Dungeon Sprint DCSS version 0.31-a0-207-g184df878d8 (webtiles) character file. Game seed: 6269061872629501477 26 runewalsh the Insei (level 3, -2/23 HPs) Began as an Octopode Transmuter on June 28, 2023. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (75 turns). runewalsh the Insei (Octopode Transmuter) Turns: 75, Time: 00:00:39 Health: -2/23 AC: 1 Str: 11 XL: 3 Next: 8% Magic: 4/6 EV: 13 Int: 15 God: Gold: 18 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: appendages, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 18 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - a scroll of immolation {unknown} g - 2 scrolls of blinking i - a scroll of torment {unknown} Potions c - a potion of heal wounds d - a potion of lignification e - 2 potions of magic f - a potion of berserk rage h - 2 potions of enlightenment {unknown} m - 5 potions of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.6 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel stronger. x2 You see here a human corpse. Your tentacle spike disappears. You open the door. Found 21 gold pieces and 2 potions of mutation. There is an open door here. Autopickup is now off. You see here 18 gold pieces. You now have 18 gold pieces. Items here: !!! ??. b - a scroll labelled ITWANUDEMN; a - a scroll of identify d - a potion of lignification; h - a dark potion; m - a potion of mutation m - 3 potions of mutation (gained 2) Items here: !!! ??. i - a scroll labelled GOMIUS IVU; a - 3 scrolls of identify (gained 2) h - 2 dark potions (gained 1); m - 4 potions of mutation (gained 1) m - 5 potions of mutation (gained 1) There is an open door here. You have 8 tentacles available for constriction. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 9 (Base [3 + 6 (UC)] x 102% (Str) x 101% (Fight)). Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your transformation is almost over. Okay, then. You feel yourself speed up. You open the door. A water elemental comes into view. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You bludgeon the water elemental! Your squeeze misses the water elemental. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#..†...#####..# ##.......#..#..# .##.##...#$.#..###+#+### .##.###..##'#..#........ ####.##..###...'.⌠...... ##†.##..####...#@..#### ....##..###....#.E.# #..##...##.....#...# ..##....#......#+### .###..##†#.....# . #.. ####....# ▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D | Reached skill level 4 in Unarmed Combat 49 | D | Reached skill level 6 in Unarmed Combat 49 | D | Reached XP level 2. HP: 7/18 MP: 5/5 50 | D | Reached XP level 3. HP: 10/23 MP: 6/6 71 | D | Noticed a water elemental 75 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 6 | 6.6 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 15 Kick || 5 Tentacles || 4 Constrict || 1 Cast: Beastly Appendage || 4 Use: Potion || 2 Stab: Sleeping || 3 Armour: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 72 | 72 | 0 | 0 | 6 | 1 | 72.0 | Dungeon | 72 | 72 | 0 | 0 | 6 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 72 daAuts