Dungeon Sprint DCSS version 0.30-a0-737-gf23d94013f (webtiles) character file. Game seed: 2705034624277967737 51 runewalsh the Insei (level 3, -7/23 HPs) Began as an Octopode Transmuter on Feb 1, 2023. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:01 (88 turns). runewalsh the Insei (Octopode Transmuter) Turns: 88, Time: 00:01:01 Health: -7/23 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 4/6 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clever 1, regeneration 1, weak 1, evolution 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls d - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions a - a potion of lignification b - 2 potions of curing e - 2 potions of magic h - 2 potions of flight m - 4 potions of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.8 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 6% 1 s - Spider Form Tmut/Pois 6% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 10% N/A 10% 2 Ice Form Ice/Tmut 6% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your mind is acute. (Int +4, Str/Dex -1) Your natural rate of healing is unusually fast. You are weak. (Str -2) You have hidden genetic potential. Message History Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. You open the door. A water elemental comes into view. You recover from your berserk rage. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental but do no damage. The water elemental hits you. You bludgeon the water elemental! You tentacle-slap the water elemental, but do no damage. The water elemental is moderately damaged. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You slip free of the water engulfing you. There is an open door to the Ecumenical Temple here. You feel much better. Your transformation is almost over. You completely miss the water elemental. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental. You squeeze the water elemental! The water elemental is heavily damaged. Unknown command. You tentacle-slap the water elemental but do no damage. You pierce the water elemental, but do no damage. You squeeze the water elemental, but do no damage. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#.$'...♣.♣ ♣.# .#.$#.....♣ ♣.# †####....♣♣ ♣.# ....#...)~♣♣ ♣♣.###+#+### ....#...~~†♣♣♣..#........ ...(#..~~~~.♣♣..@.⌠...... ###'#..~≈≈~~~.♣.#E..#### ....#.~~≈~~~....#.⌠.# ....#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 30 | D | Noticed Crazy Yiuf 40 | D | Killed Crazy Yiuf 41 | D | Reached skill level 6 in Unarmed Combat 41 | D | Reached XP level 2. HP: 18/18 MP: 0/5 41 | D | Reached XP level 3. HP: 23/23 MP: 0/6 46 | D | Reached skill level 7 in Unarmed Combat 57 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 57 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 57 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 60 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 60 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 60 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 60 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 60 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 60 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 60 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 65 | D | Learned a level 3 spell: Spider Form 79 | D | Noticed a water elemental 88 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.8 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 20 Tentacles || 5 Kick || 4 Constrict || 2 Punch || 1 Cast: Beastly Appendage || 4 Use: Potion || 5 Stab: Sleeping || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 1 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 1 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 89 daAuts