Dungeon Sprint DCSS version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 10804801600004243964 61 runewalsh the Insei (level 4, -9/28 HPs) Began as an Octopode Transmuter on Feb 4, 2023. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:04 (100 turns). runewalsh the Insei (Octopode Transmuter) Turns: 100, Time: 00:01:04 Health: -9/28 AC: 1 Str: 9 XL: 4 Next: 7% Magic: 1/7 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/7 levels left rFire + . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth +++ NoTele + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, fire resistance 1, evolution 1, noise suppression a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls a - 3 scrolls of identify b - 2 scrolls of poison {unknown} g - a scroll of blinking Potions c - 2 potions of lignification d - a potion of attraction {unknown} e - 2 potions of magic f - a potion of berserk rage m - a potion of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 2.3 Stealth * Level 7.5 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 1.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 5% 1 s - Spider Form Tmut/Pois 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 9% 2 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) You have hidden genetic potential. You passively dampen the noise of your surroundings. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You feel much better. You tentacle-slap the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you. You barely miss the water elemental. You pierce the water elemental, but do no damage. The water elemental is heavily damaged. Unknown command. You barely miss the water elemental. You pierce the water elemental, but do no damage. Your tentacle-slap misses the water elemental. The water elemental is heavily damaged. The water elemental misses you. You barely miss the water elemental. You pierce the water elemental, but do no damage. Your tentacle-slap misses the water elemental. The water elemental is heavily damaged. You barely miss the water elemental. You pierce the water elemental, but do no damage. The water elemental is heavily damaged. The water elemental barely misses you. You barely miss the water elemental. You pierce the water elemental, but do no damage. Your tentacle-slap misses the water elemental. You squeeze the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. Your tentacle spike misses the water elemental. The water elemental is severely damaged. You bludgeon the water elemental! The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ #.$'.....♣ ♣.# #.$#.....♣♣ ♣♣.# ####....♣.♣ ..# ...#....~♣♣♣♣♣.###+#+### ...#...~~.♣....#........ ..(#†.~~~~...♣.'.E...... ##'#..~≈≈~~~♣..#@..#### )..#.~~≈~~~....#.⌠.# .†.#.~≈~~~.....#...# ...#.~~~.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 13 | D | Reached skill level 4 in Unarmed Combat 13 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 6 in Unarmed Combat 18 | D | Reached skill level 1 in Poison Magic 18 | D | Reached XP level 2. HP: 11/18 MP: 5/5 18 | D | Reached XP level 3. HP: 14/23 MP: 6/6 31 | D | Learned a level 3 spell: Spider Form 46 | D | Reached skill level 7 in Unarmed Combat 59 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 59 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 59 | D | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 59 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 60 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 60 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 60 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 60 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 60 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 60 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 81 | D | Reached XP level 4. HP: 16/28 MP: 1/7 87 | D | Noticed a water elemental 91 | D | HP: 1/28 [water elemental (17)] 100 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.5 Transmutations | 3 | 3.0 Poison Magic | 1 | 1.0 Stealth | 2 | 2.3 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | 10 || 34 Kick | 1 | 6 || 7 Tentacles | 1 | 1 || 2 Constrict | 1 | || 1 Cast: Beastly Appendage | 1 | 1 || 2 Spider Form | 2 | || 2 Use: Potion | 4 | 2 || 6 Stab: Sleeping | 2 | 1 || 3 Armour: Skin | 1 | 1 || 2 Dodge: Dodged | 17 | 3 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 98 daAuts