combat 20 | D | Reached skill level 1 in Poison Magic 20 | D | Reached XP level 2. HP: 12/18 MP: 5/5 20 | D | Reached XP level 3. HP: 16/23 MP: 6/6 31 | D | Learned a level 3 spell: Spider Form 46 | D | Reached skill level 7 in Unarmed Combat 73 | D | Reached XP level 4. HP: 13/28 MP: 3/7 82 | D | Noticed a water elemental 84 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 90 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.7 Transmutations | 3 | 3.0 Poison Magic | 1 | 1.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | 5 || 23 Tentacles | 3 | 3 || 6 Kick | 2 | 3 || 5 Constrict | 2 | || 2 Punch | | 1 || 1 Cast: Beastly Appendage | 1 | 1 || 2 Spider Form | 1 | || 1 Use: Potion | 2 | 2 || 4 Stab: Sleeping | 1 | || 1 Armour: Skin | 2 | || 2 Dodge: Dodged | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 1 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 0 | 1 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 84 daAuts