Dungeon Sprint DCSS version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 6968315512418046630 77 runewalsh the Insei (level 4, 0/33 HPs) Began as an Octopode Transmuter on Feb 4, 2023. Slain by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:55 (104 turns). runewalsh the Insei (Octopode Transmuter) Turns: 104, Time: 00:00:55 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 33% Magic: 1/8 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/9 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form, very slightly contaminated, hasted, very quick A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), clumsy 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls d - 2 scrolls of identify {unknown} g - 2 scrolls of blinking h - a scroll of silence {unknown} i - a scroll of immolation {unknown} l - a scroll of poison {unknown} Potions a - a potion of lignification b - a potion of curing c - a potion of heal wounds f - a potion of berserk rage j - a potion of degeneration {unknown} k - 4 potions of flight Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.9 Unarmed Combat - Level 3.0 Spellcasting + Level 3.5 Transmutations + Level 3.1 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 4% 1 i - Ice Form Ice/Tmut 13% N/A 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 6% 2 Spider Form Tmut/Pois 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You are clumsy. (Dex -2) Message History Nothing appears to happen. Casting: Ice Form (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You miscast Ice Form. Nothing appears to happen. Magic courses through your body. Casting: Ice Form (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You miscast Ice Form. A chill runs through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. Casting: Ice Form (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You miscast Ice Form. Nothing appears to happen. Magic courses through your body. Casting: Ice Form (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You miscast Ice Form. Nothing appears to happen. Okay, then. Casting: Ice Form (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (41% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You feel yourself speed up. You open the door. A water elemental comes into view. The water elemental hits you! There is an open door to the Ecumenical Temple here. You barely miss the water elemental. The water elemental closely misses you. You punch the water elemental! You freeze the water elemental. The water elemental is severely damaged. You hit the water elemental. You freeze the water elemental. The water elemental is almost destroyed. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#.$'.....♣ ♣.# .#.$#.....♣ ♣♣.# * '####....♣♣ ♣..# ....#....~♣ ♣♣..###+#+## ....#...~~♣♣♣...#....... ....#..~~~~♣.♣..YE⌠..... ###'#..~≈≈~~~.♣.#...#### ....#.~~≈~~~....#.⌠.# †...#.~≈~~~.....#...# , ....#.~~~.......#+### #####...........# _ ................# * ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* * , , ,, ~ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Reached skill level 4 in Unarmed Combat 34 | D | Noticed a scorpion 48 | D | Reached skill level 6 in Unarmed Combat 48 | D | Reached XP level 2. HP: 15/18 MP: 3/5 53 | D | Killed a scorpion 54 | D | Reached XP level 3. HP: 19/23 MP: 4/7 54 | D | Reached XP level 4. HP: 23/28 MP: 4/8 59 | D | Learned a level 4 spell: Ice Form 73 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 73 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 73 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 78 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 78 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 78 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 78 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 78 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 82 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 82 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 82 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 82 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 82 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 99 | D | Noticed a water elemental 104 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 6 | 6.9 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.5 Ice Magic | 3 | 3.1 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | 3 || 22 Kick | 7 | || 7 Constrict | 4 | || 4 Tentacles | 3 | || 3 Punch | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Ice Form | | 1 || 1 Use: Potion | | 7 || 7 Stab: Sleeping | 3 | || 3 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 1 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 1 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 100 daAuts